feature/MAPG-235-basic-challenge-mode #48
@ -20,6 +20,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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adaptGuess: false,
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adaptGuess: false,
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googleLink: null,
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googleLink: null,
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history: [],
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history: [],
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restrictions: null,
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readyToContinue: true,
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readyToContinue: true,
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timeoutEnd: null,
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timeoutEnd: null,
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@ -304,17 +305,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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} else {
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} else {
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if (this.response.restrictions) {
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Game.restrictions = this.response.restrictions;
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Game.panorama.setOptions({
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clickToGo: !this.response.restrictions.noMove,
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linksControl: !this.response.restrictions.noMove,
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scrollwheel: !this.response.restrictions.noZoom
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});
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if (this.response.restrictions.noPan) {
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document.getElementById('panningBlockerCover').style.display = 'block';
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}
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}
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Game.panoId = this.response.place.panoId;
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Game.panoId = this.response.place.panoId;
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Game.pov = this.response.place.pov;
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Game.pov = this.response.place.pov;
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@ -327,6 +318,40 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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});
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});
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},
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},
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enableRestrictions: function () {
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if (!Game.restrictions) {
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return;
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}
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Game.panorama.setOptions({
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clickToGo: !Game.restrictions.noMove,
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linksControl: !(Game.restrictions.noMove || Game.restrictions.noPan),
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scrollwheel: !Game.restrictions.noZoom
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});
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if (Game.restrictions.noPan) {
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document.getElementById('panningBlockerCover').style.display = 'block';
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}
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if (Game.restrictions.timeLimit) {
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Game.startCountdown(Game.restrictions.timeLimit, function() {
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Game.guess();
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});
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}
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},
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disableRestrictions: function () {
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Game.panorama.setOptions({
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clickToGo: true,
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linksControl: true,
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scrollwheel: true
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});
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document.getElementById('panningBlockerCover').style.display = null;
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Game.startCountdown(0);
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},
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transitToResultMap: function () {
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transitToResultMap: function () {
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// TODO: refactor - it is necessary for mobile
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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@ -452,11 +477,8 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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// needs to be set visible after the show guess map hid it in mobile view
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// needs to be set visible after the show guess map hid it in mobile view
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document.getElementById("navigation").style.visibility = 'visible';
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document.getElementById("navigation").style.visibility = 'visible';
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Game.panorama.setOptions({
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Game.disableRestrictions();
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clickToGo: true,
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linksControl: true,
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scrollwheel: true
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});
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document.getElementById('panningBlockerCover').style.display = null;
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document.getElementById('panningBlockerCover').style.display = null;
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Game.initialize();
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Game.initialize();
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@ -511,6 +533,8 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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// update the compass
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// update the compass
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const heading = Game.panorama.getPov().heading;
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const heading = Game.panorama.getPov().heading;
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document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
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document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
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Game.enableRestrictions();
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},
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},
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handleErrorResponse: function (error) {
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handleErrorResponse: function (error) {
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@ -625,22 +649,24 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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},
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},
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guess: function () {
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guess: function () {
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if (!Game.guessMarker) {
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return;
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}
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Game.disableRestrictions();
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var data = new FormData();
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if (Game.guessMarker) {
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var guessPosition = Game.guessMarker.getPosition().toJSON();
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var guessPosition = Game.guessMarker.getPosition().toJSON();
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Game.rounds[Game.rounds.length - 1].guessPosition = guessPosition;
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Game.rounds[Game.rounds.length - 1].guessPosition = guessPosition;
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document.getElementById('guessButton').disabled = true;
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document.getElementById('panoCover').style.visibility = 'visible';
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var data = new FormData();
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data.append('lat', String(guessPosition.lat));
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data.append('lat', String(guessPosition.lat));
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data.append('lng', String(guessPosition.lng));
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data.append('lng', String(guessPosition.lng));
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}
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document.getElementById('guessButton').disabled = true;
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document.getElementById('panoCover').style.visibility = 'visible';
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document.getElementById('loading').style.visibility = 'visible';
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document.getElementById('loading').style.visibility = 'visible';
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var url = Game.getGameIdentifier() + '/guess.json';
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var url = Game.getGameIdentifier() + '/guess.json';
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MapGuesser.httpRequest('POST', url, function () {
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MapGuesser.httpRequest('POST', url, function () {
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document.getElementById('loading').style.visibility = 'hidden';
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document.getElementById('loading').style.visibility = 'hidden';
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@ -650,6 +676,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}
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}
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Game.history = this.response.history;
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Game.history = this.response.history;
