feature/MAPG-235-basic-challenge-mode #48
@ -16,7 +16,7 @@ CREATE TABLE `user_in_challenge` (
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`round` smallint(5) signed NOT NULL DEFAULT -1,
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`score` int(10) unsigned NOT NULL DEFAULT 0,
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`time_left` int(10) unsigned,
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`owner` tinyint(1) NOT NULL DEFAULT 0,
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`is_owner` tinyint(1) NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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KEY `user_id` (`user_id`),
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KEY `challenge_id` (`challenge_id`),
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@ -75,6 +75,25 @@ div.mapItem>div.buttonContainer {
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grid-auto-flow: column;
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}
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#restrictions {
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balazs marked this conversation as resolved
Outdated
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margin-top: 1em;
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font-family: 'Roboto', sans-serif;
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}
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#restrictions h3 {
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font-weight: 500;
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}
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#restrictions input[type=checkbox] {
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height: auto;
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margin: 0.5em;
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}
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#restrictions input[type=range] {
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height: 1.5em;
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margin-left: 2em;
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}
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@media screen and (min-width: 1504px) {
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#mapContainer {
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grid-template-columns: auto auto auto auto;
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@ -1,10 +1,13 @@
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'use strict';
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balazs marked this conversation as resolved
bence
commented
This file should be refactored sometime because it is very spaghetti :D This file should be refactored sometime because it is very spaghetti :D
balazs
commented
I know, but I already put a lot of changes into this PR. I think we should refactor it in a separate story. I know, but I already put a lot of changes into this PR. I think we should refactor it in a separate story.
bence
commented
Yes, I meant later, it will be a bigger task. Yes, I meant later, it will be a bigger task.
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const GameType = Object.freeze({'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2});
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(function () {
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var Game = {
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NUMBER_OF_ROUNDS: 5,
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MAX_SCORE: 1000,
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type: GameType.SINGLE,
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mapBounds: null,
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multi: { token: null, owner: false },
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rounds: [],
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@ -211,6 +214,19 @@
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}
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},
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getGameIdentifier: function() {
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switch(Game.type) {
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case GameType.SINGLE:
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return '/game/' + mapId;
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case GameType.MULTI:
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return '/multiGame/' + roomId;
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case GameType.CHALLENGE:
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return '/challenge/' + challengeToken;
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default:
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return '/game/' + mapId;
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}
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},
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prepare: function () {
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var data = new FormData();
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var userNames;
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@ -226,7 +242,7 @@
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}
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document.getElementById('loading').style.visibility = 'visible';
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var url = roomId ? '/multiGame/' + roomId + '/prepare.json' : '/game/' + mapId + '/prepare.json';
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var url = Game.getGameIdentifier() + '/prepare.json';
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MapGuesser.httpRequest('POST', url, function () {
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document.getElementById('loading').style.visibility = 'hidden';
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@ -269,7 +285,7 @@
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}
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', '/game/' + mapId + '/initialData.json', function () {
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MapGuesser.httpRequest('POST', Game.getGameIdentifier() + '/initialData.json', function () {
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document.getElementById('loading').style.visibility = 'hidden';
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document.getElementById('panoCover').style.visibility = 'hidden';
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@ -876,6 +892,12 @@
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document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
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});
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if(roomId !== null) {
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Game.type = GameType.MULTI;
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} else if(challengeToken !== null) {
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Game.type = GameType.CHALLENGE;
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}
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if (COOKIES_CONSENT) {
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Game.prepare();
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}
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@ -85,10 +85,40 @@
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window.location.href = '/multiGame/' + this.elements.roomId.value;
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};
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document.getElementById('challengeForm').onsubmit = function (e) {
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e.preventDefault();
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var url = '/challenge/create.json';
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var formData = new FormData(this);
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document.getElementById('loading').style.visibility = 'visible';
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MapGuesser.httpRequest('POST', url, function() {
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document.getElementById('loading').style.visibility = 'hidden';
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if (this.response.error) {
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Game.handleErrorResponse(this.response.error);
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return;
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}
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window.location.href = '/challenge/' + this.response.challengeToken;
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}, formData);
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};
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document.getElementById('multiButton').onclick = function () {
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MapGuesser.showModal('multi');
