mapguesser/src/Controller/GameFlowController.php

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<?php namespace MapGuesser\Controller;
use DateTime;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Util\Geo\Position;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\Multi\MultiConnector;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\PersistentData\Model\Challenge;
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use MapGuesser\PersistentData\Model\Guess;
use MapGuesser\PersistentData\Model\Map;
use MapGuesser\PersistentData\Model\Place;
use MapGuesser\PersistentData\Model\PlaceInChallenge;
use MapGuesser\PersistentData\Model\User;
use MapGuesser\PersistentData\Model\UserPlayedPlace;
use MapGuesser\Repository\ChallengeRepository;
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use MapGuesser\Repository\GuessRepository;
use MapGuesser\Repository\MapRepository;
use MapGuesser\Repository\MultiRoomRepository;
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use MapGuesser\Repository\PlaceInChallengeRepository;
use MapGuesser\Repository\PlaceRepository;
use MapGuesser\Repository\UserInChallengeRepository;
use MapGuesser\Repository\UserPlayedPlaceRepository;
use MapGuesser\Repository\UserRepository;
class GameFlowController
{
const NUMBER_OF_ROUNDS = 5;
const MAX_SCORE = 1000;
private IRequest $request;
private PersistentDataManager $pdm;
private MultiConnector $multiConnector;
private MultiRoomRepository $multiRoomRepository;
private PlaceRepository $placeRepository;
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private MapRepository $mapRepository;
private UserRepository $userRepository;
private UserPlayedPlaceRepository $userPlayedPlaceRepository;
private ChallengeRepository $challengeRepository;
private UserInChallengeRepository $userInChallengeRepository;
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private PlaceInChallengeRepository $placeInChallengeRepository;
private GuessRepository $guessRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->pdm = new PersistentDataManager();
$this->multiConnector = new MultiConnector();
$this->multiRoomRepository = new MultiRoomRepository();
$this->placeRepository = new PlaceRepository();
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$this->mapRepository = new MapRepository();
$this->userRepository = new UserRepository();
$this->userPlayedPlaceRepository = new UserPlayedPlaceRepository();
$this->challengeRepository = new ChallengeRepository();
$this->userInChallengeRepository = new UserInChallengeRepository();
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$this->placeInChallengeRepository = new PlaceInChallengeRepository();
$this->guessRepository = new GuessRepository();
}
public function initialData(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
return new JsonContent(['error' => 'no_session_found']);
}
if (!isset($state['currentRound']) || $state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS) {
$this->startNewGame($state, $mapId);
$session->set('state', $state);
}
$response = [];
$last = $state['rounds'][$state['currentRound']];
$response['place'] = [
'panoId' => $last['panoId'],
'pov' => $last['pov']->toArray()
];
$response['history'] = [];
for ($i = 0; $i < $state['currentRound']; ++$i) {
$round = $state['rounds'][$i];
$response['history'][] = [
'position' => $round['position']->toArray(),
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'result' => [
'guessPosition' => $round['guessPosition']->toArray(),
'distance' => $round['distance'],
'score' => $round['score']
]
];
}
return new JsonContent($response);
}
public function multiInitialData(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
if ($state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS - 1) {
$this->startNewGame($state, $state['mapId']);
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
}
$places = [];
foreach ($state['rounds'] as $round) {
$places[] = [
'position' => $round['position']->toArray(),
'panoId' => $round['panoId'],
'pov' => $round['pov']->toArray()
];
}
$this->multiConnector->sendMessage('start_game', ['roomId' => $roomId, 'places' => $places]);
return new JsonContent(['ok' => true]);
}
private function prepareChallengeResponse(int $userId, Challenge $challenge, int $currentRound, bool $withHistory = false): array
{
$currentPlace = $this->placeRepository->getByRoundInChallenge($challenge, $currentRound);
if (!isset($currentPlace) || $withHistory) {
$withRelations = [User::class, PlaceInChallenge::class, Place::class];
