MAPG-203 frontend adaptations for multiplayer
This commit is contained in:
parent
0cbb7ba145
commit
24a10c534e
@ -102,6 +102,15 @@
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display: none;
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}
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#startMultiGameButton {
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display: none;
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}
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#players > p {
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font-size: 14px;
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font-weight: bold;
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}
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@media screen and (max-width: 599px) {
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#mapName {
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display: none;
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@ -5,6 +5,8 @@
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NUMBER_OF_ROUNDS: 5,
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MAX_SCORE: 1000,
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mapBounds: null,
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multi: { token: null, owner: false },
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rounds: [],
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scoreSum: 0,
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panoId: null,
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@ -15,8 +17,190 @@
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adaptGuess: false,
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googleLink: null,
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initialize: function () {
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MultiConnector: {
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connection: null,
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reconnectCounter: 0,
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connect: function () {
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if (Game.MultiConnector.connection && Game.MultiConnector.connection.readyState !== WebSocket.CLOSED) {
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return;
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}
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Game.MultiConnector.connection = new WebSocket((MapGuesser.isSecure ? 'wss' : 'ws') + '://' + multiUrl);
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Game.MultiConnector.connection.onopen = function () {
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document.getElementById('loading').style.visibility = 'hidden';
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Game.MultiConnector.reconnectCounter = 0;
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Game.MultiConnector.connection.send(JSON.stringify({ func: 'connect_to_room', args: { roomId: roomId, token: Game.multi.token } }));
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};
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Game.MultiConnector.connection.onclose = Game.MultiConnector.noConnection;
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Game.MultiConnector.connection.onerror = function (event) {
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console.error('WebSocket error in Game.MultiConnector:', event);
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};
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Game.MultiConnector.connection.onmessage = function (message) {
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var json;
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try {
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json = JSON.parse(message.data);
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} catch (e) {
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console.error('Cannot parse message!');
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console.error(message.data);
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return;
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}
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switch (json.type) {
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case 'initialize':
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Game.MultiConnector.initialize(json.data);
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break;
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case 'member_joined':
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Game.MultiConnector.memberJoined(json.data);
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break;
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case 'new_round':
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Game.MultiConnector.newRound(json.data);
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break;
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case 'results':
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//TODO
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break;
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case 'guess':
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//TODO
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break;
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}
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};
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},
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noConnection: function () {
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if (Game.MultiConnector.reconnectCounter === 2) {
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console.error('Could not reconnect WebSocket for Game.MultiConnector...')
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}
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setTimeout(function () {
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Game.MultiConnector.reconnectCounter++;
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console.log('Reconnecting WebSocket for Game.MultiConnector... ' + Game.MultiConnector.reconnectCounter);
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Game.MultiConnector.connect();
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}, 1000 + Math.min(Game.MultiConnector.reconnectCounter * 500, 9000));
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},
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initialize: function (data) {
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if (data.history) {
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for (var i = 0; i < data.history.length; ++i) {
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var round = data.history[i];
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Game.rounds.push({ position: round.position, guessPosition: round.guessPosition, realMarker: null, guessMarker: null, line: null });
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Game.addRealGuessPair(round.position, round.guessPosition, true);
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Game.scoreSum += round.score;
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}
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document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
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document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
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}
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if (data.place) {
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Game.panoId = data.place.panoId;
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Game.pov = data.place.pov;
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document.getElementById('panoCover').style.visibility = 'hidden';
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MapGuesser.hideModal();
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Game.startNewRound();
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}
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document.getElementById('loading').style.visibility = 'hidden';
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var div = document.getElementById('players');
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for (var i = 0; i < data.members.length; ++i) {
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var member = data.members[i];
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var p = document.createElement('p');
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p.innerHTML = member.userName + (member.me ? ' (me)' : '');
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div.appendChild(p);
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}
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},
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memberJoined: function (data) {
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var div = document.getElementById('players');
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var p = document.createElement('p');
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p.innerHTML = data.userName;
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div.appendChild(p);
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},
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newRound: function (data) {
