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01f0f7d4bc
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e2493e1b7e
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e2493e1b7e | |||
edd8c0f8a4 |
@ -35,14 +35,14 @@ class GameController
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private function prepareGame(int $mapId): array
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private function prepareGame(int $mapId): array
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{
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{
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$map = $this->mapRepository->getById($mapId);
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$map = $this->mapRepository->getById($mapId);
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$session = $this->request->session();
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$session = $this->request->session();
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if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
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if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
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$session->set('state', [
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$session->set('state', [
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'mapId' => $mapId,
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'mapId' => $mapId,
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'area' => $map->getArea(),
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'area' => $map->getArea(),
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'rounds' => []
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'rounds' => [],
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'currentRound' => -1
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]);
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]);
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}
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}
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@ -30,44 +30,30 @@ class GameFlowController
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return new JsonContent(['error' => 'no_session_found']);
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return new JsonContent(['error' => 'no_session_found']);
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}
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}
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if (count($state['rounds']) === 0) {
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if (!isset($state['currentRound']) || $state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS) {
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$place = $this->selectNewPlace($state, $mapId);
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$this->startNewGame($state, $mapId);
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}
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$session->set('state', $state);
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$response = [];
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$data = [
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$last = $state['rounds'][$state['currentRound']];
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'place' => [
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$response['place'] = [
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'panoId' => $place->getPanoIdCached(),
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'panoId' => $last['panoId'],
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'pov' => $place->getPov()->toArray()
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'pov' => $last['pov']->toArray()
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]
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];
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];
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} else {
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$rounds = count($state['rounds']);
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$last = $state['rounds'][$rounds - 1];
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$history = [];
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$response['history'] = [];
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for ($i = 0; $i < $rounds - 1; ++$i) {
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for ($i = 0; $i < $state['currentRound']; ++$i) {
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$round = $state['rounds'][$i];
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$round = $state['rounds'][$i];
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$history[] = [
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$response['history'][] = [
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'position' => $round['position']->toArray(),
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'position' => $round['position']->toArray(),
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'guessPosition' => $round['guessPosition']->toArray(),
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'guessPosition' => $round['guessPosition']->toArray(),
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'distance' => $round['distance'],
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'distance' => $round['distance'],
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'score' => $round['score']
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'score' => $round['score']
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];
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}
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$data = [
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'history' => $history,
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'place' => [
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'panoId' => $last['panoId'],
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'pov' => isset($last['pov']) ? // should be checked not to break with old sessions
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$last['pov']->toArray() :
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['heading' => 0.0, 'pitch' => 0.0, 'zoom' => 0.0]
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]
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];
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];
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}
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}
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return new JsonContent($data);
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return new JsonContent($response);
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}
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}
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public function evaluateGuess(): IContent
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public function evaluateGuess(): IContent
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@ -79,7 +65,7 @@ class GameFlowController
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return new JsonContent(['error' => 'no_session_found']);
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return new JsonContent(['error' => 'no_session_found']);
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}
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}
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$last = $state['rounds'][count($state['rounds']) - 1];
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$last = $state['rounds'][$state['currentRound']];
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$position = $last['position'];
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$position = $last['position'];
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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@ -90,7 +76,9 @@ class GameFlowController
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$last['guessPosition'] = $guessPosition;
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$last['guessPosition'] = $guessPosition;
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$last['distance'] = $distance;
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$last['distance'] = $distance;
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$last['score'] = $score;
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$last['score'] = $score;
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$state['rounds'][count($state['rounds']) - 1] = $last;
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$state['rounds'][$state['currentRound']] = $last;
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$state['currentRound'] += 1;
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$response = [
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$response = [
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'result' => [
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'result' => [
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@ -100,15 +88,13 @@ class GameFlowController
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]
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]
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];
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];
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if (count($state['rounds']) < static::NUMBER_OF_ROUNDS) {
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if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
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$place = $this->selectNewPlace($state, $mapId);
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$next = $state['rounds'][$state['currentRound']];
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$response['newPlace'] = [
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$response['place'] = [
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'panoId' => $place->getPanoIdCached(),
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'panoId' => $next['panoId'],
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'pov' => $place->getPov()->toArray()
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'pov' => $next['pov']->toArray()
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];
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];
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} else {
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$state['rounds'] = [];
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}
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}
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$session->set('state', $state);
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$session->set('state', $state);
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@ -116,19 +102,23 @@ class GameFlowController
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return new JsonContent($response);
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return new JsonContent($response);
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}
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}
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private function selectNewPlace(array &$state, int $mapId)
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private function startNewGame(array &$state, int $mapId)
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{
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{
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$exclude = array_column($state['rounds'], 'placeId');
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$places = $this->placeRepository->getRandomNForMapWithValidPano($mapId, static::NUMBER_OF_ROUNDS);
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$place = $this->placeRepository->getRandomForMapWithValidPano($mapId, $exclude);
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$state['rounds'][] = [
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$state['rounds'] = [];
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'placeId' => $place->getId(),
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$state['currentRound'] = 0;
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'position' => $place->getPosition(),
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'panoId' => $place->getPanoIdCached(),
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'pov' => $place->getPov()
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];
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return $place;
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foreach ($places as $place) {
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$state['rounds'][] = [
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'placeId' => $place->getId(),
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'position' => $place->getPosition(),
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'panoId' => $place->getPanoIdCached(),
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'pov' => $place->getPov()
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];
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}
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$this->request->session()->set('state', $state);
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}
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}
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private function calculateDistance(Position $realPosition, Position $guessPosition): float
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private function calculateDistance(Position $realPosition, Position $guessPosition): float
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@ -28,6 +28,21 @@ class PlaceRepository
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yield from $this->pdm->selectMultipleFromDb($select, Place::class);
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yield from $this->pdm->selectMultipleFromDb($select, Place::class);
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}
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}
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//TODO: use Map instead of id
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public function getRandomNForMapWithValidPano(int $mapId, int $n, array $exclude = []): array
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{
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$places = [];
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for ($i = 1; $i <= $n; ++$i) {
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$place = $this->getRandomForMapWithValidPano($mapId, $exclude);
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$places[] = $place;
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$exclude[] = $place->getId();
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}
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return $places;
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}
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//TODO: use Map instead of id
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//TODO: use Map instead of id
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public function getRandomForMapWithValidPano(int $mapId, array $exclude = []): Place
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public function getRandomForMapWithValidPano(int $mapId, array $exclude = []): Place
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{
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{
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