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foreach ($this->guessRepository->getAllInChallenge($challenge, $withRelations) as $guess) {
$round = $guess->getPlaceInChallenge()->getRound();
if ($guess->getUser()->getId() === $userId) {
$response['history'][$round]['position'] =
$guess->getPlaceInChallenge()->getPlace()->getPosition()->toArray();
$response['history'][$round]['result'] = [
'guessPosition' => $guess->getPosition()->toArray(),
'distance' => $guess->getDistance(),
'score' => $guess->getScore()
];
} else {
$response['history'][$round]['allResults'][] = [
'userName' => $guess->getUser()->getDisplayName(),
'guessPosition' => $guess->getPosition()->toArray(),
'distance' => $guess->getDistance(),
'score' => $guess->getScore()
];
}
}
// setting default values for rounds without guesses (because of timeout)
for ($i = 0; $i < $currentRound; ++$i) {
if (!isset($response['history'][$i]) || !isset($response['history'][$i]['result'])) {
$response['history'][$i]['result'] = [
'guessPosition' => null,
'distance' => null,
'score' => 0
];
$response['history'][$i]['position'] =
$this->placeRepository->getByRoundInChallenge($challenge, $i)->getPosition()->toArray();
}
}
$response['history']['length'] = $currentRound;
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}
if (!isset($currentPlace)) { // game finished
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$response['finished'] = true;
} else { // continue game
$response['place'] = [
'panoId' => $currentPlace->getPanoIdCached(),
'pov' => $currentPlace->getPov()->toArray()
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];
$prevRound = $currentRound - 1;
if ($prevRound >= 0) {
foreach ($this->guessRepository->getAllInChallengeByRound($prevRound, $challenge, [User::class]) as $guess) {
if ($guess->getUser()->getId() != $userId) {
$response['allResults'][] = [
'userName' => $guess->getUser()->getDisplayName(),
'guessPosition' => $guess->getPosition()->toArray(),
'distance' => $guess->getDistance(),
'score' => $guess->getScore()
];
}
}
}
$response['restrictions'] = [
'timeLimit' => $challenge->getTimeLimit() * 1000,
'noMove' => $challenge->getNoMove(),
'noPan' => $challenge->getNoPan(),
'noZoom' => $challenge->getNoZoom()
];
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}
return $response;
}
public function challengeInitialData(): IContent
{
$session = $this->request->session();
$userId = $session->get('userId');
$challengeToken_str = $this->request->query('challengeToken');
$userInChallenge = $this->userInChallengeRepository->getByUserIdAndToken($userId, $challengeToken_str, [Challenge::class]);
if (!isset($userInChallenge)) {
return new JsonContent(['error' => 'game_not_found']);
}
$challenge = $userInChallenge->getChallenge();
$currentRound = $userInChallenge->getCurrentRound();
$response = $this->prepareChallengeResponse($userId, $challenge, $currentRound, true);
if ($challenge->getTimeLimitType() === 'game' && $userInChallenge->getCurrentRound() > 0) {
$timeLimit = max(10, $userInChallenge->getTimeLeft());
$response['restrictions']['timeLimit'] = $timeLimit * 1000;
}
return new JsonContent($response);
}
public function guess(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
return new JsonContent(['error' => 'no_session_found']);
}
$last = $state['rounds'][$state['currentRound']];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$result = $this->evaluateGuess($last['position'], $guessPosition, $state['area']);
$last['guessPosition'] = $guessPosition;
$last['distance'] = $result['distance'];
$last['score'] = $result['score'];
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$response = [
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'position' => $last['position']->toArray(),
'result' => $result
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];
$state['rounds'][$state['currentRound']] = $last;
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$next = $state['rounds'][$state['currentRound']];
$response['place'] = [
'panoId' => $next['panoId'],
'pov' => $next['pov']->toArray()
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];
}
$session->set('state', $state);
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$this->saveVisit($last['placeId']);
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return new JsonContent($response);
}
// save the selected place for the round in UserPlayedPlace
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private function saveVisit($placeId): void
{
$session = $this->request->session();
$userId = $session->get('userId');
