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No commits in common. "b00fe4ebe35421025b3521f43d06616e1a00b602" and "c2df9b77135b15b4a701c82c1f63112ec356cc2a" have entirely different histories.
b00fe4ebe3
...
c2df9b7713
@ -168,37 +168,6 @@
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display: none;
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}
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#highscoresTable {
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margin: 1em;
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border-collapse: collapse;
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width: 90%;
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}
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#highscoresTable td, #highscoresTable th {
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border: 1px solid #ddd;
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padding: 8px;
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}
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#highscoresTable tr:nth-child(even) {
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background-color: #f2f2f2;
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}
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#highscoresTable tr:hover {
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background-color: #ddd;
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}
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#highscoresTable th {
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padding-top: 12px;
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padding-bottom: 12px;
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text-align: left;
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background-color: #e8a349;
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color: white;
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}
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#highscoresTable tr.ownPlayer {
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font-weight: 500;
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}
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@media screen and (max-width: 599px) {
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#mapName {
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display: none;
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@ -226,9 +195,6 @@
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bottom: 25px;
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left: 10px;
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}
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.hideOnMobile {
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display: none;
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}
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}
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@media screen and (min-width: 600px) {
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@ -31,7 +31,7 @@ main {
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color: #ffffff;
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}
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p, h1, h2, input, textarea, select, button, a, table {
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p, h1, h2, input, textarea, select, button, a {
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font-family: 'Roboto', sans-serif;
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}
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@ -93,7 +93,6 @@ div.mapItem>div.buttonContainer {
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#restrictions input[type=range] {
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height: 1.5em;
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margin-left: 2em;
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width: 70%;
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}
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#timeLimitType {
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@ -21,7 +21,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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googleLink: null,
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history: [],
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restrictions: null,
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finishers: null,
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readyToContinue: true,
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timeoutEnd: null,
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@ -297,7 +296,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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return;
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}
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Game.loadHistory(this.response);
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Game.loadHistory(this.response.history);
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if (this.response.finished) {
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@ -335,14 +334,13 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}
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if (Game.restrictions.timeLimit) {
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Game.startCountdown(Game.restrictions.timeLimit, function () {
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Game.startCountdown(Game.restrictions.timeLimit, function() {
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Game.guess();
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});
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}
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},
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disableRestrictions: function () {
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Game.panorama.setOptions({
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clickToGo: true,
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linksControl: true,
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@ -352,7 +350,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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document.getElementById('panningBlockerCover').style.display = null;
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Game.startCountdown(0);
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Game.timeoutEnd = null;
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},
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transitToResultMap: function () {
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@ -390,11 +387,11 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}
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},
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loadHistory: function (response) {
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if (!response.history)
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loadHistory: function (history) {
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if (!history)
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return;
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Game.history = response.history;
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Game.history = history;
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for (var i = 0; i < Game.rounds.length; ++i) {
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var round = Game.rounds[i];
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@ -413,7 +410,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}
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Game.rounds = [];
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Game.scoreSum = 0;
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for (var i = 0; i < Game.history.length; ++i) {
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var round = Game.history[i];
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@ -421,7 +417,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
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Game.addPositionToResultMap(true);
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if (round.result.guessPosition) {
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Game.addGuessPositionToResultMap(round.result.guessPosition, round.result, true);
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Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
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}
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Game.scoreSum += round.result.score;
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@ -436,10 +432,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}
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}
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}
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if (response.finishers) {
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Game.finishers = new Set(response.finishers);
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}
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},
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reset: function () {
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@ -471,7 +463,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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distanceInfo.children[0].style.display = null;
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distanceInfo.children[1].style.display = null;
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distanceInfo.children[2].style.display = null;
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document.getElementById('summaryInfo').innerHTML = "Game finished."
