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				| @ -253,7 +253,7 @@ class GameFlowController | ||||
|     private function startNewGame(array &$state, int $mapId): void | ||||
|     { | ||||
|         $session = $this->request->session(); | ||||
|         $userId = $session->get('userId'); // in case of multiplayer it will be null and handled the same way as for anonymous players
 | ||||
|         $userId = $session->get('userId'); | ||||
| 
 | ||||
|         $places = $this->placeRepository->getRandomNPlaces($mapId, static::NUMBER_OF_ROUNDS, $userId); | ||||
| 
 | ||||
|  | ||||
| @ -31,9 +31,9 @@ class PlaceRepository | ||||
|     //TODO: use Map and User instead of id
 | ||||
|     public function getRandomNPlaces(int $mapId, int $n, ?int $userId): array | ||||
|     { | ||||
|         if(!isset($userId)) { // anonymous single player or multiplayer game
 | ||||
|         if(!isset($userId)) { // anonymous single player
 | ||||
|             return $this->getRandomNForMapWithValidPano($mapId, $n); | ||||
|         } else { // authorized user
 | ||||
|         } else { // authorized user or multiplayer game with selection based on what the host played before
 | ||||
|             $unvisitedPlaces = $this->getRandomUnvisitedNForMapWithValidPano($mapId, $n, $userId); | ||||
|             $oldPlaces = $this->getRandomOldNForMapWithValidPano($mapId, $n - count($unvisitedPlaces), $userId); | ||||
|             return array_merge($unvisitedPlaces, $oldPlaces); | ||||
|  | ||||
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