mapguesser/src/Controller/GameController.php

55 lines
1.6 KiB
PHP
Raw Normal View History

<?php namespace MapGuesser\Controller;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Util\Geo\Bounds;
use MapGuesser\Response\HtmlContent;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\Repository\MapRepository;
class GameController
{
private IRequest $request;
private MapRepository $mapRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->mapRepository = new MapRepository();
}
public function getGame(): IContent
{
$mapId = (int) $this->request->query('mapId');
$data = $this->prepareGame($mapId);
return new HtmlContent('game', $data);
}
public function getGameJson(): IContent
{
$mapId = (int) $this->request->query('mapId');
$data = $this->prepareGame($mapId);
return new JsonContent($data);
}
private function prepareGame(int $mapId)
{
$map = $this->mapRepository->getById($mapId);
$bounds = Bounds::createDirectly($map['bound_south_lat'], $map['bound_west_lng'], $map['bound_north_lat'], $map['bound_east_lng']);
$session = $this->request->session();
2020-06-10 20:34:29 +02:00
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
$session->set('state', [
'mapId' => $mapId,
'area' => $bounds->calculateApproximateArea(),
'rounds' => []
]);
}
return ['mapId' => $mapId, 'mapName' => $map['name'], 'bounds' => $bounds->toArray()];
}
}