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//TODO: workaround until results are not sent
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if (Game.adaptGuess) {
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document.getElementById('guess').classList.remove('adapt');
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}
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if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
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Game.reset();
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}
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// if player didn't guess - TODO: show everything on a map
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if (data.result && Game.rounds.length > 0 && !Game.rounds[Game.rounds.length - 1].position) {
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Game.rounds[Game.rounds.length - 1].position = data.result.position;
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Game.addRealGuessPair(data.result.position, null);
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}
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Game.panoId = data.place.panoId;
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Game.pov = data.place.pov;
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MapGuesser.hideModal();
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Game.resetRound();
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Game.startNewRound();
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}
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},
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prepare: function () {
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var data = new FormData();
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var userNames;
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if (roomId) {
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var userNames = localStorage.userNames ? JSON.parse(localStorage.userNames) : {};
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if (!userNames.hasOwnProperty(roomId)) {
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userNames[roomId] = prompt('Your name: ');
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localStorage.userNames = JSON.stringify(userNames);
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}
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data.append('userName', userNames[roomId]);
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}
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document.getElementById('loading').style.visibility = 'visible';
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var url = roomId ? '/multiGame/' + roomId + '/prepare.json' : '/game/' + mapId + '/prepare.json';
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MapGuesser.httpRequest('POST', url, function () {
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document.getElementById('loading').style.visibility = 'hidden';
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document.getElementById('mapName').innerHTML = this.response.mapName;
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Game.mapBounds = this.response.bounds;
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Game.initialize();
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if (roomId) {
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Game.multi.token = this.response.token;
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Game.multi.owner = this.response.owner;
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MapGuesser.showModal('multi');
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if (Game.multi.owner) {
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document.getElementById('startMultiGameButton').style.display = 'block';
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}
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document.getElementById('loading').style.visibility = 'visible';
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Game.MultiConnector.connect();
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}
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}, data);
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},
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initialize: function () {
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document.getElementById('panoCover').style.visibility = 'visible';
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document.getElementById('currentRound').innerHTML = '1/' + String(Game.NUMBER_OF_ROUNDS);
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document.getElementById('currentScoreSum').innerHTML = '0/0';
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@ -24,9 +208,16 @@
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Game.map.setOptions({
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draggableCursor: 'crosshair'
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});
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Game.map.fitBounds(mapBounds);
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Game.map.fitBounds(Game.mapBounds);
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MapGuesser.httpRequest('GET', '/game/' + mapId + '/initialData.json', function () {
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if (roomId) {
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// if it is multiplayer mode, data is sent via WS
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return;
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}
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', '/game/' + mapId + '/initialData.json', function () {
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document.getElementById('loading').style.visibility = 'hidden';
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document.getElementById('panoCover').style.visibility = 'hidden';
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@ -63,8 +254,10 @@
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for (var i = 0; i < Game.rounds.length; ++i) {
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var round = Game.rounds[i];
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if (round.realMarker && round.guessMarker && round.line) {
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if (round.realMarker) {
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round.realMarker.setMap(null);
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}
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if (round.guessMarker) {
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round.guessMarker.setMap(null);
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round.line.setMap(null);
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}
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@ -96,9 +289,11 @@
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var lastRound = Game.rounds[Game.rounds.length - 1];
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lastRound.realMarker.setVisible(false);
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if (lastRound.guessMarker) {
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lastRound.guessMarker.setVisible(false);
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lastRound.line.setVisible(false);
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}
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}
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document.getElementById('panoCover').style.visibility = 'hidden';
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document.getElementById('showGuessButton').style.visibility = null;
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@ -108,7 +303,12 @@
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Game.map.setOptions({
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draggableCursor: 'crosshair'
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});
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Game.map.fitBounds(mapBounds);
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Game.map.fitBounds(Game.mapBounds);
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if (roomId) {
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// if it is multiplayer mode, data is sent via WS
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return;
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}
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Game.startNewRound();
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},
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@ -124,8 +324,14 @@
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handleErrorResponse: function (error) {
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// for the time being we only handle the "no_session_found" error and reset the game
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MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
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mapBounds = this.response.bounds;
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if (roomId) {
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//TODO: better error message
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alert('Your session is invalid, please start multiplayer again!')
