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Author SHA1 Message Date
ac9b106c65 Merge branch 'develop' into feature/google-maps-in-mapeditor-added 2021-05-01 20:37:51 +02:00
f10ad37a74
Merge pull request 'update readme' (#32) from feature/update-readme into develop
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default-pipeline default-pipeline #152
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/32
2021-04-29 20:03:19 +02:00
70b60d2fb8
create the first user during installation in development mode 2021-04-29 20:02:00 +02:00
7e68580db6
update readme 2021-04-29 20:01:42 +02:00
8218883faf Merge pull request 'Feature In-Game Compass' (#27) from feature/in-game-compass into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/27
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-29 19:15:44 +02:00
145cb5f637 Merge branch 'develop' into feature/in-game-compass
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default-pipeline default-pipeline #151
2021-04-29 19:00:11 +02:00
6d3f74f911 increased the left margin for mobile view
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default-pipeline default-pipeline #150
2021-04-29 18:59:24 +02:00
b22f13887f clicking on compass sets the heading direction to north
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default-pipeline default-pipeline #144
2021-04-29 12:39:44 +02:00
2a3f2212a7 replaced span with div for the compass item
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default-pipeline default-pipeline #143
2021-04-29 12:12:17 +02:00
98df08e5fa Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 12:10:02 +02:00
d42280eb10 only the image is rotated, not the whole div
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default-pipeline default-pipeline #141
2021-04-29 09:18:24 +02:00
0739c65961 Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 09:11:32 +02:00
ea599809b8 Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 08:34:39 +02:00
08c38c6374 reverted style tailoring for guess
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default-pipeline default-pipeline #129
2021-04-28 20:46:52 +02:00
854775011c tailored the style for the navigation buttons
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default-pipeline default-pipeline #128
2021-04-28 20:42:42 +02:00
e33d8c02e9 added compass button and coupled its transform:rotate style attribute with the POV heading value 2021-04-28 20:33:17 +02:00
5 changed files with 63 additions and 9 deletions

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@ -14,7 +14,7 @@ git clone https://gitea.e5tv.hu/esoko/mapguesser.git
All the commands listed here should be executed from the repository root. All the commands listed here should be executed from the repository root.
### (Optional) Setup Docker stack ### Setup Docker stack (recommended)
The easiest way to build up a fully working application with web server and database is to use Docker Compose with the included `docker-compose.yml`. The easiest way to build up a fully working application with web server and database is to use Docker Compose with the included `docker-compose.yml`.
@ -24,9 +24,17 @@ All you have to do is executing the following command:
docker-compose up -d docker-compose up -d
``` ```
Attach shell to the container of `mapguesser_app`. All of the following commands should be executed there. Attach shell to the container of `mapguesser_app`:
**If you don't use the Docker stack you need to install your environment manually. Check `docker-compose.yml` and `docker/Dockerfile` to see the system requirements.** ```
docker exec -it mapguesser_app_1 bash
```
All of the following commands should be executed there.
### Manual setup (alternative)
If you don't use the Docker stack you need to install your environment manually. Check `docker-compose.yml` and `docker/Dockerfile` to see the system requirements.
### Initialize project ### Initialize project
@ -40,15 +48,28 @@ composer create-project
The `.env` file contains several environment variables that are needed by the application to work properly. These should be configured for your environment. The `.env` file contains several environment variables that are needed by the application to work properly. These should be configured for your environment.
**You should set here the API keys that enable playing the game. Without these API keys the application cannot work well. To get Google API keys visit this page: https://console.developers.google.com/** One very important variable is `DEV`. This indicates that the application operates in development (staging) and not in production mode.
One very important variable is `DEV`. This indicates that the application operates in development (staging) and not in produciton mode. **Hint:** If you install the application in the Docker stack for development (staging) environment, only the variables for external dependencies (API keys, map attribution, etc.) should be adapted. All other variables (for DB connection, static root, mailing, multiplayer, etc.) are fine with the default value.
If you install the application in the Docker stack for development (staging) environment, only the variables for external dependencies (API keys, map attribution, etc.) should be adapted. All other variables (for DB connection, static root, mailing, etc.) are fine with the default value. #### API keys
**You should set the API keys that enable playing the game. Without these API keys the application cannot work well. To get Google API keys visit this page: https://console.developers.google.com/**
Required Google APIs:
* **Maps JavaScript API**: for the interactive maps and street views
* **Maps Static API**: for the static map images
* **Street View Static API**: for the backend metadata requests
Required API keys:
* **GOOGLE_MAPS_SERVER_API_KEY**: this it used by the backend and should have access to **Street View Static API**
* **GOOGLE_MAPS_JS_API_KEY**: this is used by the frontend and should have access to **Maps JavaScript API** and **Maps Static API**
Additionally, a tile provider is also needed for map editor. This should be configured by `LEAFLET_TILESERVER_URL` and `LEAFLET_TILESERVER_ATTRIBUTION`. You can find some providers here: https://wiki.openstreetmap.org/wiki/Tile_servers. OpenStreetMap's tile server is fine for testing.
