MAPG-103 rename "Core" to "Game" in game.js

This commit is contained in:
Bence Pőcze 2020-06-05 00:23:07 +02:00
parent 85773d47a0
commit 1179914f42

View File

@ -1,7 +1,7 @@
'use strict';
(function () {
var Core = {
var Game = {
NUMBER_OF_ROUNDS: 5,
MAX_SCORE: 1000,
@ -17,13 +17,13 @@
initialize: function () {
document.getElementById('loading').style.visibility = 'visible';
document.getElementById('cover').style.visibility = 'visible';
document.getElementById('currentRound').innerHTML = '1/' + String(Core.NUMBER_OF_ROUNDS);
document.getElementById('currentRound').innerHTML = '1/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = '0/0';
Core.map.setOptions({
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Core.map.fitBounds(mapBounds);
Game.map.fitBounds(mapBounds);
var xhr = new XMLHttpRequest();
xhr.responseType = 'json';
@ -36,35 +36,35 @@
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('cover').style.visibility = 'hidden';
Core.panoId = this.response.panoId;
Game.panoId = this.response.panoId;
if (this.response.history) {
for (var i = 0; i < this.response.history.length; ++i) {
var round = this.response.history[i];
Core.rounds.push({ position: round.position, guessPosition: round.guessPosition, realMarker: null, guessMarker: null, line: null });
Core.addRealGuessPair(round.position, round.guessPosition, true);
Core.scoreSum += round.score;
Game.rounds.push({ position: round.position, guessPosition: round.guessPosition, realMarker: null, guessMarker: null, line: null });
Game.addRealGuessPair(round.position, round.guessPosition, true);
Game.scoreSum += round.score;
}
document.getElementById('currentRound').innerHTML = String(Core.rounds.length) + '/' + String(Core.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Core.scoreSum) + '/' + String(Core.rounds.length * Core.MAX_SCORE);
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
}
Core.startNewRound();
Game.startNewRound();
};
xhr.open('GET', '/game/' + mapId + '/position.json', true);
xhr.send();
},
resetGame: function () {
if (Core.guessMarker) {
Core.guessMarker.setMap(null);
Core.guessMarker = null;
reset: function () {
if (Game.guessMarker) {
Game.guessMarker.setMap(null);
Game.guessMarker = null;
}
for (var i = 0; i < Core.rounds.length; ++i) {
var round = Core.rounds[i];
for (var i = 0; i < Game.rounds.length; ++i) {
var round = Game.rounds[i];
if (round.realMarker && round.guessMarker && round.line) {
round.realMarker.setMap(null);
@ -73,8 +73,8 @@
}
}
Core.rounds = [];
Core.scoreSum = 0;
Game.rounds = [];
Game.scoreSum = 0;
var distanceInfo = document.getElementById('distanceInfo');
distanceInfo.children[0].style.display = null;
@ -89,14 +89,14 @@
document.getElementById('guess').style.visibility = null;
document.getElementById('guess').classList.remove('result');
Core.initialize();
Game.initialize();
},
resetRound: function () {
document.getElementById('scoreBar').style.width = null;
if (Core.rounds.length > 0) {
var lastRound = Core.rounds[Core.rounds.length - 1];
if (Game.rounds.length > 0) {
var lastRound = Game.rounds[Game.rounds.length - 1];
lastRound.realMarker.setVisible(false);
lastRound.guessMarker.setVisible(false);
@ -108,20 +108,20 @@
document.getElementById('guess').style.visibility = null;
document.getElementById('guess').classList.remove('result')
Core.map.setOptions({
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Core.map.fitBounds(mapBounds);
Game.map.fitBounds(mapBounds);
Core.startNewRound();
Game.startNewRound();
},
startNewRound: function () {
Core.rounds.push({ position: null, guessPosition: null, realMarker: null, guessMarker: null, line: null });
Game.rounds.push({ position: null, guessPosition: null, realMarker: null, guessMarker: null, line: null });
document.getElementById('currentRound').innerHTML = String(Core.rounds.length) + '/' + String(Core.NUMBER_OF_ROUNDS);