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Game.restrictions = this.response.restrictions;
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Game.receiveResult(this.response.position, guessPosition, this.response.result, this.response.allResults);
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Game.receiveResult(this.response.position, guessPosition, this.response.result, this.response.allResults);
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@ -851,7 +878,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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}, 1);
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}, 1);
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},
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},
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startCountdown: function (timeout) {
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startCountdown: function (timeout, timedOutHandler) {
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if (Game.countdownHandler) {
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if (Game.countdownHandler) {
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clearInterval(Game.countdownHandler);
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clearInterval(Game.countdownHandler);
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}
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}
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@ -873,7 +900,12 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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Game.setCountdownTime(timeLeft);
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Game.setCountdownTime(timeLeft);
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if (timeLeft <= 0) {
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if (timeLeft <= 0) {
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if (typeof timedOutHandler === 'function') {
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timedOutHandler();
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} else {
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document.getElementById('panoCover').style.visibility = 'visible';
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document.getElementById('panoCover').style.visibility = 'visible';
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}
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clearInterval(Game.countdownHandler);
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clearInterval(Game.countdownHandler);
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}
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}
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}, 1000);
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}, 1000);
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@ -150,6 +150,7 @@ class GameFlowController
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$currentPlace = $this->placeRepository->getByRoundInChallenge($challenge, $currentRound);
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$currentPlace = $this->placeRepository->getByRoundInChallenge($challenge, $currentRound);
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if (!isset($currentPlace) || $withHistory) {
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if (!isset($currentPlace) || $withHistory) {
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$withRelations = [User::class, PlaceInChallenge::class, Place::class];
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$withRelations = [User::class, PlaceInChallenge::class, Place::class];
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foreach ($this->guessRepository->getAllInChallenge($challenge, $withRelations) as $guess) {
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foreach ($this->guessRepository->getAllInChallenge($challenge, $withRelations) as $guess) {
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$round = $guess->getPlaceInChallenge()->getRound();
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$round = $guess->getPlaceInChallenge()->getRound();
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@ -171,6 +172,22 @@ class GameFlowController
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];
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];
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}
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}
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}
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}
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// setting default values for rounds without guesses (because of timeout)
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for ($i = 0; $i < $currentRound; ++$i) {
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if (!isset($response['history'][$i]) || !isset($response['history'][$i]['result'])) {
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$response['history'][$i]['result'] = [
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'guessPosition' => null,
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'distance' => null,
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'score' => 0
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];
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$response['history'][$i]['position'] =
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$this->placeRepository->getByRoundInChallenge($challenge, $i)->getPosition()->toArray();
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}
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}
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$response['history']['length'] = $currentRound;
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}
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}
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if (!isset($currentPlace)) { // game finished
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if (!isset($currentPlace)) { // game finished
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@ -196,7 +213,7 @@ class GameFlowController
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}
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}
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$response['restrictions'] = [
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$response['restrictions'] = [
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'timeLimit' => $challenge->getTimeLimit(),
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'timeLimit' => $challenge->getTimeLimit() * 1000,
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'noMove' => $challenge->getNoMove(),
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'noMove' => $challenge->getNoMove(),
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'noPan' => $challenge->getNoPan(),
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'noPan' => $challenge->getNoPan(),
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'noZoom' => $challenge->getNoZoom()
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'noZoom' => $challenge->getNoZoom()
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@ -339,7 +356,12 @@ class GameFlowController
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$currentPlace = $currentPlaceInChallenge->getPlace();
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$currentPlace = $currentPlaceInChallenge->getPlace();
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$map = $currentPlace->getMap();
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$map = $currentPlace->getMap();
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// creating response
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$nextRound = $currentRound + 1;
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$response = $this->prepareChallengeResponse($userId, $challenge, $nextRound);
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$response['position'] = $currentPlace->getPosition()->toArray();
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if ($this->request->post('lat') && $this->request->post('lng')) {
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$result = $this->evaluateGuess($currentPlace->getPosition(), $guessPosition, $map->getArea());
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$result = $this->evaluateGuess($currentPlace->getPosition(), $guessPosition, $map->getArea());
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@ -352,27 +374,20 @@ class GameFlowController
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$guess->setScore($result['score']);
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$guess->setScore($result['score']);
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$this->pdm->saveToDb($guess);
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$this->pdm->saveToDb($guess);
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$response['result'] = $result;
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} else {
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// update round
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// user didn't manage to guess in the round in the given timeframe
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$nextRound = $currentRound + 1;
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$response['result'] = ['distance' => null, 'score' => 0];
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}
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$userInChallenge->setCurrentRound($nextRound);
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$userInChallenge->setCurrentRound($nextRound);
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$this->pdm->saveToDb($userInChallenge);
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$this->pdm->saveToDb($userInChallenge);
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// creating response
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$response = $this->prepareChallengeResponse($userId, $challenge, $nextRound);
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$response['position'] = $currentPlace->getPosition()->toArray();
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$response['result'] = $result;
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if(isset($response['history'][$currentRound]['allResults'])) {
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if(isset($response['history'][$currentRound]['allResults'])) {
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$response['allResults'] = $response['history'][$currentRound]['allResults'];
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$response['allResults'] = $response['history'][$currentRound]['allResults'];
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}
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}
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$this->saveVisit($currentPlace->getId());
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$this->saveVisit($currentPlace->getId());
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return new JsonContent($response);
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return new JsonContent($response);
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Loading…
Reference in New Issue
Block a user