MAPG-25 implement multi round game

refator of JS code
This commit is contained in:
Bence Pőcze 2020-05-21 23:43:17 +02:00
parent 8cf727a54a
commit b0b95fbbee
3 changed files with 208 additions and 96 deletions

View File

@ -138,6 +138,10 @@ div.buttonContainer.bottom {
font-size: 24px;
}
#distanceInfo > p:nth-child(2), #scoreInfo > p:nth-child(2) {
display: none;
}
#scoreBarBase {
height: 24px;
margin: 0 auto;
@ -153,6 +157,10 @@ div.buttonContainer.bottom {
transition-duration: 2.0s;
}
#showSummaryButton, #startNewGameButton {
display: none;
}
@media screen and (max-width: 599px) {
button {
padding: 0;

View File

@ -1,27 +1,76 @@
'use strict';
(function () {
var Core = {
NUMBER_OF_ROUNDS: 5,
MAX_SCORE: 1000,
rounds: [],
scoreSum: 0,
realPosition: null,
panorama: null,
adaptGuess: false,
guessMap: null,
guessMarker: null,
resultMap: null,
resultMarkers: { guess: null, real: null },
resultLine: null,
adaptGuess: false,
googleLink: null,
getNewPosition: function () {
Core.panorama.setVisible(false);
startNewGame: function () {
for (var i = 0; i < Core.rounds.length; ++i) {
var round = Core.rounds[i];
round.realMarker.setMap(null);
round.guessMarker.setMap(null);
round.line.setMap(null);
}
Core.rounds = [];
Core.scoreSum = 0;
var distanceInfo = document.getElementById('distanceInfo');
distanceInfo.children[0].style.display = null;
distanceInfo.children[1].style.display = null;
var scoreInfo = document.getElementById('scoreInfo');
scoreInfo.children[0].style.display = null;
scoreInfo.children[1].style.display = null;
document.getElementById('continueButton').style.display = null;
document.getElementById('startNewGameButton').style.display = null;
Core.prepareNewRound();
},
prepareNewRound: function () {
document.getElementById('scoreBar').style.width = null;
if (Core.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
document.getElementById('showGuessButton').style.visibility = null;
document.getElementById('guess').style.visibility = null;
document.getElementById('result').style.visibility = null;
Core.guessMap.fitBounds(guessMapBounds);
Core.startNewRound();
},
startNewRound: function () {
Core.rounds.push({ realPosition: null, guessPosition: null, realMarker: null, guessMarker: null, line: null });
Core.panorama.setVisible(false);
document.getElementById('loading').style.visibility = 'visible';
Core.getNewPosition();
},
getNewPosition: function () {
var xhr = new XMLHttpRequest();
xhr.responseType = 'json';
xhr.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
Core.realPosition = this.response.position;
Core.rounds[Core.rounds.length - 1].realPosition = this.response.position;
var sv = new google.maps.StreetViewService();
sv.getPanorama({ location: this.response.position, preference: google.maps.StreetViewPreference.NEAREST }, Core.loadPano);
@ -49,14 +98,110 @@
Core.panorama.setPano(data.location.pano);
},
evaluateGuess: function () {
var guessPosition = Core.guessMarker.getPosition().toJSON();
Core.rounds[Core.rounds.length - 1].guessPosition = guessPosition;
Core.guessMarker.setMap(null);
Core.guessMarker = null;
var distance = Util.calculateDistance(Core.realPosition, guessPosition);
document.getElementById('guess').style.visibility = 'hidden';
document.getElementById('result').style.visibility = 'visible';
Core.addRealguessPair(Core.realPosition, guessPosition);
var resultBounds = new google.maps.LatLngBounds();
resultBounds.extend(Core.realPosition);
resultBounds.extend(guessPosition);
Core.resultMap.fitBounds(resultBounds);
document.getElementById('distance').innerHTML = Util.printDistanceForHuman(distance);
var score = Core.calculateScore(distance);
Core.scoreSum += score;
document.getElementById('score').innerHTML = score;
var scoreBarProperties = Core.calculateScoreBarProperties(score, Core.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
if (Core.rounds.length == Core.NUMBER_OF_ROUNDS) {
document.getElementById('continueButton').style.display = 'none';
document.getElementById('showSummaryButton').style.display = 'block';
}
},
addRealguessPair(realPosition, guessPosition) {
if (Core.rounds.length > 1) {
var lastRound = Core.rounds[Core.rounds.length - 2];
lastRound.realMarker.setVisible(false);
lastRound.guessMarker.setVisible(false);
lastRound.line.setVisible(false);
}
var round = Core.rounds[Core.rounds.length - 1];
round.realMarker = new google.maps.Marker({
map: Core.resultMap,
position: realPosition,
clickable: true,
draggable: false
});
round.realMarker.addListener('click', function () {
window.open('https://www.google.com/maps/search/?api=1&query=' + this.getPosition().toUrlValue(), '_blank');
});
round.guessMarker = new google.maps.Marker({
map: Core.resultMap,
position: guessPosition,
clickable: false,
draggable: false,
label: {
color: '#ffffff',
fontFamily: 'Roboto',
fontSize: '18px',
fontWeight: '500',
text: '?'
}
});
round.line = new google.maps.Polyline({
map: Core.resultMap,
path: [
realPosition,
guessPosition
],
geodesic: true,
strokeOpacity: 0,
icons: [{
icon: {
path: 'M 0,-1 0,1',
strokeOpacity: 1,
strokeWeight: 2,
