request = $request; $this->pdm = new PersistentDataManager(); $this->multiConnector = new MultiConnector(); $this->multiRoomRepository = new MultiRoomRepository(); $this->placeRepository = new PlaceRepository(); $this->userPlayedPlaceRepository = new UserPlayedPlaceRepository(); } public function initialData(): IContent { $mapId = (int) $this->request->query('mapId'); $session = $this->request->session(); if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) { return new JsonContent(['error' => 'no_session_found']); } $userId = $session->get('userId'); if (!isset($state['currentRound']) || $state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS) { $this->startNewGame($state, $mapId, $userId); $session->set('state', $state); } $response = []; $last = $state['rounds'][$state['currentRound']]; $response['place'] = [ 'panoId' => $last['panoId'], 'pov' => $last['pov']->toArray() ]; $response['history'] = []; for ($i = 0; $i < $state['currentRound']; ++$i) { $round = $state['rounds'][$i]; $response['history'][] = [ 'position' => $round['position']->toArray(), 'result' => [ 'guessPosition' => $round['guessPosition']->toArray(), 'distance' => $round['distance'], 'score' => $round['score'] ] ]; } return new JsonContent($response); } public function multiInitialData(): IContent { $roomId = $this->request->query('roomId'); $session = $this->request->session(); if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) { return new JsonContent(['error' => 'no_session_found']); } $room = $this->multiRoomRepository->getByRoomId($roomId); $state = $room->getStateArray(); $members = $room->getMembersArray(); if ($members['owner'] !== $multiState['token']) { return new JsonContent(['error' => 'not_owner_of_room']); } if ($state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS - 1) { $this->startNewGame($state, $state['mapId']); $room->setStateArray($state); $room->setUpdatedDate(new DateTime()); $this->pdm->saveToDb($room); } $places = []; foreach ($state['rounds'] as $round) { $places[] = [ 'position' => $round['position']->toArray(), 'panoId' => $round['panoId'], 'pov' => $round['pov']->toArray() ]; } $this->multiConnector->sendMessage('start_game', ['roomId' => $roomId, 'places' => $places]); return new JsonContent(['ok' => true]); } public function guess(): IContent { $mapId = (int) $this->request->query('mapId'); $session = $this->request->session(); if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) { return new JsonContent(['error' => 'no_session_found']); } $last = $state['rounds'][$state['currentRound']]; $guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng')); $result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']); $last['guessPosition'] = $guessPosition; $last['distance'] = $result['distance']; $last['score'] = $result['score']; $response = [ 'position' => $last['position']->toArray(), 'result' => $result ]; $state['rounds'][$state['currentRound']] = $last; $state['currentRound'] += 1; if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) { $next = $state['rounds'][$state['currentRound']]; $response['place'] = [ 'panoId' => $next['panoId'], 'pov' => $next['pov']->toArray() ]; } $session->set('state', $state); $this->saveVisit($last); return new JsonContent($response); } // save the selected place for the round in UserPlayedPlace private function saveVisit($last): void { $session = $this->request->session(); $userId = $session->get('userId'); if(isset($userId)) { $placeId = $last['placeId']; $userPlayedPlace = $this->userPlayedPlaceRepository->getByUserIdAndPlaceId($userId, $placeId); if(!$userPlayedPlace) { $userPlayedPlace = new UserPlayedPlace(); $userPlayedPlace->setUserId($userId); $userPlayedPlace->setPlaceId($placeId); } else { $userPlayedPlace->incrementOccurrences(); } $userPlayedPlace->setLastTimeDate(new DateTime()); $this->pdm->saveToDb($userPlayedPlace); } } public function multiGuess(): IContent { $roomId = $this->request->query('roomId'); $session = $this->request->session(); if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) { return new JsonContent(['error' => 'no_session_found']); } $room = $this->multiRoomRepository->getByRoomId($roomId); $state = $room->getStateArray(); $last = $state['rounds'][$state['currentRound']]; $guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng')); $result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']); $responseFromMulti = $this->multiConnector->sendMessage('guess', [ 'roomId' => $roomId, 'token' => $multiState['token'], 'guessPosition' => $guessPosition->toArray(), 'distance' => $result['distance'], 'score' => $result['score'] ]); if (isset($responseFromMulti['error'])) { return new JsonContent(['error' => $responseFromMulti['error']]); } $response = [ 'position' => $last['position']->toArray(), 'result' => $result, 'allResults' => $responseFromMulti['allResults'] ]; return new JsonContent($response); } public function multiNextRound(): IContent { $roomId = $this->request->query('roomId'); $session = $this->request->session(); if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) { return new JsonContent(['error' => 'no_session_found']); } $room = $this->multiRoomRepository->getByRoomId($roomId); $state = $room->getStateArray(); $members = $room->getMembersArray(); if ($members['owner'] !== $multiState['token']) { return new JsonContent(['error' => 'not_owner_of_room']); } $state['currentRound'] += 1; if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) { $this->multiConnector->sendMessage('next_round', ['roomId' => $roomId, 'currentRound' => $state['currentRound']]); } $room->setStateArray($state); $room->setUpdatedDate(new DateTime()); $this->pdm->saveToDb($room); return new JsonContent(['ok' => true]); } private function evalueteGuess(Position $realPosition, Position $guessPosition, float $area) { $distance = $this->calculateDistance($realPosition, $guessPosition); $score = $this->calculateScore($distance, $area); return ['distance' => $distance, 'score' => $score]; } private function startNewGame(array &$state, int $mapId, $userId = null): void { $places = $this->placeRepository->getRandomNPlaces($mapId, static::NUMBER_OF_ROUNDS, $userId); $state['rounds'] = []; $state['currentRound'] = 0; foreach ($places as $place) { $state['rounds'][] = [ 'placeId' => $place->getId(), 'position' => $place->getPosition(), 'panoId' => $place->getPanoIdCached(), 'pov' => $place->getPov() ]; } } private function calculateDistance(Position $realPosition, Position $guessPosition): float { return $realPosition->calculateDistanceTo($guessPosition); } private function calculateScore(float $distance, float $area): int { $goodness = 1.0 - ($distance / (sqrt($area) * 1000)); return (int) round(pow(static::MAX_SCORE, $goodness)); } }