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
Core.loadPano(Core.panoId);
Game.loadPano(Game.panoId);
},
handleErrorResponse: function (error) {
@ -132,7 +132,7 @@
xhr.onload = function () {
mapBounds = this.response.bounds;
Core.resetGame();
Game.reset();
};
xhr.open('GET', '/game/' + mapId + '/json', true);
@ -140,20 +140,25 @@
},
loadPano: function (panoId) {
if (Core.adaptGuess) {
if (Game.adaptGuess) {
document.getElementById('guess').classList.add('adapt');
}
Core.panorama.setPov({ heading: 0, pitch: 0 });
Core.panorama.setZoom(0);
Core.panorama.setPano(panoId);
Game.panorama.setPov({ heading: 0, pitch: 0 });
Game.panorama.setZoom(0);
Game.panorama.setPano(panoId);
},
evaluateGuess: function () {
var guessPosition = Core.guessMarker.getPosition().toJSON();
Core.rounds[Core.rounds.length - 1].guessPosition = guessPosition;
if (!Game.guessMarker) {
return;
}
if (Core.adaptGuess) {
var guessPosition = Game.guessMarker.getPosition().toJSON();
Game.rounds[Game.rounds.length - 1].guessPosition = guessPosition;
document.getElementById('guessButton').disabled = true;
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
document.getElementById('loading').style.visibility = 'visible';
@ -167,45 +172,45 @@
xhr.responseType = 'json';
xhr.onload = function () {
if (this.response.error) {
Core.handleErrorResponse(this.response.error);
Game.handleErrorResponse(this.response.error);
return;
}
Core.guessMarker.setMap(null);
Core.guessMarker = null;
Game.guessMarker.setMap(null);
Game.guessMarker = null;
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('guess').classList.add('result');
Core.scoreSum += this.response.result.score;
document.getElementById('currentScoreSum').innerHTML = String(Core.scoreSum) + '/' + String(Core.rounds.length * Core.MAX_SCORE);
Game.scoreSum += this.response.result.score;
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
Core.rounds[Core.rounds.length - 1].position = this.response.result.position;
Core.addRealGuessPair(this.response.result.position, guessPosition);
Game.rounds[Game.rounds.length - 1].position = this.response.result.position;
Game.addRealGuessPair(this.response.result.position, guessPosition);
var resultBounds = new google.maps.LatLngBounds();
resultBounds.extend(this.response.result.position);
resultBounds.extend(guessPosition);
Core.map.setOptions({
Game.map.setOptions({
draggableCursor: 'grab'
});
Core.map.fitBounds(resultBounds);
Game.map.fitBounds(resultBounds);
document.getElementById('distance').innerHTML = Util.printDistanceForHuman(this.response.result.distance);
document.getElementById('score').innerHTML = this.response.result.score;
var scoreBarProperties = Core.calculateScoreBarProperties(this.response.result.score, Core.MAX_SCORE);
var scoreBarProperties = Game.calculateScoreBarProperties(this.response.result.score, Game.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
if (Core.rounds.length === Core.NUMBER_OF_ROUNDS) {
if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
document.getElementById('continueButton').style.display = 'none';
document.getElementById('showSummaryButton').style.display = 'block';
}
Core.panoId = this.response.panoId;
Game.panoId = this.response.panoId;
};
xhr.open('POST', '/game/' + mapId + '/guess.json', true);
@ -213,14 +218,14 @@
},
addRealGuessPair: function (position, guessPosition, hidden) {
var round = Core.rounds[Core.rounds.length - 1];
var round = Game.rounds[Game.rounds.length - 1];
round.realMarker = new google.maps.Marker({
map: Core.map,
map: Game.map,
visible: !hidden,
position: position,
title: 'Open in Google Maps',
zIndex: Core.rounds.length * 2,
zIndex: Game.rounds.length * 2,
clickable: true,
draggable: false,
icon: {
@ -236,10 +241,10 @@
});
round.guessMarker = new google.maps.Marker({
map: Core.map,
map: Game.map,
visible: !hidden,
position: guessPosition,
zIndex: Core.rounds.length,
