MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0 #18

Merged
bence merged 1 commits from bugfix/MAPG-222-show-summary-can-be-clicked-when-game-is-restarted into develop 2021-04-04 23:05:47 +02:00

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@ -120,7 +120,9 @@
for (var j = 0; j < round.allResults.length; ++j) { for (var j = 0; j < round.allResults.length; ++j) {
var result = round.allResults[j]; var result = round.allResults[j];
Game.addGuessPositionToResultMap(result.guessPosition, result, true); if (result.guessPosition) {
Game.addGuessPositionToResultMap(result.guessPosition, result, true);
}
} }
} }
@ -330,6 +332,7 @@
scoreInfo.children[0].style.display = null; scoreInfo.children[0].style.display = null;
scoreInfo.children[1].style.display = null; scoreInfo.children[1].style.display = null;
document.getElementById('continueButton').style.display = null; document.getElementById('continueButton').style.display = null;
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = null; document.getElementById('startNewGameButton').style.display = null;
document.getElementById('showGuessButton').style.visibility = null; document.getElementById('showGuessButton').style.visibility = null;
@ -434,8 +437,10 @@
if (allResults) { if (allResults) {
for (var i = 0; i < allResults.length; ++i) { for (var i = 0; i < allResults.length; ++i) {
var currentResult = allResults[i]; var currentResult = allResults[i];
Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult); if (currentResult.guessPosition) {
resultBounds.extend(currentResult.guessPosition); Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
resultBounds.extend(currentResult.guessPosition);
}
} }
} }
@ -735,15 +740,16 @@
clearInterval(Game.countdownHandler); clearInterval(Game.countdownHandler);
} }
Game.countdownElement = document.getElementById('countdown');
Game.countdownTimeElement = document.getElementById('countdownTime');
Game.setCountdownTime(Math.round(timeout / 1000));
if (timeout <= 0) { if (timeout <= 0) {
return; return;
} }
Game.timeoutEnd = new Date(new Date().getTime() + timeout); Game.timeoutEnd = new Date(new Date().getTime() + timeout);
Game.countdownElement = document.getElementById('countdown');
Game.countdownTimeElement = document.getElementById('countdownTime');
Game.setCountdownTime(Math.round(timeout / 1000));
Game.countdownHandler = setInterval(function () { Game.countdownHandler = setInterval(function () {
var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000); var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000);