feature/MAPG-219-disable-continue-if-timeout-is-not-reached #16

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bence merged 2 commits from feature/MAPG-219-disable-continue-if-timeout-is-not-reached into develop 2021-04-04 19:23:08 +02:00
Showing only changes of commit a2f2080959 - Show all commits

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@ -97,28 +97,15 @@ class MultiGame {
room.updated = new Date();
var round = room.rounds[room.currentRound];
clearTimeout(round.timeoutHandler);
round.timeout = round.timeout - (new Date() - round.timeoutStarted);
if (round.timeout > MultiGame.ROUND_TIMEOUT_DIVIDER * MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER;
} else if (round.timeout > MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = MultiGame.ROUND_TIMEOUT_MINIMUM;
}
round.timeoutStarted = new Date();
var self = this;
round.timeoutHandler = setTimeout(function () {
self._endRoundTimeout(room, round);
}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
var member = room.members.get(token);
var allResults = this._collectResultsInRound(room, round);
this._broadcastTimeout(room, round);
this._broadcastGuess(room, member.userName, guessPosition, distance, score);
round.results.set(token, { guessPosition: guessPosition, distance: distance, score: score });
this._setNewTimeout(room, round);
return allResults;
}
@ -139,7 +126,7 @@ class MultiGame {
round.timeoutStarted = new Date();
var self = this;
round.timeoutHandler = setTimeout(function () {
self._endRoundTimeout(room, round);
self._endRound(room, round);
}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
var data = {};
@ -152,16 +139,35 @@ class MultiGame {
});
}
_endRoundTimeout(room, round) {
_setNewTimeout(room, round) {
clearTimeout(round.timeoutHandler);
if (room.members.size === round.results.size) {
round.timeout = 0;
round.timeoutStarted = new Date();
this._endRound(room, round);
} else {
round.timeout = round.timeout - (new Date() - round.timeoutStarted);
if (round.timeout > MultiGame.ROUND_TIMEOUT_DIVIDER * MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER;
} else if (round.timeout > MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = MultiGame.ROUND_TIMEOUT_MINIMUM;
}
round.timeoutStarted = new Date();
var self = this;
round.timeoutHandler = setTimeout(function () {
self._endRound(room, round);
}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
this._broadcastTimeout(room, round);
}
}
_endRound(room, round) {
var data = { position: round.place.position, allResults: this._collectResultsInRound(room, round) };
var self = this;
room.members.forEach(function (member, token) {
if (round.results.has(token)) {
return;
}
room.members.forEach(function (member) {
self._sendToMember(member, 'end_round', data);
});
}