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document.getElementById('createNewRoomButton').href = '/multiGame/new/' + this.dataset.mapId;
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document.getElementById('multiForm').elements.roomId.select();
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document.getElementById('playMode').style.visibility = 'hidden';
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}
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document.getElementById('challengeButton').onclick = function () {
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MapGuesser.showModal('challenge');
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document.getElementById('createNewChallengeButton').href = '/challenge/new/' + this.dataset.mapId;
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document.getElementById('playMode').style.visibility = 'hidden';
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var timeLimit = document.getElementById('timeLimit').value;
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + timeLimit + ' seconds per round';
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}
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document.getElementById('closePlayModeButton').onclick = function () {
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@ -99,6 +129,10 @@
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MapGuesser.hideModal();
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};
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document.getElementById('closeChallengeButton').onclick = function () {
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MapGuesser.hideModal();
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}
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var buttons = document.getElementById('mapContainer').getElementsByClassName('playButton');
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for (var i = 0; i < buttons.length; i++) {
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var button = buttons[i];
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@ -107,6 +141,13 @@
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MapGuesser.showModal('playMode');
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document.getElementById('singleButton').href = '/game/' + this.dataset.mapId;
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document.getElementById('multiButton').dataset.mapId = this.dataset.mapId;
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document.getElementById('challengeMapId').value = this.dataset.mapId;
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};
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}
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document.getElementById('timeLimit').oninput = function () {
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var timeLimit = document.getElementById('timeLimit').value;
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document.getElementById('timeLimitLabel').innerText = 'Time limit of ' + timeLimit + ' seconds per round';
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document.getElementById('timerEnabled').checked = true;
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}
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})();
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@ -8,14 +8,22 @@ use MapGuesser\Response\JsonContent;
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use MapGuesser\Interfaces\Response\IContent;
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use MapGuesser\Interfaces\Response\IRedirect;
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use MapGuesser\Multi\MultiConnector;
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use MapGuesser\PersistentData\Model\Challenge;
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use MapGuesser\PersistentData\Model\MultiRoom;
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use MapGuesser\PersistentData\Model\PlaceInChallenge;
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use MapGuesser\PersistentData\Model\UserInChallenge;
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use MapGuesser\PersistentData\PersistentDataManager;
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use MapGuesser\Repository\ChallengeRepository;
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use MapGuesser\Repository\MapRepository;
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use MapGuesser\Repository\MultiRoomRepository;
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use MapGuesser\Repository\PlaceRepository;
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use MapGuesser\Repository\UserInChallengeRepository;
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use MapGuesser\Response\Redirect;
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class GameController
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{
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const NUMBER_OF_ROUNDS = 5;
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private IRequest $request;
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private PersistentDataManager $pdm;
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@ -26,6 +34,12 @@ class GameController
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private MapRepository $mapRepository;
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private PlaceRepository $placeRepository;
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private ChallengeRepository $challengeRepository;
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private UserInChallengeRepository $userInChallengeRepository;
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public function __construct(IRequest $request)
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{
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$this->request = $request;
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@ -33,6 +47,9 @@ class GameController
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$this->multiConnector = new MultiConnector();
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$this->multiRoomRepository = new MultiRoomRepository();
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$this->mapRepository = new MapRepository();
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$this->placeRepository = new PlaceRepository();
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$this->challengeRepository = new ChallengeRepository();
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$this->userInChallengeRepository = new UserInChallengeRepository();
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}
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public function getGame(): IContent
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@ -79,6 +96,69 @@ class GameController
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return new HtmlContent('game', ['roomId' => $roomId]);
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}
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public function getChallenge(): IContent
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{
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$challengeToken = $this->request->query('challengeToken');
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return new HtmlContent('game', ['challengeToken' => $challengeToken]);
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}
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public function createNewChallenge(): IContent
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{
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// create Challenge
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$challengeToken = rand();
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$challenge = new Challenge();
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$challenge->setToken($challengeToken);
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$challenge->setCreatedDate(new DateTime());
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if($this->request->post('timerEnabled') !== null && $this->request->post('timeLimit') !== null) {
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balazs marked this conversation as resolved
Outdated
bence
commented
Maybe a do..while would be better here because the token calculation should not be repeated.
Maybe a do..while would be better here because the token calculation should not be repeated.
```php
do {
// if a challenge with the same token already exists
$challengeToken = rand();
} while ($this->challengeRepository->getByToken($challengeToken));
```
balazs
commented
My eye is twitching when variables are used outside of the scope of {}, but it's different in PHP, so it can be refactored. My eye is twitching when variables are used outside of the scope of {}, but it's different in PHP, so it can be refactored.