scale: 2
},
offset: '0',
repeat: '10px'
}],
clickable: false,
draggable: false,
editable: false
});
},
calculateScore: function (distance) {
var goodness = 1.0 - distance / Math.sqrt(mapArea);
return Math.round(Math.pow(Core.MAX_SCORE, goodness));
},
calculateScoreBarProperties: function (score) {
var percent = Math.floor((score / Core.MAX_SCORE) * 100);
calculateScoreBarProperties: function (score, maxScore) {
var percent = Math.floor((score / maxScore) * 100);
var color;
if (percent >= 90) {
@ -70,6 +215,39 @@
return { width: percent + '%', backgroundColor: color };
},
showSummary: function () {
var distanceInfo = document.getElementById('distanceInfo');
distanceInfo.children[0].style.display = 'none';
distanceInfo.children[1].style.display = 'block';
var scoreInfo = document.getElementById('scoreInfo');
scoreInfo.children[0].style.display = 'none';
scoreInfo.children[1].style.display = 'block';
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = 'block';
var resultBounds = new google.maps.LatLngBounds();
for (var i = 0; i < Core.rounds.length; ++i) {
var round = Core.rounds[i];
round.realMarker.setVisible(true);
round.guessMarker.setVisible(true);
round.line.setVisible(true);
resultBounds.extend(round.realPosition);
resultBounds.extend(round.guessPosition);
}
Core.resultMap.fitBounds(resultBounds);
document.getElementById('scoreSum').innerHTML = Core.scoreSum;
var scoreBarProperties = Core.calculateScoreBarProperties(Core.scoreSum, Core.NUMBER_OF_ROUNDS * Core.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
},
rewriteGoogleLink: function () {
if (!Core.googleLink) {
var anchors = document.getElementById('panorama').getElementsByTagName('a');
@ -182,49 +360,7 @@
clickableIcons: false,
});
Core.resultMarkers.real = new google.maps.Marker({
map: Core.resultMap,
clickable: true,
draggable: false
});
Core.resultMarkers.real.addListener('click', function () {
window.open('https://www.google.com/maps/search/?api=1&query=' + this.getPosition().lat() + ',' + this.getPosition().lng(), '_blank');
});
Core.resultMarkers.guess = new google.maps.Marker({
map: Core.resultMap,
clickable: false,
draggable: false,
label: {
color: '#ffffff',
fontFamily: 'Roboto',
fontSize: '18px',
fontWeight: '500',
text: '?'
}
});
Core.resultLine = new google.maps.Polyline({
map: Core.resultMap,
geodesic: true,
strokeOpacity: 0,
icons: [{
icon: {
path: 'M 0,-1 0,1',
strokeOpacity: 1,
strokeWeight: 2,
scale: 2
},
offset: '0',
repeat: '10px'
}],
clickable: false,
draggable: false,
editable: false
});
Core.getNewPosition();
Core.startNewRound();
document.getElementById('showGuessButton').onclick = function () {
this.style.visibility = 'hidden';
@ -241,56 +377,20 @@
return;
}
var guessedPosition = Core.guessMarker.getPosition();
this.disabled = true;
Core.guessMarker.setMap(null);
Core.guessMarker = null;
var distance = Util.calculateDistance(Core.realPosition, { lat: guessedPosition.lat(), lng: guessedPosition.lng() });
document.getElementById('guess').style.visibility = 'hidden';
document.getElementById('result').style.visibility = 'visible';
var resultBounds = new google.maps.LatLngBounds();
resultBounds.extend(Core.realPosition);
resultBounds.extend(guessedPosition);
Core.resultMap.fitBounds(resultBounds);
Core.resultMarkers.real.setPosition(Core.realPosition);
Core.resultMarkers.guess.setPosition(guessedPosition);
Core.resultLine.setPath([
Core.realPosition,
guessedPosition
]);
document.getElementById('distance').innerHTML = Util.printDistanceForHuman(distance);
var score = Core.calculateScore(distance);
var scoreBarProperties = Core.calculateScoreBarProperties(score);
document.getElementById('score').innerHTML = score;
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
Core.evaluateGuess();
}
document.getElementById('continueButton').onclick = function () {
document.getElementById('scoreBar').style.width = null;
if (Core.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
Core.prepareNewRound();
}
document.getElementById('showGuessButton').style.visibility = null;
document.getElementById('guess').style.visibility = null;
document.getElementById('result').style.visibility = null;
document.getElementById('showSummaryButton').onclick = function () {
Core.showSummary();
}
Core.guessMap.fitBounds(guessMapBounds);
Core.getNewPosition();
document.getElementById('startNewGameButton').onclick = function () {
Core.startNewGame();
}
})();

View File

@ -27,17 +27,21 @@
<div id="result">
<div id="resultMap"></div>
<div id="resultInfo">
<div>
<div id="distanceInfo">
<p>You were <span id="distance" class="bold"></span> close.</p>
<p class="bold">Game finished.</p>
</div>
<div>
<div id="scoreInfo">
<p>You earned <span id="score" class="bold"></span> points.</p>
<p>You got <span id="scoreSum" class="bold"></span> points in total.</p>
</div>
<div>
<div id="scoreBarBase"><div id="scoreBar"></div></div>
</div>
<div>
<button id="continueButton">Continue</button>
<button id="showSummaryButton">Show summary</button>
<button id="startNewGameButton">Start new game</button>
</div>
</div>
</div>