use username for multi games #74
4
Jenkinsfile
vendored
4
Jenkinsfile
vendored
@ -37,7 +37,7 @@ pipeline {
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sh 'vendor/bin/phpunit --log-junit unit_test_results.xml --testdox tests'
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sh 'vendor/bin/phpunit --log-junit unit_test_results.xml --testdox tests'
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}
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}
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post {
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post {
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success {
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always {
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archiveArtifacts 'unit_test_results.xml'
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archiveArtifacts 'unit_test_results.xml'
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}
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}
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}
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}
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@ -56,7 +56,7 @@ pipeline {
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sh 'php -d memory_limit=1G vendor/bin/phpstan analyse -c phpstan.neon --error-format=prettyJson > static_code_analysis_results.json'
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sh 'php -d memory_limit=1G vendor/bin/phpstan analyse -c phpstan.neon --error-format=prettyJson > static_code_analysis_results.json'
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}
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}
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post {
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post {
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success {
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always {
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archiveArtifacts 'static_code_analysis_results.json'
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archiveArtifacts 'static_code_analysis_results.json'
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}
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}
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}
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}
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@ -231,17 +231,6 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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prepare: function () {
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prepare: function () {
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var data = new FormData();
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var data = new FormData();
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var userNames;
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if (roomId) {
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var userNames = localStorage.userNames ? JSON.parse(localStorage.userNames) : {};
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if (!userNames.hasOwnProperty(roomId)) {
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userNames[roomId] = prompt('Your name: ');
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localStorage.userNames = JSON.stringify(userNames);
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}
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data.append('userName', userNames[roomId]);
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}
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document.getElementById('loading').style.visibility = 'visible';
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document.getElementById('loading').style.visibility = 'visible';
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var url = Game.getGameIdentifier() + '/prepare.json';
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var url = Game.getGameIdentifier() + '/prepare.json';
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@ -618,7 +607,7 @@ const GameType = Object.freeze({ 'SINGLE': 0, 'MULTI': 1, 'CHALLENGE': 2 });
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break;
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break;
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case 'anonymous_user':
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case 'anonymous_user':
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MapGuesser.showModalWithContent('Error', 'You have to login to join a challenge!');
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MapGuesser.showModalWithContent('Error', 'You have to login to join this game!');
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break;
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break;
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default:
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default:
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@ -131,12 +131,14 @@
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}, formData);
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}, formData);
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};
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};
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if (document.getElementById('multiButton')) {
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document.getElementById('multiButton').onclick = function () {
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document.getElementById('multiButton').onclick = function () {
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MapGuesser.showModal('multi');
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MapGuesser.showModal('multi');
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document.getElementById('createNewRoomButton').href = '/multiGame/new/' + this.dataset.mapId;
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document.getElementById('createNewRoomButton').href = '/multiGame/new/' + this.dataset.mapId;
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document.getElementById('multiForm').elements.roomId.select();
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document.getElementById('multiForm').elements.roomId.select();
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document.getElementById('playMode').style.visibility = 'hidden';
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document.getElementById('playMode').style.visibility = 'hidden';
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}
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}
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}
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if (document.getElementById('challengeButton')) {
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if (document.getElementById('challengeButton')) {
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document.getElementById('challengeButton').onclick = function () {
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document.getElementById('challengeButton').onclick = function () {
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@ -1,7 +1,6 @@
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<?php namespace MapGuesser\Controller;
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<?php namespace MapGuesser\Controller;
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use DateTime;
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use DateTime;
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use Faker\Factory;
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use SokoWeb\Interfaces\Authentication\IAuthenticationRequired;
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use SokoWeb\Interfaces\Authentication\IAuthenticationRequired;
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use SokoWeb\Response\HtmlContent;
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use SokoWeb\Response\HtmlContent;
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use SokoWeb\Response\JsonContent;
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use SokoWeb\Response\JsonContent;
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@ -12,6 +11,7 @@ use MapGuesser\PersistentData\Model\Challenge;
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use MapGuesser\PersistentData\Model\MultiRoom;
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use MapGuesser\PersistentData\Model\MultiRoom;
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use MapGuesser\PersistentData\Model\PlaceInChallenge;
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use MapGuesser\PersistentData\Model\PlaceInChallenge;
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use MapGuesser\PersistentData\Model\UserInChallenge;
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use MapGuesser\PersistentData\Model\UserInChallenge;
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use MapGuesser\PersistentData\Model\User;
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use MapGuesser\Repository\ChallengeRepository;
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use MapGuesser\Repository\ChallengeRepository;
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use MapGuesser\Repository\MapRepository;
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use MapGuesser\Repository\MapRepository;
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use MapGuesser\Repository\MultiRoomRepository;
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use MapGuesser\Repository\MultiRoomRepository;
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@ -190,13 +190,17 @@ class GameController implements IAuthenticationRequired
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public function prepareMultiGame(): IContent
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public function prepareMultiGame(): IContent
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{
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{
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$roomId = \Container::$request->query('roomId');
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/**
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$userName = \Container::$request->post('userName');
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* @var User|null $user
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if (empty($userName)) {
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*/
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$faker = Factory::create();
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$user = \Container::$request->user();
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$userName = $faker->userName;
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if ($user === null)
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{
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return new JsonContent(['error' => 'anonymous_user']);
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}
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}
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$roomId = \Container::$request->query('roomId');
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$room = $this->multiRoomRepository->getByRoomId($roomId);
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$room = $this->multiRoomRepository->getByRoomId($roomId);
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if (!isset($room)) {
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if (!isset($room)) {
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@ -225,7 +229,7 @@ class GameController implements IAuthenticationRequired
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$this->multiConnector->sendMessage('join_room', [
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$this->multiConnector->sendMessage('join_room', [
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'roomId' => $roomId,
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'roomId' => $roomId,
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'token' => $token,
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'token' => $token,
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'userName' => $userName
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'userName' => $user->getDisplayName()
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]);
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]);
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return new JsonContent([
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return new JsonContent([
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@ -9,9 +9,9 @@ TODO: condition!
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<div id="playMode" class="modal">
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<div id="playMode" class="modal">
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<h2>Play map</h2>
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<h2>Play map</h2>
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<a id="singleButton" class="button fullWidth marginTop" href="" title="Single player">Single player</a>
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<a id="singleButton" class="button fullWidth marginTop" href="" title="Single player">Single player</a>
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<?php if ($isLoggedIn): ?>
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<p class="bold center marginTop marginBottom">OR</p>
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<p class="bold center marginTop marginBottom">OR</p>
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<button id="multiButton" class="fullWidth green" data-map-id="">Multiplayer (beta)</button>
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<button id="multiButton" class="fullWidth green" data-map-id="">Multiplayer (beta)</button>
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<?php if ($isLoggedIn): ?>
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<p class="bold center marginTop marginBottom">OR</p>
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<p class="bold center marginTop marginBottom">OR</p>
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<button id="challengeButton" class="fullWidth yellow" data-map-id="" data-timer="">Challenge (gamma)</button>
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<button id="challengeButton" class="fullWidth yellow" data-map-id="" data-timer="">Challenge (gamma)</button>
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<?php endif; ?>
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<?php endif; ?>
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||||||
|
Loading…
Reference in New Issue
Block a user