Block a user
readyToContinue is true by default and set to false only in the multigame initializing
balazs
created branch bugfix/quickfix-for-single-play-cannot-be-restarted in esoko/mapguesser
2021-04-29 14:00:17 +02:00
balazs
pushed to bugfix/quickfix-for-single-play-cannot-be-restarted at esoko/mapguesser
2021-04-29 14:00:17 +02:00
feature/return-to-starting-point-button
I've realized I've left out the .navigationItem and that's why not the right div was selected. (I see now, that you wrote it correctly in your suggestion)
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 12:09:26 +02:00
feature/return-to-starting-point-button
I don't know why, but it breaks the visualization. I didn't see any difference in the CSS tree, when I tried it.
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 09:08:09 +02:00
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 09:05:50 +02:00
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 08:25:53 +02:00
balazs
pushed to feature/return-to-starting-point-button at esoko/mapguesser
2021-04-29 08:25:38 +02:00
feature/return-to-starting-point-button
I didn't want to break the symmetry, and I was thinking putting buttons to the right as well. But if you prefer the button to be larger over the symmetry, it's fine by me.
feature/return-to-starting-point-button
feature/return-to-starting-point-button
Features Return to Start & In-Game Compass