### (Production only) Create cron job ### (Production only) Create cron job
To maintain database (delete inactive users, old sessions etc.), the command `db:maintain` should be regularly executed. It is recommened to create a cron job that runs every hour: To maintain database (delete inactive users, old sessions etc.), the command `db:maintain` should be regularly executed. It is recommended to create a cron job that runs every hour:
``` ```
0 * * * * /path/to/your/installation/mapg db:maintain >>/var/log/cron-mapguesser.log 2>&1 0 * * * * /path/to/your/installation/mapg db:maintain >>/var/log/cron-mapguesser.log 2>&1
@ -56,13 +77,19 @@ To maintain database (delete inactive users, old sessions etc.), the command `db
### Finalize installation ### Finalize installation
After you set the environment variables in the `.env` file, execute the following command: After you followed the above steps, execute the following command:
``` ```
scripts/install.sh scripts/install.sh
``` ```
**And you are done!** The application is ready to use and develop. **Warning: Because of a known issue the image `mapguesser_multi` fails to run without the installation steps. You have to relauch `docker-compose up -d` after you finished the installation process.**
**And you are done!** The application is ready to use and develop. In development mode an administrative user is also created by the installation script, email is **mapg@mapg.dev**, password is **123456**. In production mode you should create the first administrative user with the following command:
```
./mapg user:add EMAIL PASSWORD admin
```
If you installed it in the Docker stack, you can reach it on http://localhost. The mails that are sent by the application can be found on http://localhost:8080/. If needed, the database server can be directly reached on localhost:3306. If you installed it in the Docker stack, you can reach it on http://localhost. The mails that are sent by the application can be found on http://localhost:8080/. If needed, the database server can be directly reached on localhost:3306.

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@ -0,0 +1,5 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<polygon id="needleNorth" points="50,0 33,50 66,50" style="fill:red;stroke:black;stroke-width:1" />
<polygon id="needleSouth" points="50,100 33,50 66,50" style="fill:white;stroke:black;stroke-width:1" />
Sorry, your browser does not support inline SVG.
</svg>

After

Width:  |  Height:  |  Size: 328 B

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@ -387,6 +387,10 @@
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS); document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
Game.loadPano(Game.panoId, Game.pov); Game.loadPano(Game.panoId, Game.pov);
// update the compass
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
}, },
handleErrorResponse: function (error) { handleErrorResponse: function (error) {
@ -863,6 +867,9 @@
Game.panorama.addListener('pov_changed', function () { Game.panorama.addListener('pov_changed', function () {
Game.rewriteGoogleLink(); Game.rewriteGoogleLink();
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
}); });
if (COOKIES_CONSENT) { if (COOKIES_CONSENT) {
@ -950,4 +957,8 @@
document.getElementById('returnToStart').onclick = function () { document.getElementById('returnToStart').onclick = function () {
Game.loadPano(Game.panoId, Game.pov); Game.loadPano(Game.panoId, Game.pov);
} }
document.getElementById('compassContainer').onclick = function () {
Game.panorama.setPov({ heading: 0, pitch: Game.panorama.getPov().pitch });
}
})(); })();

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@ -27,6 +27,9 @@ if [ -z "${DEV}" ] || [ "${DEV}" -eq "0" ]; then
echo "Linking view files..." echo "Linking view files..."
(cd ${ROOT_DIR} && ./mapg view:link) (cd ${ROOT_DIR} && ./mapg view:link)
else
echo "Creating the first user..."
(cd ${ROOT_DIR} && ./mapg user:add mapg@mapg.dev 123456 admin)
fi fi
touch ${ROOT_DIR}/installed touch ${ROOT_DIR}/installed

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@ -60,6 +60,14 @@
</div> </div>
</div> </div>
<div id="navigation"> <div id="navigation">
<div id="compassContainer" class="navigationItem">
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />
</div>
<div>
<img id="compass" src="<?= $_ENV['STATIC_ROOT'] ?>/img/compass.svg?rev=<?= REVISION ?>" alt="compass icon" class="navigationIcon" />
</div>
</div>
<div id="returnToStart" class="navigationItem"> <div id="returnToStart" class="navigationItem">
<div> <div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" /> <img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />