MAPG-235 simplified highscore calculation
This commit is contained in:
parent
283c214c50
commit
1c1e5f051d
@ -21,7 +21,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
|
|||||||
googleLink: null,
|
googleLink: null,
|
||||||
history: [],
|
history: [],
|
||||||
restrictions: null,
|
restrictions: null,
|
||||||
finishers: null,
|
|
||||||
|
|
||||||
readyToContinue: true,
|
readyToContinue: true,
|
||||||
timeoutEnd: null,
|
timeoutEnd: null,
|
||||||
@ -488,10 +487,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (response.finishers) {
|
|
||||||
Game.finishers = new Set(response.finishers);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
|
|
||||||
reset: function () {
|
reset: function () {
|
||||||
@ -544,7 +539,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
|
|||||||
document.getElementById('panningBlockerCover').style.display = null;
|
document.getElementById('panningBlockerCover').style.display = null;
|
||||||
|
|
||||||
Game.history = [];
|
Game.history = [];
|
||||||
Game.finishers = null;
|
|
||||||
|
|
||||||
Game.initialize();
|
Game.initialize();
|
||||||
},
|
},
|
||||||
@ -873,16 +867,21 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
|
|||||||
var highscores = new Map();
|
var highscores = new Map();
|
||||||
highscores.set('me', Game.scoreSum);
|
highscores.set('me', Game.scoreSum);
|
||||||
|
|
||||||
for (var i = 0; i < Game.history.length; ++i) {
|
// collect the results of users who are through the last round
|
||||||
|
const round = Game.history[Game.history.length - 1];
|
||||||
|
if (round.allResults) {
|
||||||
|
for (const result of round.allResults) {
|
||||||
|
highscores.set(result.userName, result.score);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// add up scores only for the finishers
|
||||||
|
for (var i = Game.history.length - 2; i >= 0; --i) {
|
||||||
const round = Game.history[i];
|
const round = Game.history[i];
|
||||||
if (round.allResults) {
|
if (round.allResults) {
|
||||||
for (const result of round.allResults) {
|
for (const result of round.allResults) {
|
||||||
if (Game.finishers.has(result.userName)) {
|
|
||||||
if (highscores.has(result.userName)) {
|
if (highscores.has(result.userName)) {
|
||||||
highscores.set(result.userName, highscores.get(result.userName) + result.score);
|
highscores.set(result.userName, highscores.get(result.userName) + result.score);
|
||||||
} else {
|
|
||||||
highscores.set(result.userName, result.score);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -199,14 +199,6 @@ class GameFlowController implements ISecured
|
|||||||
|
|
||||||
if (!isset($currentPlace)) { // game finished
|
if (!isset($currentPlace)) { // game finished
|
||||||
$response['finished'] = true;
|
$response['finished'] = true;
|
||||||
|
|
||||||
// list all players who finished the challenge
|
|
||||||
$response['finishers'] = [];
|
|
||||||
foreach ($this->userInChallengeRepository->getAllByChallengeWithUsers($challenge) as $userInChallenge) {
|
|
||||||
if ($userInChallenge->getCurrentRound() == $currentRound && $userInChallenge->getUser()->getId() != $userId) {
|
|
||||||
$response['finishers'][] = $userInChallenge->getUser()->getDisplayName();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else { // continue game
|
} else { // continue game
|
||||||
$response['place'] = [
|
$response['place'] = [
|
||||||
'panoId' => $currentPlace->getPanoIdCached(),
|
'panoId' => $currentPlace->getPanoIdCached(),
|
||||||
|
Loading…
Reference in New Issue
Block a user