feature/MAPG-203-initial-multiplayer-implementation #8
@ -1,20 +1,37 @@
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<?php namespace MapGuesser\Controller;
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use DateTime;
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use Faker\Factory;
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use MapGuesser\Interfaces\Request\IRequest;
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use MapGuesser\Response\HtmlContent;
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use MapGuesser\Response\JsonContent;
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use MapGuesser\Interfaces\Response\IContent;
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use MapGuesser\Interfaces\Response\IRedirect;
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use MapGuesser\Multi\MultiConnector;
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use MapGuesser\PersistentData\Model\MultiRoom;
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use MapGuesser\PersistentData\PersistentDataManager;
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use MapGuesser\Repository\MapRepository;
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use MapGuesser\Repository\MultiRoomRepository;
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use MapGuesser\Response\Redirect;
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class GameController
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{
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private IRequest $request;
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private PersistentDataManager $pdm;
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private MultiConnector $multiConnector;
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private MultiRoomRepository $multiRoomRepository;
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private MapRepository $mapRepository;
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public function __construct(IRequest $request)
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{
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$this->request = $request;
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$this->pdm = new PersistentDataManager();
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$this->multiConnector = new MultiConnector();
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$this->multiRoomRepository = new MultiRoomRepository();
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$this->mapRepository = new MapRepository();
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}
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@ -22,18 +39,49 @@ class GameController
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{
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$mapId = (int) $this->request->query('mapId');
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return new HtmlContent('game', $this->prepareGame($mapId));
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return new HtmlContent('game', ['mapId' => $mapId]);
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}
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public function getGameJson(): IContent
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public function getNewMultiGame(): IRedirect
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{
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$mapId = (int) $this->request->query('mapId');
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$map = $this->mapRepository->getById($mapId);
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$roomId = bin2hex(random_bytes(3));
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$token = $this->getMultiToken($roomId);
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return new JsonContent($this->prepareGame($mapId));
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$room = new MultiRoom();
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$room->setRoomId($roomId);
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$room->setStateArray([
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'mapId' => $mapId,
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'area' => $map->getArea(),
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'rounds' => [],
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'currentRound' => -1
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]);
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$room->setMembersArray(['owner' => $token, 'all' => []]);
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$room->setUpdatedDate(new DateTime());
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$this->pdm->saveToDb($room);
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$this->multiConnector->sendMessage('create_room', ['roomId' => $roomId]);
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return new Redirect(
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\Container::$routeCollection
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->getRoute('multiGame')
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->generateLink(['roomId' => $roomId]),
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IRedirect::TEMPORARY
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);
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}
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private function prepareGame(int $mapId): array
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public function getMultiGame()
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{
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$roomId = $this->request->query('roomId');
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return new HtmlContent('game', ['roomId' => $roomId]);
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}
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public function prepareGame(int $mapId): IContent
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{
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$mapId = (int) $this->request->query('mapId');
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$map = $this->mapRepository->getById($mapId);
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$session = $this->request->session();
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@ -46,6 +94,73 @@ class GameController
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]);
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}
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return ['mapId' => $mapId, 'mapName' => $map->getName(), 'bounds' => $map->getBounds()->toArray()];
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return new JsonContent([
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'mapId' => $mapId,
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'mapName' => $map->getName(),
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'bounds' => $map->getBounds()->toArray()
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]);
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}
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public function prepareMultiGame(): IContent
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{
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$roomId = $this->request->query('roomId');
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$userName = $this->request->post('userName');
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if (empty($userName)) {
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$faker = Factory::create();
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$userName = $faker->userName;
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}
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$room = $this->multiRoomRepository->getByRoomId($roomId);
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$state = $room->getStateArray();
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$map = $this->mapRepository->getById($state['mapId']);
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$token = $this->getMultiToken($roomId);
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$members = $room->getMembersArray();
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if (!in_array($token, $members['all'])) {
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if ($state['currentRound'] >= 0) {
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return new JsonContent(['error' => 'game_already_started']);
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}
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$members['all'][] = $token;
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}
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$room->setMembersArray($members);
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$room->setUpdatedDate(new DateTime());
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$this->pdm->saveToDb($room);
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$this->multiConnector->sendMessage('join_room', [
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'roomId' => $roomId,
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'token' => $token,
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'userName' => $userName
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]);
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return new JsonContent([
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'roomId' => $roomId,
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'token' => $token,
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'owner' => $members['owner'] == $token,
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'mapId' => $state['mapId'],
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'mapName' => $map->getName(),
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'bounds' => $map->getBounds()->toArray()
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]);
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}
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private function getMultiToken(string $roomId, bool $forceNew = false)
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{
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$session = $this->request->session();
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if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
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$token = bin2hex(random_bytes(16));
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$session->set('multiState', [
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'roomId' => $roomId,
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'token' => $token
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]);
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} else {
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$token = $multiState['token'];
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}
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return $token;
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}
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}
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