feature/MAPG-235-basic-challenge-mode #48
@ -295,72 +295,110 @@ const GameType = Object.freeze({'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2});
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return;
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}
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Game.history = this.response.history;
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if (this.response.history !== undefined) {
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for (var i = 0; i < this.response.history.length; ++i) {
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var round = this.response.history[i];
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if (round.result) {
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Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
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Game.addPositionToResultMap(true);
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if (round.result.guessPosition) {
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Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
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}
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Game.scoreSum += round.result.score;
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if (round.allResults !== undefined) {
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for (var j = 0; j < round.allResults.length; ++j) {
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var result = round.allResults[j];
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if (result.guessPosition) {
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Game.addGuessPositionToResultMap(result.guessPosition, result, true);
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}
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}
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}
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}
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}
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}
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Game.loadHistory(this.response.history);
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if (this.response.finished) {
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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document.getElementById('showGuessButton').click();
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}
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if (Game.adaptGuess) {
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document.getElementById('guess').classList.remove('adapt');
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}
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if (Game.guessMarker) {
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Game.guessMarker.setMap(null);
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Game.guessMarker = null;
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}
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document.getElementById('guess').classList.add('result');
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Game.map.setOptions({
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draggableCursor: 'grab'
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});
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Game.transitToResultMap();
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Game.showSummary();
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document.getElementById('continueButton').style.display = 'none';
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return;
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}
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Game.panoId = this.response.place.panoId;
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Game.pov = this.response.place.pov;
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} else {
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Game.panoId = this.response.place.panoId;
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Game.pov = this.response.place.pov;
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Game.startNewRound();
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}
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document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
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document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
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Game.startNewRound();
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});
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},
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transitToResultMap: function() {
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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document.getElementById('showGuessButton').click();
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}
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if (Game.adaptGuess) {
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document.getElementById('guess').classList.remove('adapt');
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}
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if (Game.guessMarker) {
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Game.guessMarker.setMap(null);
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Game.guessMarker = null;
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}
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document.getElementById('guess').classList.add('result');
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Game.map.setOptions({
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draggableCursor: 'grab'
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});
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if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
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document.getElementById('continueButton').style.display = 'none';
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document.getElementById('showSummaryButton').style.display = 'block';
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} else if (Game.type == GameType.MULTI) {
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if (Game.multi.owner) {
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if (!Game.readyToContinue) {
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document.getElementById('continueButton').disabled = true;
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}
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} else {
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document.getElementById('continueButton').style.display = 'none';
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}
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}
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},
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loadHistory: function (history) {
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if(!history)
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return;
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Game.history = history;
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for (var i = 0; i < Game.rounds.length; ++i) {
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var round = Game.rounds[i];
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if (round.realMarker) {
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round.realMarker.setMap(null);
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}
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for (var j = 0; j < round.guessMarkers.length; ++j) {
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var guessMarker = round.guessMarkers[j];
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guessMarker.marker.setMap(null);
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guessMarker.line.setMap(null);
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if (guessMarker.info) {
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guessMarker.info.close();
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}
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}
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}
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Game.rounds = [];
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for (var i = 0; i < Game.history.length; ++i) {
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var round = Game.history[i];
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if (round.result) {
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Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
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Game.addPositionToResultMap(true);
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if (round.result.guessPosition) {
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Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
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balazs marked this conversation as resolved
Outdated
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}
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Game.scoreSum += round.result.score;
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if(round.allResults !== undefined) {
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for (var j = 0; j < round.allResults.length; ++j) {
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var result = round.allResults[j];
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if (result.guessPosition) {
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Game.addGuessPositionToResultMap(result.guessPosition, result, true);
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}
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}
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}
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}
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}
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},
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reset: function () {
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if (Game.guessMarker) {
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Game.guessMarker.setMap(null);
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@ -542,25 +580,9 @@ const GameType = Object.freeze({'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2});
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},
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showResultMap: function (result, resultBounds) {
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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document.getElementById('showGuessButton').click();
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}
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Game.transitToResultMap();
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if (Game.adaptGuess) {
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document.getElementById('guess').classList.remove('adapt');
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}
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if (Game.guessMarker) {
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Game.guessMarker.setMap(null);
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Game.guessMarker = null;
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}
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document.getElementById('guess').classList.add('result');
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Game.map.setOptions({
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draggableCursor: 'grab'
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});
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Game.map.fitBounds(resultBounds);
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var distanceInfo = document.getElementById('distanceInfo');
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@ -579,19 +601,6 @@ const GameType = Object.freeze({'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2});
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var scoreBar = document.getElementById('scoreBar');
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scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
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scoreBar.style.width = scoreBarProperties.width;
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if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
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document.getElementById('continueButton').style.display = 'none';
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document.getElementById('showSummaryButton').style.display = 'block';
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} else if (roomId) {
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if (Game.multi.owner) {
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if (!Game.readyToContinue) {
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document.getElementById('continueButton').disabled = true;
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}
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} else {
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document.getElementById('continueButton').style.display = 'none';
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}
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}
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},
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guess: function () {
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@ -783,43 +792,6 @@ const GameType = Object.freeze({'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2});
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},
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showSummary: function () {
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for (var i = 0; i < Game.rounds.length; ++i) {
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var round = Game.rounds[i];
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if (round.realMarker) {
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round.realMarker.setMap(null);
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}
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for (var j = 0; j < round.guessMarkers.length; ++j) {
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var guessMarker = round.guessMarkers[j];
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guessMarker.marker.setMap(null);
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guessMarker.line.setMap(null);
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if (guessMarker.info) {
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guessMarker.info.close();
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}
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}
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}
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Game.rounds = [];
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for (var i = 0; i < Game.history.length; ++i) {
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var round = Game.history[i];
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Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
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Game.addPositionToResultMap(true);
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if (round.result.guessPosition) {
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Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
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}
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Game.scoreSum += round.result.score;
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if(round.allResults !== undefined) {
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for (var j = 0; j < round.allResults.length; ++j) {
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var result = round.allResults[j];
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if (result.guessPosition) {
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Game.addGuessPositionToResultMap(result.guessPosition, result, true);
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}
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}
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}
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}
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var distanceInfo = document.getElementById('distanceInfo');
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distanceInfo.children[0].style.display = 'none';
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distanceInfo.children[1].style.display = 'none';
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Loading…
Reference in New Issue
Block a user
I had to create span from javascript, because I didn't know, how else to control the display css attribute from both css (depending on screen size) and javascript (depending on the game type). Javascript overrides the css attribute even for narrow screens. Is there a more elegant solution?
It could be solved with a hidden element, for example with class
hidden
which can be removed by JavaScript when it should be shown (it still can have classhideOnNarrowScreen
). But I think it is also a good solution.