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var scoreInfo = document.getElementById('scoreInfo');
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scoreInfo.children[0].style.display = null;
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scoreInfo.children[1].style.display = null;
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@ -490,9 +481,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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document.getElementById('panningBlockerCover').style.display = null;
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Game.history = [];
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Game.finishers = null;
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Game.initialize();
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},
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@ -601,7 +589,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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resultBounds.extend(position);
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if (guessPosition) {
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Game.addGuessPositionToResultMap(guessPosition, result);
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Game.addGuessPositionToResultMap(guessPosition);
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resultBounds.extend(guessPosition);
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}
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@ -661,16 +649,11 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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},
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guess: function () {
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Game.disableRestrictions();
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var data = new FormData();
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if (Game.timeoutEnd) {
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var timeLeft = Math.ceil((Game.timeoutEnd - new Date()) / 1000);
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data.append('timeLeft', timeLeft);
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}
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Game.disableRestrictions();
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if (Game.guessMarker) {
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var guessPosition = Game.guessMarker.getPosition().toJSON();
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Game.rounds[Game.rounds.length - 1].guessPosition = guessPosition;
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@ -692,7 +675,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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return;
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}
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Game.loadHistory(this.response);
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Game.history = this.response.history;
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Game.restrictions = this.response.restrictions;
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Game.receiveResult(this.response.position, guessPosition, this.response.result, this.response.allResults);
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@ -735,8 +718,8 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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var position = round.position;
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var guessMarker = { marker: null, line: null, info: null };
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var markerSvg = result && result.userName ? 'marker-gray-empty.svg' : 'marker-blue-empty.svg';
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var markerLabel = result && result.userName ? result.userName.charAt(0).toUpperCase() : '?';
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var markerSvg = result ? 'marker-gray-empty.svg' : 'marker-blue-empty.svg';
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var markerLabel = result ? result.userName.charAt(0).toUpperCase() : '?';
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guessMarker.marker = new google.maps.Marker({
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map: Game.map,
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@ -786,9 +769,8 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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});
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if (result) {
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const userName = result.userName ? result.userName : 'me';
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guessMarker.info = new google.maps.InfoWindow({
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content: '<p class="small bold">' + userName + '</p>' +
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content: '<p class="small bold">' + result.userName + '</p>' +
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'<p class="small">' + Util.printDistanceForHuman(result.distance) + ' | ' + result.score + ' points</p>',
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});
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@ -815,31 +797,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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return { width: percent + '%', backgroundColor: color };
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},
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calculateHighScores: function () {
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var highscores = new Map();
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highscores.set('me', Game.scoreSum);
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for (var i = 0; i < Game.history.length; ++i) {
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const round = Game.history[i];
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if (round.allResults) {
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for (const result of round.allResults) {
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if (Game.finishers.has(result.userName)) {
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if (highscores.has(result.userName)) {
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highscores.set(result.userName, highscores.get(result.userName) + result.score);
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} else {
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highscores.set(result.userName, result.score);
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}
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}
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}
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}
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}
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var sortedHighscores = Array.from(highscores, ([userName, score]) => ({ 'userName': userName, 'score': score }))
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.sort(function (resultA, resultB) { return resultB.score - resultA.score });
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return sortedHighscores;
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},
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showSummary: function () {
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var distanceInfo = document.getElementById('distanceInfo');
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distanceInfo.children[0].style.display = 'none';
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@ -899,44 +856,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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var scoreBar = document.getElementById('scoreBar');
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scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
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scoreBar.style.width = scoreBarProperties.width;
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if (Game.type == GameType.CHALLENGE) {
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var highscores = this.calculateHighScores();
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var summaryInfo = document.getElementById('summaryInfo');
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if (highscores.length > 2) {
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var table = document.getElementById('highscoresTable');
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for (const result of highscores) {
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var userName = document.createElement('td');
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userName.innerHTML = result.userName;
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var score = document.createElement('td');
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score.innerHTML = result.score;
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var line = document.createElement('tr');
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line.appendChild(userName);
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line.appendChild(score);
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table.appendChild(line);
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if (result.userName === 'me') {
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line.setAttribute('class', 'ownPlayer');
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}
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}
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MapGuesser.showModal('highscores');
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} else if (highscores.length == 2) {
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if (highscores[0].userName === 'me') {
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summaryInfo.innerHTML = 'You won! <span class="hideOnMobile">' + highscores[1].userName + ' got only ' + highscores[1].score + ' points.</span>';
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} else {
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summaryInfo.innerHTML = 'You lost! <span class="hideOnMobile">' + highscores[0].userName + ' won with ' + highscores[0].score + ' points.</span>';
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}
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} else if (highscores.length == 1) {
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// summaryInfo.innerHTML = 'You are the first to finish. Challenge other by sending them the link and come back for the results.'
