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b00fe4ebe3
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MAPG-235 highscores added to the end of challenge
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2021-05-22 11:34:55 +02:00 |
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636c47366a
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MAPG-235 fix loading other players' history and calculating final score
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2021-05-21 15:40:43 +02:00 |
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5f0b639fe7
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MAPG-235 distance and score info added also to the player's own markers
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2021-05-21 14:44:28 +02:00 |
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b78d564f6f
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MAPG-235 time limit restriction for the whole game feature added
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2021-05-20 21:32:01 +02:00 |
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c2df9b7713
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MAPG-235 timelimit restriction per round functionality implemented for challenges
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2021-05-20 20:55:44 +02:00 |
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3b98570f6d
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MAPG-235 noMove, noZoom, noPan restrictions implemented
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2021-05-19 21:16:59 +02:00 |
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7898c52328
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MAPG-235 go back to start button added to the end of the challenge
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2021-05-18 20:22:43 +02:00 |
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62251b1062
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MAPG-235 created error handling for challenge access without login
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2021-05-18 19:55:05 +02:00 |
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069c6b37c8
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MAPG-235 fixed bugs with displaying score and round
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2021-05-18 18:06:02 +02:00 |
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45ddb7f56a
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MAPG-235 reduced number of queries for init and guess in challenge
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2021-05-16 20:46:53 +02:00 |
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69964acfb2
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MAPG-235 results of other players shown
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2021-05-13 19:48:25 +02:00 |
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e7869d67f7
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MAPG-235 guesses of other players in the round are sent after guess
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2021-05-13 13:06:24 +02:00 |
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93f8fc3f34
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MAPG-235 basic gameflow works
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2021-05-12 21:01:41 +02:00 |
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d7147b30d6
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MAPG-235 new challenge can be created and is prepared
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2021-05-12 13:51:06 +02:00 |
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01a4fdf5e5
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added error handling when requesting to join non existing room
default-pipeline default-pipeline #181
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2021-05-08 18:03:17 +02:00 |
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145cb5f637
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Merge branch 'develop' into feature/in-game-compass
default-pipeline default-pipeline #151
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2021-04-29 19:00:11 +02:00 |
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3d663fb5d6
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Merge pull request 'Quickfix for single player game cannot be restarted' (#30) from bugfix/quickfix-for-single-play-cannot-be-restarted into develop
default-pipeline default-pipeline #149
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/30
Reviewed-by: Pőcze Bence <bence@pocze.ch>
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2021-04-29 18:55:58 +02:00 |
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62f4fd7b84
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readyToContinue is true by default and set to false only in the multigame initializing
default-pipeline default-pipeline #145
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2021-04-29 13:57:32 +02:00 |
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b22f13887f
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clicking on compass sets the heading direction to north
default-pipeline default-pipeline #144
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2021-04-29 12:39:44 +02:00 |
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d42280eb10
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only the image is rotated, not the whole div
default-pipeline default-pipeline #141
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2021-04-29 09:18:24 +02:00 |
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0739c65961
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Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
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2021-04-29 09:11:32 +02:00 |
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3122696364
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added the visibility reset to resetRound and reverted the span div replacement in the view
default-pipeline default-pipeline #140
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2021-04-29 09:07:44 +02:00 |
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ea599809b8
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Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
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2021-04-29 08:34:39 +02:00 |
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ffc4aaf110
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fixed findings
default-pipeline default-pipeline #137
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2021-04-29 08:24:20 +02:00 |
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e33d8c02e9
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added compass button and coupled its transform:rotate style attribute with the POV heading value
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2021-04-28 20:33:17 +02:00 |
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5c8f3d6fb9
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returns to start when clicked on home symbol
default-pipeline default-pipeline #126
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2021-04-28 18:26:46 +02:00 |
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b9927f79fc
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added a new button to the view for the return to starting point feature
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2021-04-28 17:58:48 +02:00 |
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5cae286a5b
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MAPG-213 move visibility workaround to Game.showResultMap
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2021-04-04 23:40:27 +02:00 |
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c2f5806394
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MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0
default-pipeline default-pipeline #96
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2021-04-04 23:04:07 +02:00 |
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19f7b50002
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MAPG-213 show results immediately if user already guessed
default-pipeline default-pipeline #91
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2021-04-04 22:24:40 +02:00 |
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3abdb6910e
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MAPG-213 clean up init
default-pipeline default-pipeline #90
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2021-04-04 20:52:28 +02:00 |
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be40acdb2d
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MAPG-219 disable continue button until round is over
default-pipeline default-pipeline #84
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2021-04-04 18:48:31 +02:00 |
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69329b9f81
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MAPG-205 show countdown time
default-pipeline default-pipeline #80
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2021-04-04 14:22:10 +02:00 |
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3630637ec1
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MAPG-205 handle round timeout on frontend
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2021-04-04 14:20:12 +02:00 |
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0e8ed14305
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MAPG-205 delete unnecessary empty lines
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2021-04-03 23:39:20 +02:00 |
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3f9d104adc
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MAPG-204 show guesses from others
default-pipeline default-pipeline #72
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2021-04-03 22:10:21 +02:00 |
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9e5d20796c
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MAPG-204 clean up result sending
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2021-04-03 18:24:43 +02:00 |
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42854fe975
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MAPG-208 error handling adaptations
default-pipeline default-pipeline #53
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2021-03-21 14:37:08 +01:00 |
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1cf0ab44fd
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MAPG-207 don't use MapGuesser.showmodal for modal 'multi'
default-pipeline default-pipeline #49
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2021-03-21 12:45:57 +01:00 |
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d431a693fc
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MAPG-203 fix wrong variable name
default-pipeline default-pipeline #45
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2021-03-20 22:24:47 +01:00 |
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f3ec71d6dd
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MAPG-203 fix condition in game.js
default-pipeline default-pipeline #38
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2021-03-20 20:59:10 +01:00 |
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24a10c534e
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MAPG-203 frontend adaptations for multiplayer
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2021-03-20 19:44:48 +01:00 |
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10d239bfb4
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MAPG-203 this.response.newPlace -> this.response.place
default-pipeline default-pipeline #25
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2021-03-17 22:54:06 +01:00 |
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c317a0abf4
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MAPG-203 adapt game.js to the new endpoints
default-pipeline default-pipeline #15
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2021-03-15 12:28:25 +01:00 |
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3123643bb7
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MAPG-44 modify game to use pov of place
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2020-07-04 01:11:04 +02:00 |
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f8a570d0d5
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MAPG-178 add Google Analytics
style adaptations
cookie notice improvements
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2020-06-25 14:02:39 +02:00 |
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f8bb7bd092
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MAPG-125 rename #cover to #guessCover in game
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2020-06-14 02:07:20 +02:00 |
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e4c7aadc64
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MAPG-133 replace XHRs to MapGuesser.httpRequest
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2020-06-13 22:39:44 +02:00 |
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2ef67d53f4
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MAPG-28 fix static asset paths (add STATIC_ROOT and REVISION)
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2020-06-12 20:13:43 +02:00 |
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92fd282184
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MAPG-103 reset UI elements in case of error
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2020-06-09 21:13:16 +02:00 |
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