feature/MAPG-235-basic-challenge-mode #48
@ -199,6 +199,12 @@
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font-weight: 500;
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font-weight: 500;
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}
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}
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@media screen and (max-width: 899px) {
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.hideOnNarrowScreen {
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display: none;
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}
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}
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@media screen and (max-width: 599px) {
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@media screen and (max-width: 599px) {
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#mapName {
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#mapName {
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display: none;
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display: none;
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@ -226,9 +232,6 @@
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bottom: 25px;
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bottom: 25px;
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left: 10px;
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left: 10px;
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}
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}
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.hideOnMobile {
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display: none;
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}
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}
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}
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@media screen and (min-width: 600px) {
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@media screen and (min-width: 600px) {
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@ -299,6 +299,9 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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Game.loadHistory(this.response);
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Game.loadHistory(this.response);
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Game.restrictions = this.response.restrictions;
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Game.displayRestrictions();
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if (this.response.finished) {
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if (this.response.finished) {
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Game.transitToResultMap();
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Game.transitToResultMap();
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@ -306,8 +309,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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} else {
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} else {
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Game.restrictions = this.response.restrictions;
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Game.panoId = this.response.place.panoId;
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Game.panoId = this.response.place.panoId;
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Game.pov = this.response.place.pov;
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Game.pov = this.response.place.pov;
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@ -339,6 +340,47 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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Game.guess();
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Game.guess();
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});
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});
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}
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}
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},
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displayRestrictions: function () {
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if (!Game.restrictions) {
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return;
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}
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var restrictionsForDisplay = [];
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if (Game.restrictions.timeLimit) {
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restrictionsForDisplay.push('time limit per ' + Game.restrictions.timeLimitType);
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}
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if (Game.restrictions.noPan) {
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restrictionsForDisplay.push('no camera change');
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}
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else {
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if (Game.restrictions.noMove) {
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restrictionsForDisplay.push('no move');
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}
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if (Game.restrictions.noZoom) {
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restrictionsForDisplay.push('no zoom');
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}
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}
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// create restrictions span for header
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var restrictions = document.createElement('span');
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restrictions.setAttribute('id', 'restrictions');
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restrictions.setAttribute('class', 'hideOnNarrowScreen');
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var restrictionsTitle = document.createElement('span');
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restrictionsTitle.setAttribute('class', 'bold');
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restrictionsTitle.innerText = 'Restrictions: ';
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var restrictionsList = document.createElement('span');
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restrictionsList.innerText = restrictionsForDisplay.join(', ');
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restrictions.appendChild(restrictionsTitle);
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restrictions.appendChild(restrictionsList);
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var roundContainer = document.getElementById('roundContainer');
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var header = roundContainer.parentNode;
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header.insertBefore(restrictions, roundContainer);
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},
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},
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balazs marked this conversation as resolved
Outdated
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disableRestrictions: function () {
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disableRestrictions: function () {
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@ -355,6 +397,14 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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Game.timeoutEnd = null;
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Game.timeoutEnd = null;
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},
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},
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hideRestrictions: function() {
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var restrictions = document.getElementById('restrictions');
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if (restrictions) {
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var header = restrictions.parentNode;
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header.removeChild(restrictions);
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}
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},
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transitToResultMap: function () {
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transitToResultMap: function () {
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// TODO: refactor - it is necessary for mobile
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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@ -487,6 +537,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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document.getElementById("navigation").style.visibility = 'visible';
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document.getElementById("navigation").style.visibility = 'visible';
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Game.disableRestrictions();
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Game.disableRestrictions();
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Game.hideRestrictions();
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document.getElementById('panningBlockerCover').style.display = null;
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document.getElementById('panningBlockerCover').style.display = null;
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@ -900,6 +951,12 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
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scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
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scoreBar.style.width = scoreBarProperties.width;
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scoreBar.style.width = scoreBarProperties.width;
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Game.showHighscores();
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},
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showHighscores: function() {
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if (Game.type == GameType.CHALLENGE) {
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if (Game.type == GameType.CHALLENGE) {
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var highscores = this.calculateHighScores();
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var highscores = this.calculateHighScores();
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var summaryInfo = document.getElementById('summaryInfo');
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var summaryInfo = document.getElementById('summaryInfo');
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@ -925,18 +982,16 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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} else if (highscores.length == 2) {
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} else if (highscores.length == 2) {
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if (highscores[0].userName === 'me') {
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if (highscores[0].userName === 'me') {
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summaryInfo.innerHTML = 'You won! <span class="hideOnMobile">' + highscores[1].userName + ' got only ' + highscores[1].score + ' points.</span>';
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summaryInfo.innerHTML = 'You won! <span class="hideOnNarrowScreen">' + highscores[1].userName + ' got only ' + highscores[1].score + ' points.</span>';
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} else {
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} else {
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summaryInfo.innerHTML = 'You lost! <span class="hideOnMobile">' + highscores[0].userName + ' won with ' + highscores[0].score + ' points.</span>';
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summaryInfo.innerHTML = 'You lost! <span class="hideOnNarrowScreen">' + highscores[0].userName + ' won with ' + highscores[0].score + ' points.</span>';
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}
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}
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} else if (highscores.length == 1) {
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} else if (highscores.length == 1) {
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// summaryInfo.innerHTML = 'You are the first to finish. Challenge other by sending them the link and come back for the results.'
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summaryInfo.innerHTML = 'You are the first to finish. <span class="hideOnNarrowScreen">Invite your friends by sending them the link.</span>'
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summaryInfo.innerHTML = 'You are the first to finish.'
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}
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}
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}
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}
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},
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},
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rewriteGoogleLink: function () {
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rewriteGoogleLink: function () {
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@ -226,15 +226,16 @@ class GameFlowController implements ISecured
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}
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}
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}
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}
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}
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}
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$response['restrictions'] = [
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'timeLimit' => $challenge->getTimeLimit() * 1000,
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'noMove' => $challenge->getNoMove(),
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'noPan' => $challenge->getNoPan(),
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'noZoom' => $challenge->getNoZoom()
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];
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}
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}
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$response['restrictions'] = [
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'timeLimit' => $challenge->getTimeLimit() * 1000,
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'timeLimitType' => $challenge->getTimeLimitType(),
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'noMove' => $challenge->getNoMove(),
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'noPan' => $challenge->getNoPan(),
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'noZoom' => $challenge->getNoZoom()
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];
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return $response;
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return $response;
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}
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}
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Loading…
Reference in New Issue
Block a user
I had to create span from javascript, because I didn't know, how else to control the display css attribute from both css (depending on screen size) and javascript (depending on the game type). Javascript overrides the css attribute even for narrow screens. Is there a more elegant solution?
It could be solved with a hidden element, for example with class
hidden
which can be removed by JavaScript when it should be shown (it still can have classhideOnNarrowScreen
). But I think it is also a good solution.