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$challenge->setTimerSec($this->request->post('timeLimit'));
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}
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if($this->request->post('noMove') !== null) {
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bence
commented
I think rand() should be called with explicit arguments, otherwise a number is returned between 0 and getrandmax() and getrandmax() is platform-dependent. On the other hand maybe the token could be generated as the room ID for multiplayer. Then a fixed length string would be generated - I used bin2hex(random_bytes(3)) for room ID. I guess it was intentional to use integer indexes in the DB, it could be be more efficient but I already used string indexes for other purpose. I think rand() should be called with explicit arguments, otherwise a number is returned between 0 and getrandmax() and getrandmax() is platform-dependent.
On the other hand maybe the token could be generated as the room ID for multiplayer. Then a fixed length string would be generated - I used bin2hex(random_bytes(3)) for room ID. I guess it was intentional to use integer indexes in the DB, it could be be more efficient but I already used string indexes for other purpose.
balazs
commented
Good point. However I don't think it would cause any problems. I thought it would be better to use 4 byte length integers instead of 3 bytes for more possible ids, because challenges are normally not getting deleted. Good point. However I don't think it would cause any problems. I thought it would be better to use 4 byte length integers instead of 3 bytes for more possible ids, because challenges are normally not getting deleted.
balazs
commented
I've read your comment again, and I see that bin2hex returns a string. Yes I thought it would perform better just to use an integer instead. I've read your comment again, and I see that bin2hex returns a string. Yes I thought it would perform better just to use an integer instead.
I can also see now, that on Windows the getrandmax() is only 32767, which is far too small. I am going to replace it with mt_rand() if that's fine for you.
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$challenge->setNoMove(true);
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}
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if($this->request->post('noPan') !== null) {
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$challenge->setNoPan(true);
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}
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if($this->request->post('noZoom') !== null) {
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$challenge->setNoZoom(true);
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}
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$this->pdm->saveToDb($challenge);
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// save owner/creator
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$session = $this->request->session();
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$userId = $session->get('userId');
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$userInChallenge = new UserInChallenge();
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$userInChallenge->setUserId($userId);
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$userInChallenge->setChallenge($challenge);
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$userInChallenge->setTimeLeft($challenge->getTimerSec());
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$userInChallenge->setIsOwner(true);
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$this->pdm->saveToDb($userInChallenge);
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// select places
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$mapId = (int) $this->request->post('mapId');
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$map = $this->mapRepository->getById($mapId);
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$places = $this->placeRepository->getRandomNPlaces($mapId, static::NUMBER_OF_ROUNDS, $userId);
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$order = 1;
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foreach ($places as $place) {
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$placeInChallenge = new PlaceInChallenge();
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$placeInChallenge->setPlace($place);
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$placeInChallenge->setChallenge($challenge);
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$placeInChallenge->setOrder($order++);
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$this->pdm->saveToDb($placeInChallenge);
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}
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return new JsonContent(['challengeToken' => dechex($challengeToken)]);
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}
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public function prepareGame(): IContent
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{
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$mapId = (int) $this->request->query('mapId');
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@ -154,6 +234,28 @@ class GameController
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]);
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}
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public function prepareChallenge(): IContent
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{
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$challengeToken_str = $this->request->query('challengeToken');
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$session = $this->request->session();
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$userId = $session->get('userId');
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$challenge = $this->challengeRepository->getByTokenStr($challengeToken_str);
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if(!$this->userInChallengeRepository->isUserParticipatingInChallenge($userId, $challenge)) {
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$userInChallenge = new UserInChallenge();
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$userInChallenge->setUserId($userId);
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$userInChallenge->setTimeLeft($challenge->getTimerSec());
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}
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$map = $this->mapRepository->getByChallenge($challenge);
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return new JsonContent([
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'mapId' => $map->getId(),
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'mapName' => $map->getName(),
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'bounds' => $map->getBounds()->toArray()
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]);
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}
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private function getMultiToken(string $roomId): string
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{
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$session = $this->request->session();
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@ -323,6 +323,10 @@ class Select
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$value = $this->generateColumn($value);
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});
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if(count($columns) > 0 && $columns[0] == Utils::backtick('id')) {
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$columns[0] = Utils::backtick($this->table) . '.' . Utils::backtick('id');
