Block a user
readyToContinue is true by default and set to false only in the multigame initializing
balazs
created branch bugfix/quickfix-for-single-play-cannot-be-restarted in esoko/mapguesser
2021-04-29 14:00:17 +02:00
balazs
pushed to bugfix/quickfix-for-single-play-cannot-be-restarted at esoko/mapguesser
2021-04-29 14:00:17 +02:00
62f4fd7b84
readyToContinue is true by default and set to false only in the multigame initializing
feature/return-to-starting-point-button
I've realized I've left out the .navigationItem and that's why not the right div was selected. (I see now, that you wrote it correctly in your suggestion)
2a3f2212a7
replaced span with div for the compass item
98df08e5fa
Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
8f0cfd4489
replaced spans with divs again and fixed the css issue
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 12:09:26 +02:00
8f0cfd4489
replaced spans with divs again and fixed the css issue
d42280eb10
only the image is rotated, not the whole div
0739c65961
Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass
3122696364
added the visibility reset to resetRound and reverted the span div replacement in the view
462f6cde80
Merge branch 'feature/return-to-starting-point-button' of gitea.e5tv.hu:esoko/mapguesser into feature/return-to-starting-point-button
3f4fa83d87
reverted replacing spans with divs
feature/return-to-starting-point-button
I don't know why, but it breaks the visualization. I didn't see any difference in the CSS tree, when I tried it.
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 09:08:09 +02:00
3122696364
added the visibility reset to resetRound and reverted the span div replacement in the view
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 09:05:50 +02:00
462f6cde80
Merge branch 'feature/return-to-starting-point-button' of gitea.e5tv.hu:esoko/mapguesser into feature/return-to-starting-point-button
3f4fa83d87
reverted replacing spans with divs
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 08:25:53 +02:00
f0b0de405c
Merge branch 'develop' into feature/return-to-starting-point-button
58cdc1be8d
Merge pull request 'fix typo' (#29) from feature/modify-author into develop
4039202268
fix typo
4677cc5229
Merge pull request 'generalize author attribution' (#28) from feature/modify-author into develop
8800724aa9
generalize author attribution
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 08:25:38 +02:00
ffc4aaf110
fixed findings
feature/return-to-starting-point-button
I didn't want to break the symmetry, and I was thinking putting buttons to the right as well. But if you prefer the button to be larger over the symmetry, it's fine by me.
feature/return-to-starting-point-button
feature/return-to-starting-point-button
Features Return to Start & In-Game Compass
854775011c
tailored the style for the navigation buttons
e33d8c02e9
added compass button and coupled its transform:rotate style attribute with the POV heading value