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summaryInfo.innerHTML = 'You are the first to finish.'
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}
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}
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},
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rewriteGoogleLink: function () {
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@ -1184,8 +1103,4 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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document.getElementById('compassContainer').onclick = function () {
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Game.panorama.setPov({ heading: 0, pitch: Game.panorama.getPov().pitch });
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}
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document.getElementById('closeHighscoresButton').onclick = function () {
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MapGuesser.hideModal();
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};
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})();
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|
@ -65,32 +65,6 @@
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||||
}
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||||
};
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var Util = {
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printTimeForHuman: function (time) {
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const minutes = Math.floor(time / 60);
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const seconds = time % 60;
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var time_str = '';
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if (minutes == 1) {
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time_str += '1 minute';
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} else if (minutes > 1) {
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time_str += minutes + ' minutes';
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}
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|
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if (minutes > 0 && seconds > 0) {
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time_str += ' and ';
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}
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if (seconds == 1) {
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time_str += '1 second';
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} else if (seconds > 1) {
|
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time_str += seconds + ' seconds';
|
||||
}
|
||||
|
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return time_str;
|
||||
}
|
||||
};
|
||||
|
||||
Maps.addStaticMaps();
|
||||
|
||||
Maps.initializeDescriptionDivs();
|
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@ -145,7 +119,7 @@
|
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document.getElementById('playMode').style.visibility = 'hidden';
|
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var timeLimit = document.getElementById('timeLimit').value;
|
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + Util.printTimeForHuman(timeLimit);
|
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + timeLimit + ' seconds per round';
|
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};
|
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}
|
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|
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@ -175,7 +149,7 @@
|
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|
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document.getElementById('timeLimit').oninput = function () {
|
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var timeLimit = document.getElementById('timeLimit').value;
|
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + Util.printTimeForHuman(timeLimit);
|
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + timeLimit + ' seconds per round';
|
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document.getElementById('timerEnabled').checked = true;
|
||||
}
|
||||
})();
|
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|
@ -149,7 +149,6 @@ class GameFlowController
|
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{
|
||||
$currentPlace = $this->placeRepository->getByRoundInChallenge($challenge, $currentRound);
|
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|
||||
// if the last round was played ($currentPlace == null) or history is explicitly requested (for initializing)