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return;
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}
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MapGuesser.httpRequest('GET', '/game/' + mapId + '/prepare.json', function () {
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Game.mapBounds = this.response.bounds;
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Game.reset();
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});
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@ -160,7 +366,8 @@
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data.append('lat', String(guessPosition.lat));
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data.append('lng', String(guessPosition.lng));
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MapGuesser.httpRequest('POST', '/game/' + mapId + '/guess.json', function () {
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var url = roomId ? '/multiGame/' + roomId + '/guess.json' : '/game/' + mapId + '/guess.json';
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MapGuesser.httpRequest('POST', url, function () {
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if (this.response.error) {
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Game.handleErrorResponse(this.response.error);
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return;
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@ -204,6 +411,10 @@
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Game.panoId = this.response.place.panoId;
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Game.pov = this.response.place.pov;
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} else {
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if (!Game.multi.owner) {
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//TODO: "waiting for" disabled button
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document.getElementById('continueButton').style.display = 'none';
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}
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Game.panoId = null;
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Game.pov = null;
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}
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@ -233,6 +444,10 @@
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window.open('https://www.google.com/maps/search/?api=1&query=' + this.getPosition().toUrlValue(), '_blank');
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});
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if (!guessPosition) {
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return;
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}
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round.guessMarker = new google.maps.Marker({
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map: Game.map,
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visible: !hidden,
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@ -304,7 +519,10 @@
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scoreInfo.children[0].style.display = 'none';
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scoreInfo.children[1].style.display = 'block';
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document.getElementById('showSummaryButton').style.display = null;
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if (Game.multi.owner) {
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document.getElementById('startNewGameButton').style.display = 'block';
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}
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var resultBounds = new google.maps.LatLngBounds();
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@ -325,13 +543,18 @@
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fontWeight: '500',
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text: String(i + 1)
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});
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round.realMarker.setVisible(true);
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if (round.guessMarker) {
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round.guessMarker.setVisible(true);
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round.line.setVisible(true);
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}
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resultBounds.extend(round.position);
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if (round.guessMarker) {
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resultBounds.extend(round.guessPosition);
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}
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}
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Game.map.fitBounds(resultBounds);
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@ -378,13 +601,7 @@
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}
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};
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MapGuesser.sessionAvailableHooks.reinitializeGame = function () {
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MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
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mapBounds = this.response.bounds;
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Game.initialize();
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});
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};
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MapGuesser.sessionAvailableHooks.reinitializeGame = Game.prepare;
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if (!('ontouchstart' in document.documentElement)) {
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Game.adaptGuess = true;
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@ -445,7 +662,9 @@
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Game.rewriteGoogleLink();
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});
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Game.initialize();
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if (COOKIES_CONSENT) {
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Game.prepare();
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}
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document.getElementById('showGuessButton').onclick = function () {
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this.style.visibility = 'hidden';
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@ -462,14 +681,51 @@
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}
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document.getElementById('continueButton').onclick = function () {
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if (roomId) {
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if (!Game.multi.owner) {
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return;
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}
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/nextRound.json', function () {
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document.getElementById('loading').style.visibility = 'hidden';
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});
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} else {
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Game.resetRound();
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}
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}
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document.getElementById('showSummaryButton').onclick = function () {
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Game.showSummary();
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}
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document.getElementById('startNewGameButton').onclick = function () {
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if (roomId) {
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if (!Game.multi.owner) {
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return;
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}
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
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document.getElementById('loading').style.visibility = 'hidden';
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});
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} else {
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Game.reset();
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}
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}
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document.getElementById('startMultiGameButton').onclick = function () {
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if (!roomId || !Game.multi.owner) {
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return;
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}
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MapGuesser.hideModal();
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
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document.getElementById('loading').style.visibility = 'hidden';
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});
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}
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})();
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var MapGuesser = {
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isSecure: window.location.protocol === 'https:',
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cookiesAgreed: false,
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sessionAvailableHooks: {},
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@extends(templates/layout_full)
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@section(pagemodal)
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<div id="multi" class="modal">
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<h2>Multiplayer (beta)</h2>
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<p class="marginTop">Waiting for players...</p>
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<div id="players" class="marginTop"></div>
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<button id="startMultiGameButton" class="button fullWidth marginTop green">Start game</button>
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</div>
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@endsection
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@section(subheader)
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<span id="mapName" class="bold"><?= $mapName ?></span><!--
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<span id="mapName" class="bold"></span><!--
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--><span>Round <span id="currentRound" class="bold"></span></span><!--
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--><span>Score <span id="currentScoreSum" class="bold"></span></span>
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@endsection
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@ -50,7 +59,8 @@
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@section(pageScript)
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<script>
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var mapId = <?= $mapId ?>;
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var mapBounds = <?= json_encode($bounds) ?>;
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var multiUrl = '<?= $_ENV['MULTI_WS_HOST'] . ':' . $_ENV['MULTI_WS_PORT'] ?>';
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var roomId = <?= isset($roomId) ? '\'' . $roomId . '\'' : 'null' ?>;
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var mapId = <?= isset($mapId) ? '\'' . $mapId . '\'' : 'null' ?>;
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</script>
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@endsection
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