|
01a4fdf5e5
|
added error handling when requesting to join non existing room
default-pipeline default-pipeline #181
|
2021-05-08 18:03:17 +02:00 |
|
|
145cb5f637
|
Merge branch 'develop' into feature/in-game-compass
default-pipeline default-pipeline #151
|
2021-04-29 19:00:11 +02:00 |
|
|
3d663fb5d6
|
Merge pull request 'Quickfix for single player game cannot be restarted' (#30) from bugfix/quickfix-for-single-play-cannot-be-restarted into develop
default-pipeline default-pipeline #149
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/30
Reviewed-by: Pőcze Bence <bence@pocze.ch>
|
2021-04-29 18:55:58 +02:00 |
|
|
62f4fd7b84
|
readyToContinue is true by default and set to false only in the multigame initializing
default-pipeline default-pipeline #145
|
2021-04-29 13:57:32 +02:00 |
|
|
b22f13887f
|
clicking on compass sets the heading direction to north
default-pipeline default-pipeline #144
|
2021-04-29 12:39:44 +02:00 |
|
|
d42280eb10
|
only the image is rotated, not the whole div
default-pipeline default-pipeline #141
|
2021-04-29 09:18:24 +02:00 |
|
|
0739c65961
|
Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
|
2021-04-29 09:11:32 +02:00 |
|
|
3122696364
|
added the visibility reset to resetRound and reverted the span div replacement in the view
default-pipeline default-pipeline #140
|
2021-04-29 09:07:44 +02:00 |
|
|
ea599809b8
|
Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
|
2021-04-29 08:34:39 +02:00 |
|
|
ffc4aaf110
|
fixed findings
default-pipeline default-pipeline #137
|
2021-04-29 08:24:20 +02:00 |
|
|
e33d8c02e9
|
added compass button and coupled its transform:rotate style attribute with the POV heading value
|
2021-04-28 20:33:17 +02:00 |
|
|
5c8f3d6fb9
|
returns to start when clicked on home symbol
default-pipeline default-pipeline #126
|
2021-04-28 18:26:46 +02:00 |
|
|
b9927f79fc
|
added a new button to the view for the return to starting point feature
|
2021-04-28 17:58:48 +02:00 |
|
|
5cae286a5b
|
MAPG-213 move visibility workaround to Game.showResultMap
|
2021-04-04 23:40:27 +02:00 |
|
|
c2f5806394
|
MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0
default-pipeline default-pipeline #96
|
2021-04-04 23:04:07 +02:00 |
|
|
19f7b50002
|
MAPG-213 show results immediately if user already guessed
default-pipeline default-pipeline #91
|
2021-04-04 22:24:40 +02:00 |
|
|
3abdb6910e
|
MAPG-213 clean up init
default-pipeline default-pipeline #90
|
2021-04-04 20:52:28 +02:00 |
|
|
be40acdb2d
|
MAPG-219 disable continue button until round is over
default-pipeline default-pipeline #84
|
2021-04-04 18:48:31 +02:00 |
|
|
69329b9f81
|
MAPG-205 show countdown time
default-pipeline default-pipeline #80
|
2021-04-04 14:22:10 +02:00 |
|
|
3630637ec1
|
MAPG-205 handle round timeout on frontend
|
2021-04-04 14:20:12 +02:00 |
|
|
0e8ed14305
|
MAPG-205 delete unnecessary empty lines
|
2021-04-03 23:39:20 +02:00 |
|
|
3f9d104adc
|
MAPG-204 show guesses from others
default-pipeline default-pipeline #72
|
2021-04-03 22:10:21 +02:00 |
|
|
9e5d20796c
|
MAPG-204 clean up result sending
|
2021-04-03 18:24:43 +02:00 |
|
|
42854fe975
|
MAPG-208 error handling adaptations
default-pipeline default-pipeline #53
|
2021-03-21 14:37:08 +01:00 |
|
|
1cf0ab44fd
|
MAPG-207 don't use MapGuesser.showmodal for modal 'multi'
default-pipeline default-pipeline #49
|
2021-03-21 12:45:57 +01:00 |
|
|
d431a693fc
|
MAPG-203 fix wrong variable name
default-pipeline default-pipeline #45
|
2021-03-20 22:24:47 +01:00 |
|
|
f3ec71d6dd
|
MAPG-203 fix condition in game.js
default-pipeline default-pipeline #38
|
2021-03-20 20:59:10 +01:00 |
|
|
24a10c534e
|
MAPG-203 frontend adaptations for multiplayer
|
2021-03-20 19:44:48 +01:00 |
|
|
10d239bfb4
|
MAPG-203 this.response.newPlace -> this.response.place
default-pipeline default-pipeline #25
|
2021-03-17 22:54:06 +01:00 |
|
|
c317a0abf4
|
MAPG-203 adapt game.js to the new endpoints
default-pipeline default-pipeline #15
|
2021-03-15 12:28:25 +01:00 |
|
|
3123643bb7
|
MAPG-44 modify game to use pov of place
|
2020-07-04 01:11:04 +02:00 |
|
|
f8a570d0d5
|
MAPG-178 add Google Analytics
style adaptations
cookie notice improvements
|
2020-06-25 14:02:39 +02:00 |
|
|
f8bb7bd092
|
MAPG-125 rename #cover to #guessCover in game
|
2020-06-14 02:07:20 +02:00 |
|
|
e4c7aadc64
|
MAPG-133 replace XHRs to MapGuesser.httpRequest
|
2020-06-13 22:39:44 +02:00 |
|
|
2ef67d53f4
|
MAPG-28 fix static asset paths (add STATIC_ROOT and REVISION)
|
2020-06-12 20:13:43 +02:00 |
|
|
92fd282184
|
MAPG-103 reset UI elements in case of error
|
2020-06-09 21:13:16 +02:00 |
|
|
bb29bfdfe1
|
MAPG-103 don't use "position" everywhere
|
2020-06-09 21:13:16 +02:00 |
|
|
1179914f42
|
MAPG-103 rename "Core" to "Game" in game.js
|
2020-06-09 21:10:15 +02:00 |
|
|
af52ac3787
|
MAPG-110 request the correct endpoint in case of in-place game reset
|
2020-06-04 00:14:57 +02:00 |
|
|
f7d37b8513
|
MAPG-97 add and use new markers
|
2020-06-01 21:56:57 +02:00 |
|
|
665eb7e4d1
|
MAPG-86 adapt URLs in HTML and JS
|
2020-05-31 21:00:23 +02:00 |
|
|
fe095cf435
|
MAPG-90 disable unload prevention and unify onbeforeunload script (loading animation)
|
2020-05-31 03:50:06 +02:00 |
|
|
88a1d5ab8e
|
MAPG-64 create cover div when user should not click on the pano or guess map
add loading animation to maps page too
CSS fixes
|
2020-05-30 20:13:00 +02:00 |
|
|
1e7b106689
|
MAPG-72 prevent to show 'beforeonload' confirmation panel if we already have the real position (guess is evaluated)
|
2020-05-30 18:14:50 +02:00 |
|
|
5ff42b0849
|
MAPG-71 remove guessMarker from map when resetting the game
|
2020-05-30 18:05:22 +02:00 |
|
|
92c35a2087
|
MAPG-73 pass mapId to GameController and PositionController
adapt JS to send mapId
make separate JS for the game
|
2020-05-30 15:33:28 +02:00 |
|