|
||||
if (!isset($currentPlace) || $withHistory) {
|
||||
|
||||
$withRelations = [User::class, PlaceInChallenge::class, Place::class];
|
||||
@ -193,14 +192,6 @@ class GameFlowController
|
||||
|
||||
if (!isset($currentPlace)) { // game finished
|
||||
$response['finished'] = true;
|
||||
|
||||
// list all players who finished the challenge
|
||||
$response['finishers'] = [];
|
||||
foreach ($this->userInChallengeRepository->getAllByChallengeWithUsers($challenge) as $userInChallenge) {
|
||||
if ($userInChallenge->getCurrentRound() == $currentRound && $userInChallenge->getUser()->getId() != $userId) {
|
||||
$response['finishers'][] = $userInChallenge->getUser()->getDisplayName();
|
||||
}
|
||||
}
|
||||
} else { // continue game
|
||||
$response['place'] = [
|
||||
'panoId' => $currentPlace->getPanoIdCached(),
|
||||
@ -248,11 +239,6 @@ class GameFlowController
|
||||
|
||||
$response = $this->prepareChallengeResponse($userId, $challenge, $currentRound, true);
|
||||
|
||||
if ($challenge->getTimeLimitType() === 'game' && $challenge->getTimeLimit() !== null && $userInChallenge->getCurrentRound() > 0) {
|
||||
$timeLimit = max(10, $userInChallenge->getTimeLeft());
|
||||
$response['restrictions']['timeLimit'] = $timeLimit * 1000;
|
||||
}
|
||||
|
||||
return new JsonContent($response);
|
||||
}
|
||||
|
||||
@ -395,19 +381,9 @@ class GameFlowController
|
||||
$response['result'] = ['distance' => null, 'score' => 0];
|
||||
}
|
||||
|
||||
// save user relevant state of challenge
|
||||
$userInChallenge->setCurrentRound($nextRound);
|
||||
$timeLeft = $this->request->post('timeLeft');
|
||||
if (isset($timeLeft)) {
|
||||
$userInChallenge->setTimeLeft(intval($timeLeft));
|
||||
}
|
||||
$this->pdm->saveToDb($userInChallenge);
|
||||
|
||||
if ($challenge->getTimeLimitType() === 'game' && isset($timeLeft)) {
|
||||
$timeLimit = max(10, intval($timeLeft));
|
||||
$response['restrictions']['timeLimit'] = $timeLimit * 1000;
|
||||
}
|
||||
|
||||
if(isset($response['history'][$currentRound]['allResults'])) {
|
||||
$response['allResults'] = $response['history'][$currentRound]['allResults'];
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ class UserInChallenge extends Model
|
||||
public function setTimeLeft(?int $timeLeft): void
|
||||
{
|
||||
if(isset($timeLeft)) {
|
||||
$this->timeLeft = max(0, $timeLeft);
|
||||
$this->timeLeft = $timeLeft;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,14 +32,6 @@ class UserInChallengeRepository
|
||||
yield from $this->pdm->selectMultipleFromDb($select, UserInChallenge::class);
|
||||
}
|
||||
|
||||
public function getAllByChallengeWithUsers(Challenge $challenge) : Generator
|
||||
{
|
||||
$select = new Select(\Container::$dbConnection);
|
||||
$select->where('challenge_id', '=', $challenge->getId());
|
||||
|
||||
yield from $this->pdm->selectMultipleFromDb($select, UserInChallenge::class, true, [User::class]);
|
||||
}
|
||||
|
||||
public function getByUserIdAndChallenge(int $userId, Challenge $challenge): ?UserInChallenge
|
||||
{
|
||||
$select = new Select(\Container::$dbConnection);
|
||||
|
@ -12,20 +12,6 @@
|
||||
<div id="players" class="marginTop"></div>
|
||||
<button id="startMultiGameButton" class="button fullWidth marginTop green">Start game</button>
|
||||
</div>
|
||||
<div id="highscores" class="modal">
|
||||
<h2>Highscores</h2>
|
||||
<div>
|
||||
<table id="highscoresTable">
|
||||
<tr>
|
||||
<th>Player</th>
|
||||
<th>Score</th>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="right">
|
||||
<button id="closeHighscoresButton" class="gray marginTop" type="button">Close</button>
|
||||
</div>
|
||||
</div>
|
||||
@endsection
|
||||
|
||||
@section(subheader)
|
||||
@ -56,7 +42,7 @@
|
||||
<div id="distanceInfo">
|
||||
<p>You were <span id="distance" class="bold"></span> close.</p>
|
||||
<p>You didn't guess in this round.</p>
|
||||
<p id="summaryInfo" class="bold">Game finished.</p>
|
||||
<p class="bold">Game finished.</p>
|
||||
</div>
|
||||
<div id="scoreInfo">
|
||||
<p>You earned <span id="score" class="bold"></span> points.</p>
|
||||
|
@ -51,7 +51,7 @@ TODO: condition!
|
||||
<label id="timeLimitLabel" for="timerEnabled">Time limit measured in seconds</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="range" id="timeLimit" name="timeLimit" min="10" max="1800" step="10" value="300" />
|
||||
<input type="range" id="timeLimit" name="timeLimit" min="10" max="600" value="120" />
|
||||
</div>
|
||||
<div id="timeLimitType">
|
||||
Time limit
|
||||
|
Loading…
Reference in New Issue
Block a user