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}
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return implode(',', $columns);
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}
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@ -4,7 +4,7 @@ use DateTime;
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class Challenge extends Model
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{
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protected static string $table = 'challenge';
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protected static string $table = 'challenges';
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protected static array $fields = ['token', 'timer_sec', 'no_move', 'no_pan', 'no_zoom', 'created'];
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@ -12,13 +12,13 @@ class Challenge extends Model
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private int $token;
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private int $timerSec;
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private ?int $timerSec = null;
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private bool $noMove;
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private bool $noMove = false;
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private bool $noPan;
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private bool $noPan = false;
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private bool $noZoom;
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private bool $noZoom = false;
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private DateTime $created;
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@ -27,9 +27,11 @@ class Challenge extends Model
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$this->token = $token;
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}
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public function setTimerSec(int $timerSec): void
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public function setTimerSec(?int $timerSec): void
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{
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$this->timerSec = $timerSec;
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if(isset($timerSec)) {
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$this->timerSec = $timerSec;
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}
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}
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public function setNoMove(bool $noMove): void
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@ -62,7 +64,7 @@ class Challenge extends Model
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return $this->token;
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}
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public function getTimerSec(): int
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public function getTimerSec(): ?int
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{
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return $this->timerSec;
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}
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|
@ -16,13 +16,13 @@ class UserInChallenge extends Model
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private ?int $challengeId = null;
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private int $round;
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private int $round = -1;
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private int $score;
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private int $score = 0;
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private int $timeLeft;
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||||
private ?int $timeLeft = null;
|
||||
|
||||
private bool $isOwner;
|
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private bool $isOwner = false;
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public function setUser(User $user): void
|
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{
|
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@ -54,9 +54,11 @@ class UserInChallenge extends Model
|
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$this->score = $score;
|
||||
}
|
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|
||||
public function setTimeLeft(int $timeLeft): void
|
||||
public function setTimeLeft(?int $timeLeft): void
|
||||
{
|
||||
$this->timeLeft = $timeLeft;
|
||||
if(isset($timeLeft)) {
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$this->timeLeft = $timeLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public function setIsOwner(bool $isOwner): void
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|
@ -28,6 +28,13 @@ class ChallengeRepository
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||||
return $this->pdm->selectFromDb($select, Challenge::class);
|
||||
}
|
||||
|
||||
public function getByTokenStr(string $token_str): ?Challenge
|
||||
{
|
||||
$token = hexdec($token_str);
|
||||
|
||||
return $this->getByToken($token);
|
||||
}
|
||||
|
||||
public function getAllByParticipant(User $user): Generator
|
||||
{
|
||||
$select = new Select(\Container::$dbConnection);
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||||
|
@ -1,5 +1,7 @@
|
||||
<?php namespace MapGuesser\Repository;
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use MapGuesser\Database\Query\Select;
|
||||
use MapGuesser\PersistentData\Model\Challenge;
|
||||
use MapGuesser\PersistentData\Model\Map;
|
||||
use MapGuesser\PersistentData\PersistentDataManager;
|
||||
|
||||
@ -16,4 +18,15 @@ class MapRepository
|
||||
{
|
||||
return $this->pdm->selectFromDbById($mapId, Map::class);
|
||||
}
|
||||
|
||||
public function getByChallenge(Challenge $challenge): ?Map
|
||||
{
|
||||
$select = new Select(\Container::$dbConnection);
|
||||
$select->innerJoin('places', ['maps', 'id'], '=', ['places', 'map_id']);
|
||||
$select->innerJoin('place_in_challenge', ['places', 'id'], '=', ['place_in_challenge', 'place_id']);
|
||||
$select->where('challenge_id', '=', $challenge->getId());
|
||||
$select->limit(1);
|
||||
|
||||
return $this->pdm->selectFromDb($select, Map::class);
|
||||
}
|
||||
}
|
||||
|
@ -31,4 +31,13 @@ class UserInChallengeRepository
|
||||
|
||||
yield from $this->pdm->selectMultipleFromDb($select, UserInChallenge::class);
|
||||
}
|
||||
|
||||
public function isUserParticipatingInChallenge(int $userId, Challenge $challenge): bool
|
||||
{
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$select = new Select(\Container::$dbConnection, 'user_in_challenge');
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$select->where('user_id', '=', $userId);
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$select->where('challenge_id', '=', $challenge->getId());
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return $select->count();
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}
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}
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@ -84,5 +84,6 @@
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var multiUrl = '<?= $_ENV['MULTI_WS_URL'] ?>';
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var roomId = <?= isset($roomId) ? '\'' . $roomId . '\'' : 'null' ?>;
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var mapId = <?= isset($mapId) ? '\'' . $mapId . '\'' : 'null' ?>;
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var challengeToken = <?= isset($challengeToken) ? '\'' . $challengeToken . '\'' : 'null' ?>;
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</script>
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@endsection
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@ -11,6 +11,8 @@ TODO: condition!
