feature/MAPG-203-initial-multiplayer-implementation #8

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bence merged 17 commits from feature/MAPG-203-initial-multiplayer-implementation into develop 2021-03-20 20:46:37 +01:00
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multi/index.js Normal file
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'use strict';
process.title = 'mapguesser-multi';
class State {
static OPEN = 1;
static PLACE_RECEIVED = 2;
static GUESS_SENT = 3;
}
class MultiGame {
constructor() {
this.rooms = new Map();
}
cleanupRooms() {
this.rooms.forEach(function (room, roomId) {
var lastValidDate = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000);
if (room.updated < lastValidDate) {
this.rooms.delete(roomId);
}
});
}
connectToRoom(roomId, token, connection) {
if (!this.rooms.has(roomId) || !this.rooms.get(roomId).members.has(token)) {
return;
}
var room = this.rooms.get(roomId)
var member = room.members.get(token);
member.connection = connection;
this._sendInitialData(room, member);
}
createRoom(roomId) {
this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
}
joinRoom(roomId, token, userName) {
if (!this.rooms.has(roomId)) {
console.error('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
if (room.members.has(token)) {
return;
}
var data = { userName: userName };
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'member_joined', data);
});
room.members.set(token, { userName: userName, state: State.OPEN, connection: null });
}
startGame(roomId, places) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var rounds = [];
places.forEach(function (place) {
rounds.push({ place: place, results: new Map() })
});
room.rounds = rounds;
this.nextRound(roomId, 0);
}
guess(roomId, token, guessPosition, distance, score) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var round = room.rounds[room.currentRound];
var member = this.rooms.get(roomId).members.get(token);
this._sendResultsUntilNow(room, member);
round.results.set(member.userName, { guessPosition: guessPosition, distance: distance, score: score });
member.state = State.GUESS_SENT;
this._broadcastGuess(room, member.userName, guessPosition, distance, score);
}
nextRound(roomId, currentRound) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
room.currentRound = currentRound;
var round = room.rounds[room.currentRound];
var data = {};
data.place = { panoId: round.place.panoId, pov: round.place.pov };
if (room.currentRound > 0) {
data.result = { position: room.rounds[room.currentRound - 1].place.position };
}
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'new_round', data);
member.state = State.PLACE_RECEIVED;
});
}
_sendInitialData(room, member) {
var data = {};
if (room.currentRound >= 0) {
data.place = room.rounds[room.currentRound].place;
}
data.history = [];
for (var i = 0; i < room.currentRound; ++i) {
var round = room.rounds[i];
var result;
if (round.results.has(member.userName)) {
result = round.results.get(member.userName);
} else {
result = { guessPosition: null, distance: null, score: 0 };
}
data.history.push({
position: round.place.position,
guessPosition: result.guessPosition,
distance: result.distance,
score: result.score
});
}
data.members = [];
room.members.forEach(function (currentMember) {
data.members.push({ userName: currentMember.userName, me: member === currentMember });
});
this._sendToMember(member, 'initialize', data);
}
_sendResultsUntilNow(room, member) {
if (member.state !== State.GUESS_SENT) {
return;
}
var round = room.rounds[room.currentRound];
var results = [];
round.results.forEach(function (result, userName) {
results.push({ userName: userName, guessPosition: result.guessPosition, distance: result.distance, score: result.score });
});
this._sendToMember(member, 'results', results);
}
_broadcastGuess(room, userName, guessPosition, distance, score) {
var data = { userName: userName, guessPosition: guessPosition, distance: distance, score: score };
room.members.forEach(function (member) {
if (!member.state !== State.GUESS_SENT) {
return;
}
this._sendToMember(member, 'guess', data);
});
}
_sendToMember(member, type, data) {
if (!member.connection) {
return;
}
if (member.connection.readyState !== ws.OPEN) {
member.connection = null;
return;
}
member.connection.send(JSON.stringify({ type: type, data: data }));
}
}
require('dotenv').config();
var
net = require('net'),
ws = require('ws');
var multiGame = new MultiGame();
//TODO: following should be in a separate class/function
var tcpServer = net.createServer(function (socket) {
socket.on('data', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
switch (data.func) {
case 'create_room':
multiGame.createRoom(data.args.roomId);
break;
case 'join_room':
multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
break;
case 'start_game':
multiGame.startGame(data.args.roomId, data.args.places);
break
case 'guess':
multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
break;
case 'next_round':
multiGame.nextRound(data.args.roomId, data.args.currentRound);
break;
}
socket.write('OK');
socket.end();
});
});
tcpServer.on('listening', function () {
console.log('[INFO] TCP server started');
});
tcpServer.listen(process.env.MULTI_INTERNAL_PORT);
var wsServer = new ws.Server({ port: process.env.MULTI_WS_PORT });
wsServer.on('connection', function (connection, request) {
console.log('[INFO] New WS connection: ' + request.connection.remoteAddress);
connection.on('message', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
switch (data.func) {
case 'connect_to_room':
multiGame.connectToRoom(data.args.roomId, data.args.token, connection);
break;
}
});
connection.on('close', function () {
console.log('[INFO] WS connection ended: ' + request.connection.remoteAddress);
});
});
wsServer.on('listening', function () {
console.log('[INFO] WS server started');
});
setInterval(function () {
multiGame.cleanupRooms();
}, 24 * 60 * 60 * 1000);