feature/MAPG-205-set-timeout-in-multiplayer-rooms #15
@ -3,6 +3,11 @@
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process.title = 'mapguesser-multi';
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class MultiGame {
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static ROUND_TIMEOUT_DEFAULT = 120000;
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static ROUND_TIMEOUT_MINIMUM = 15000;
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static ROUND_TIMEOUT_DIVIDER = 2;
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static ROUND_TIMEOUT_OFFSET = 500;
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constructor() {
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this.rooms = new Map();
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}
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@ -67,7 +72,13 @@ class MultiGame {
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var rounds = [];
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places.forEach(function (place) {
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rounds.push({ place: place, results: new Map() })
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rounds.push({
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place: place,
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results: new Map(),
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timeout: MultiGame.ROUND_TIMEOUT_DEFAULT,
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timeoutStarted: null,
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timeoutHandler: null
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})
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});
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room.rounds = rounds;
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@ -86,9 +97,24 @@ class MultiGame {
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room.updated = new Date();
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var round = room.rounds[room.currentRound];
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clearTimeout(round.timeoutHandler);
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round.timeout = round.timeout - (new Date() - round.timeoutStarted);
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if (round.timeout > MultiGame.ROUND_TIMEOUT_DIVIDER * MultiGame.ROUND_TIMEOUT_MINIMUM) {
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round.timeout = round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER;
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} else if (round.timeout > MultiGame.ROUND_TIMEOUT_MINIMUM) {
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round.timeout = MultiGame.ROUND_TIMEOUT_MINIMUM;
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}
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round.timeoutStarted = new Date();
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var self = this;
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round.timeoutHandler = setTimeout(function () {
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self._endRoundTimeout(room, round);
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}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
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var member = room.members.get(token);
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var allResults = this._collectResultsInRound(room, round);
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this._broadcastTimeout(room, round);
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this._broadcastGuess(room, member.userName, guessPosition, distance, score);
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round.results.set(token, { guessPosition: guessPosition, distance: distance, score: score });
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@ -110,12 +136,15 @@ class MultiGame {
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var round = room.rounds[room.currentRound];
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round.timeoutStarted = new Date();
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var self = this;
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round.timeoutHandler = setTimeout(function () {
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self._endRoundTimeout(room, round);
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}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
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var data = {};
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data.place = { panoId: round.place.panoId, pov: round.place.pov };
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if (room.currentRound > 0) {
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data.result = { position: room.rounds[room.currentRound - 1].place.position };
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}
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data.timeout = round.timeout;
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var self = this;
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room.members.forEach(function (member) {
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@ -123,11 +152,28 @@ class MultiGame {
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});
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}
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_endRoundTimeout(room, round) {
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clearTimeout(round.timeoutHandler);
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var data = { position: round.place.position, allResults: this._collectResultsInRound(room, round) };
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var self = this;
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room.members.forEach(function (member, token) {
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if (round.results.has(token)) {
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return;
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}
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self._sendToMember(member, 'end_round', data);
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});
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}
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_sendInitialData(room, member, token) {
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var data = {};
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if (room.currentRound >= 0) {
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data.place = room.rounds[room.currentRound].place;
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var round = room.rounds[room.currentRound];
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data.place = round.place;
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data.timeout = round.timeout - (new Date() - round.timeoutStarted);
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}
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data.history = [];
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@ -175,6 +221,13 @@ class MultiGame {
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return results;
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}
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_broadcastTimeout(room, round) {
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var self = this;
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room.members.forEach(function (member) {
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self._sendToMember(member, 'timeout_changed', { timeout: round.timeout });
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});
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}
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_broadcastGuess(room, userName, guessPosition, distance, score) {
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var data = { userName: userName, guessPosition: guessPosition, distance: distance, score: score };
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var round = room.rounds[room.currentRound];
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