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700d349d38
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move street view cover button to the map as circleControl
default-pipeline default-pipeline #158
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2021-05-02 14:53:01 +02:00 |
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f9c1829a00
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enable zoomControl for Leaflet map to be consistent with Google map
default-pipeline default-pipeline #157
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2021-05-02 13:45:34 +02:00 |
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e03850ce05
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switch off streetViewControl explicitly
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2021-05-02 13:42:46 +02:00 |
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55ec226407
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Merge pull request 'feature/google-maps-in-mapeditor-added' (#33) from feature/google-maps-in-mapeditor-added into develop
default-pipeline default-pipeline #155
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/33
Reviewed-by: Pőcze Bence <bence@pocze.ch>
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2021-05-02 13:38:17 +02:00 |
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6ef04fcd4e
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fit both google and leaflet map to bounds if map already exists
default-pipeline default-pipeline #154
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2021-05-02 13:29:48 +02:00 |
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3045d8acbb
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remove builtin streetViewControl from google map
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2021-05-02 13:13:11 +02:00 |
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19a1b79b0a
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toggling of street view cover added
default-pipeline default-pipeline #153
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2021-05-02 12:56:25 +02:00 |
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d432a5b584
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cleaned up the comment
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2021-05-02 12:34:57 +02:00 |
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8b9345eb36
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removed unused css declarations; renamed invalidateSize to resize
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2021-05-02 12:34:57 +02:00 |
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745bda11c0
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refactoring and bug fixing related to the map switching
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2021-05-02 12:34:57 +02:00 |
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0bb31cbe14
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added switching functionality between maps in mapeditor
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2021-05-02 12:34:57 +02:00 |
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ef8ad69506
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organised Leaflet map and Google Maps into wrappers
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2021-05-02 12:23:37 +02:00 |
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145cb5f637
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Merge branch 'develop' into feature/in-game-compass
default-pipeline default-pipeline #151
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2021-04-29 19:00:11 +02:00 |
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3d663fb5d6
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Merge pull request 'Quickfix for single player game cannot be restarted' (#30) from bugfix/quickfix-for-single-play-cannot-be-restarted into develop
default-pipeline default-pipeline #149
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/30
Reviewed-by: Pőcze Bence <bence@pocze.ch>
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2021-04-29 18:55:58 +02:00 |
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62f4fd7b84
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readyToContinue is true by default and set to false only in the multigame initializing
default-pipeline default-pipeline #145
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2021-04-29 13:57:32 +02:00 |
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b22f13887f
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clicking on compass sets the heading direction to north
default-pipeline default-pipeline #144
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2021-04-29 12:39:44 +02:00 |
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d42280eb10
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only the image is rotated, not the whole div
default-pipeline default-pipeline #141
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2021-04-29 09:18:24 +02:00 |
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0739c65961
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Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
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2021-04-29 09:11:32 +02:00 |
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3122696364
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added the visibility reset to resetRound and reverted the span div replacement in the view
default-pipeline default-pipeline #140
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2021-04-29 09:07:44 +02:00 |
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ea599809b8
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Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
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2021-04-29 08:34:39 +02:00 |
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ffc4aaf110
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fixed findings
default-pipeline default-pipeline #137
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2021-04-29 08:24:20 +02:00 |
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e33d8c02e9
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added compass button and coupled its transform:rotate style attribute with the POV heading value
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2021-04-28 20:33:17 +02:00 |
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5c8f3d6fb9
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returns to start when clicked on home symbol
default-pipeline default-pipeline #126
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2021-04-28 18:26:46 +02:00 |
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b9927f79fc
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added a new button to the view for the return to starting point feature
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2021-04-28 17:58:48 +02:00 |
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faaff33841
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removed #jumpForm and reformatted the code
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2021-04-27 17:48:45 +02:00 |
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8bc3fda49b
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jump to coordinate feature added to the header stripe
default-pipeline default-pipeline #114
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2021-04-27 10:18:28 +02:00 |
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5cae286a5b
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MAPG-213 move visibility workaround to Game.showResultMap
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2021-04-04 23:40:27 +02:00 |
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c2f5806394
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MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0
default-pipeline default-pipeline #96
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2021-04-04 23:04:07 +02:00 |
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19f7b50002
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MAPG-213 show results immediately if user already guessed
default-pipeline default-pipeline #91
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2021-04-04 22:24:40 +02:00 |
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3abdb6910e
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MAPG-213 clean up init
default-pipeline default-pipeline #90
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2021-04-04 20:52:28 +02:00 |
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be40acdb2d
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MAPG-219 disable continue button until round is over
default-pipeline default-pipeline #84
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2021-04-04 18:48:31 +02:00 |
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69329b9f81
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MAPG-205 show countdown time
default-pipeline default-pipeline #80
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2021-04-04 14:22:10 +02:00 |
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3630637ec1
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MAPG-205 handle round timeout on frontend
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2021-04-04 14:20:12 +02:00 |
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0e8ed14305
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MAPG-205 delete unnecessary empty lines
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2021-04-03 23:39:20 +02:00 |
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3f9d104adc
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MAPG-204 show guesses from others
default-pipeline default-pipeline #72
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2021-04-03 22:10:21 +02:00 |
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9e5d20796c
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MAPG-204 clean up result sending
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2021-04-03 18:24:43 +02:00 |
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42854fe975
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MAPG-208 error handling adaptations
default-pipeline default-pipeline #53
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2021-03-21 14:37:08 +01:00 |
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1cf0ab44fd
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MAPG-207 don't use MapGuesser.showmodal for modal 'multi'
default-pipeline default-pipeline #49
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2021-03-21 12:45:57 +01:00 |
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d431a693fc
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MAPG-203 fix wrong variable name
default-pipeline default-pipeline #45
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2021-03-20 22:24:47 +01:00 |
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f3ec71d6dd
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MAPG-203 fix condition in game.js
default-pipeline default-pipeline #38
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2021-03-20 20:59:10 +01:00 |
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563f900423
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MAPG-203 implement game mode selection UI
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2021-03-20 19:45:20 +01:00 |
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24a10c534e
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MAPG-203 frontend adaptations for multiplayer
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2021-03-20 19:44:48 +01:00 |
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10d239bfb4
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MAPG-203 this.response.newPlace -> this.response.place
default-pipeline default-pipeline #25
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2021-03-17 22:54:06 +01:00 |
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c317a0abf4
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MAPG-203 adapt game.js to the new endpoints
default-pipeline default-pipeline #15
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2021-03-15 12:28:25 +01:00 |
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3123643bb7
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MAPG-44 modify game to use pov of place
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2020-07-04 01:11:04 +02:00 |
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3555be9b63
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MAPG-188 get rid of inline js
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2020-06-28 17:56:47 +02:00 |
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4333240acc
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MAPG-181 add stuff to authenticate without password
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2020-06-28 03:18:51 +02:00 |
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ec969167e4
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MAPG-180 standardize form submit with AJAX
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2020-06-25 22:35:04 +02:00 |
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e4a51c139f
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MAPG-180 improve form functionality
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2020-06-25 22:34:32 +02:00 |
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27115e44b6
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MAPG-180 extract all inline JS into separate JS file
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2020-06-25 20:42:12 +02:00 |
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