request = $request; } public function getGame(): IContent { $mapId = (int) $this->request->query('mapId'); $data = $this->prepareGame($mapId); return new HtmlContent('game', $data); } public function getGameJson(): IContent { $mapId = (int) $this->request->query('mapId'); $data = $this->prepareGame($mapId); return new JsonContent($data); } private function prepareGame(int $mapId) { $bounds = $this->getMapBounds($mapId); $session = $this->request->session(); if (($state = $session->get('state')) && $state['mapId'] !== $mapId) { $session->set('state', [ 'mapId' => $mapId, 'area' => $bounds->calculateApproximateArea(), 'rounds' => [] ]); } return ['mapId' => $mapId, 'bounds' => $bounds->toArray()]; } private function getMapBounds(int $mapId): Bounds { $select = new Select(\Container::$dbConnection, 'maps'); $select->columns(['bound_south_lat', 'bound_west_lng', 'bound_north_lat', 'bound_east_lng']); $select->whereId($mapId); $map = $select->execute()->fetch(IResultSet::FETCH_ASSOC); $bounds = Bounds::createDirectly($map['bound_south_lat'], $map['bound_west_lng'], $map['bound_north_lat'], $map['bound_east_lng']); return $bounds; } }