zIndex: Game.rounds.length,
clickable: false,
draggable: false,
icon: {
@ -259,7 +264,7 @@
});
round.line = new google.maps.Polyline({
map: Core.map,
map: Game.map,
visible: !hidden,
path: [
position,
@ -310,8 +315,8 @@
var resultBounds = new google.maps.LatLngBounds();
for (var i = 0; i < Core.rounds.length; ++i) {
var round = Core.rounds[i];
for (var i = 0; i < Game.rounds.length; ++i) {
var round = Game.rounds[i];
round.realMarker.setIcon({
url: '/static/img/markers/marker-green-empty.svg',
@ -335,32 +340,32 @@
resultBounds.extend(round.guessPosition);
}
Core.map.fitBounds(resultBounds);
Game.map.fitBounds(resultBounds);
document.getElementById('scoreSum').innerHTML = String(Core.scoreSum);
document.getElementById('scoreSum').innerHTML = String(Game.scoreSum);
var scoreBarProperties = Core.calculateScoreBarProperties(Core.scoreSum, Core.NUMBER_OF_ROUNDS * Core.MAX_SCORE);
var scoreBarProperties = Game.calculateScoreBarProperties(Game.scoreSum, Game.NUMBER_OF_ROUNDS * Game.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
},
rewriteGoogleLink: function () {
if (!Core.googleLink) {
if (!Game.googleLink) {
var anchors = document.getElementById('panorama').getElementsByTagName('a');
for (var i = 0; i < anchors.length; i++) {
var a = anchors[i];
if (a.href.indexOf('maps.google.com/maps') !== -1) {
Core.googleLink = a;
Game.googleLink = a;
break;
}
}
}
setTimeout(function () {
if (Core.googleLink) {
Core.googleLink.title = 'Google Maps';
Core.googleLink.href = 'https://maps.google.com/maps';
if (Game.googleLink) {
Game.googleLink.title = 'Google Maps';
Game.googleLink.href = 'https://maps.google.com/maps';
}
}, 1);
}
@ -381,27 +386,27 @@
};
if (!('ontouchstart' in document.documentElement)) {
Core.adaptGuess = true;
Game.adaptGuess = true;
}
Core.map = new google.maps.Map(document.getElementById('map'), {
Game.map = new google.maps.Map(document.getElementById('map'), {
disableDefaultUI: true,
clickableIcons: false,
draggingCursor: 'grabbing'
});
Core.map.addListener('click', function (e) {
if (Core.rounds[Core.rounds.length - 1].guessPosition) {
Game.map.addListener('click', function (e) {
if (Game.rounds[Game.rounds.length - 1].guessPosition) {
return;
}
if (Core.guessMarker) {
Core.guessMarker.setPosition(e.latLng);
if (Game.guessMarker) {
Game.guessMarker.setPosition(e.latLng);
return;
}
Core.guessMarker = new google.maps.Marker({
map: Core.map,
Game.guessMarker = new google.maps.Marker({
map: Game.map,
position: e.latLng,
clickable: false,
draggable: true,
@ -424,22 +429,22 @@
document.getElementById('guessButton').disabled = false;
});
Core.panorama = new google.maps.StreetViewPanorama(document.getElementById('panorama'), {
Game.panorama = new google.maps.StreetViewPanorama(document.getElementById('panorama'), {
disableDefaultUI: true,
linksControl: true,
showRoadLabels: false,
motionTracking: false
});
Core.panorama.addListener('position_changed', function () {
Core.rewriteGoogleLink();
Game.panorama.addListener('position_changed', function () {
Game.rewriteGoogleLink();
});
Core.panorama.addListener('pov_changed', function () {
Core.rewriteGoogleLink();
Game.panorama.addListener('pov_changed', function () {
Game.rewriteGoogleLink();
});
Core.initialize();
Game.initialize();
document.getElementById('showGuessButton').onclick = function () {
this.style.visibility = 'hidden';
@ -452,24 +457,18 @@
}
document.getElementById('guessButton').onclick = function () {
if (!Core.guessMarker) {
return;
}
this.disabled = true;
Core.evaluateGuess();
Game.evaluateGuess();
}
document.getElementById('continueButton').onclick = function () {
Core.resetRound();
Game.resetRound();
}
document.getElementById('showSummaryButton').onclick = function () {
Core.showSummary();
Game.showSummary();
}
document.getElementById('startNewGameButton').onclick = function () {
Core.resetGame();
Game.reset();
}
})();