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<a id="singleButton" class="button fullWidth marginTop" href="" title="Single player">Single player</a>
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<p class="bold center marginTop marginBottom">OR</p>
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<button id="multiButton" class="fullWidth green" data-map-id="">Multiplayer (beta)</button>
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<p class="bold center marginTop marginBottom">OR</p>
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<button id="challengeButton" class="fullWidth yellow" data-map-id="" data-timer="">Challenge (gamma)</button>
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<div class="right">
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bence
commented
Gamma :D Gamma :D
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<button id="closePlayModeButton" class="gray marginTop" type="button">Close</button>
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</div>
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@ -29,6 +31,47 @@ TODO: condition!
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</div>
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</form>
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</div>
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<div id="challenge" class="modal">
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<h2>Challenge (gamma)</h2>
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<form id="challengeForm" class="marginTop" method="get">
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<!--
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<div class="inputWithButton">
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<input type="text" name="challengeToken" placeholder="Challenge to enter" required minlength="6" maxlength="6">
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</div>
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<p class="bold center marginTop marginBottom">OR</p>
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-->
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<div id="restrictions">
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<h3>Optional restrictions</h3>
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<div>
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<div>
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<input type="checkbox" id="timerEnabled" name="timerEnabled" value="timerEnabled" />
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<label id="timeLimitLabel" for="timerEnabled">Time limit measured in seconds</label>
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</div>
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<div>
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<input type="range" id="timeLimit" name="timeLimit" min="10" max="600" value="120" />
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</div>
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</div>
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<div>
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<input type="checkbox" id="noMove" name="noMove" value="noMove" />
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<label for="noMove">No movement allowed</label>
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</div>
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<div>
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<input type="checkbox" id="noPan" name="noPan" value="noPan" />
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<label for="noPan">No camera rotation allowed</label>
|
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</div>
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<div>
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<input type="checkbox" id="noZoom" name="noZoom" value="noZoom" />
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<label for="noMove">No zoom allowed</label>
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</div>
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||||
<input type="hidden" name="mapId" id="challengeMapId" />
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</div>
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<button id="createNewChallengeButton" type="submit" class="button fullWidth green" href="" title="Create new challenge">Create new challenge</button>
|
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<div class="right">
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balazs marked this conversation as resolved
Outdated
bence
commented
```html
<label for="noZoom">
```
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<button id="closeChallengeButton" class="gray marginTop" type="button">Close</button>
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</div>
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</form>
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</div>
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@endsection
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@section(main)
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|
7
web.php
@ -62,6 +62,13 @@ Container::$routeCollection->group('multiGame', function (MapGuesser\Routing\Rou
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$routeCollection->post('multiGame.nextRound-json', '{roomId}/nextRound.json', [MapGuesser\Controller\GameFlowController::class, 'multiNextRound']);
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$routeCollection->post('multiGame.guess-json', '{roomId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'multiGuess']);
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});
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Container::$routeCollection->group('challenge', function (MapGuesser\Routing\RouteCollection $routeCollection) {
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$routeCollection->post('challenge.create', 'create.json', [\MapGuesser\Controller\GameController::class, 'createNewChallenge']);
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$routeCollection->get('challenge', '{challengeToken}', [MapGuesser\Controller\GameController::class, 'getChallenge']);
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$routeCollection->post('challenge.prepare-json', '{challengeToken}/prepare.json', [MapGuesser\Controller\GameController::class, 'prepareChallenge']);
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$routeCollection->post('challenge.initialData-json', '{challengeToken}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'challengeInitialData']);
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$routeCollection->post('challenge.guess-json', '{challengeToken}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'challengeGuess']);
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});
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Container::$routeCollection->group('admin', function (MapGuesser\Routing\RouteCollection $routeCollection) {
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$routeCollection->get('admin.mapEditor', 'mapEditor/{mapId?}', [MapGuesser\Controller\MapAdminController::class, 'getMapEditor']);
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$routeCollection->get('admin.place', 'place.json/{placeId}', [MapGuesser\Controller\MapAdminController::class, 'getPlace']);
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|
I think some of the rules should be handled on higher level, for example
font-family
in mapguesser.css line 34,margin-top
andmargin-bottom
could be handled by classesmarginTop
andmarginBottom
, etc.But it is fine for now because some rules would require refactoring (for example for inputs).