if(isset($userId)) {
$userPlayedPlace = $this->userPlayedPlaceRepository->getByUserIdAndPlaceId($userId, $placeId);
if(!$userPlayedPlace) {
$userPlayedPlace = new UserPlayedPlace();
$userPlayedPlace->setUserId($userId);
$userPlayedPlace->setPlaceId($placeId);
} else {
$userPlayedPlace->incrementOccurrences();
}
$userPlayedPlace->setLastTimeDate(new DateTime());
$this->pdm->saveToDb($userPlayedPlace);
}
}
public function multiGuess(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$last = $state['rounds'][$state['currentRound']];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$result = $this->evaluateGuess($last['position'], $guessPosition, $state['area']);
$responseFromMulti = $this->multiConnector->sendMessage('guess', [
'roomId' => $roomId,
'token' => $multiState['token'],
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'guessPosition' => $guessPosition->toArray(),
'distance' => $result['distance'],
'score' => $result['score']
]);
if (isset($responseFromMulti['error'])) {
return new JsonContent(['error' => $responseFromMulti['error']]);
}
$response = [
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'position' => $last['position']->toArray(),
'result' => $result,
'allResults' => $responseFromMulti['allResults']
];
return new JsonContent($response);
}
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public function challengeGuess(): IContent
{
$session = $this->request->session();
$userId = $session->get('userId');
$challengeToken_str = $this->request->query('challengeToken');
$userInChallenge = $this->userInChallengeRepository->getByUserIdAndToken($userId, $challengeToken_str, [Challenge::class]);
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if (!isset($userInChallenge)) {
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return new JsonContent(['error' => 'game_not_found']);
}
$challenge = $userInChallenge->getChallenge();
$currentRound = $userInChallenge->getCurrentRound();
$currentPlaceInChallenge = $this->placeInChallengeRepository->getByRoundInChallenge($currentRound, $challenge, [Place::class, Map::class]);
$currentPlace = $currentPlaceInChallenge->getPlace();
$map = $currentPlace->getMap();
// creating response
$nextRound = $currentRound + 1;
$response = $this->prepareChallengeResponse($userId, $challenge, $nextRound);
$response['position'] = $currentPlace->getPosition()->toArray();
if ($this->request->post('lat') && $this->request->post('lng')) {
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$result = $this->evaluateGuess($currentPlace->getPosition(), $guessPosition, $map->getArea());
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// save guess
$guess = new Guess();
$guess->setUserId($userId);
$guess->setPlaceInChallenge($currentPlaceInChallenge);
$guess->setPosition($guessPosition);
$guess->setDistance($result['distance']);
$guess->setScore($result['score']);
$this->pdm->saveToDb($guess);
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$response['result'] = $result;
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} else {
// user didn't manage to guess in the round in the given timeframe
$response['result'] = ['distance' => null, 'score' => 0];
}
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// save user relevant state of challenge
$userInChallenge->setCurrentRound($nextRound);
if ($this->request->post('timeLeft')) {
$userInChallenge->setTimeLeft(intval($this->request->post('timeLeft')));
}
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$this->pdm->saveToDb($userInChallenge);
if ($challenge->getTimeLimitType() === 'game' && $this->request->post('timeLeft')) {
$timeLimit = max(10, intval($this->request->post('timeLeft')));
$response['restrictions']['timeLimit'] = $timeLimit * 1000;
}
if(isset($response['history'][$currentRound]['allResults'])) {
$response['allResults'] = $response['history'][$currentRound]['allResults'];
}
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$this->saveVisit($currentPlace->getId());
return new JsonContent($response);
}
public function multiNextRound(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$this->multiConnector->sendMessage('next_round', ['roomId' => $roomId, 'currentRound' => $state['currentRound']]);
}
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
return new JsonContent(['ok' => true]);
}
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private function evaluateGuess(Position $realPosition, Position $guessPosition, float $area)
{
$distance = $this->calculateDistance($realPosition, $guessPosition);
$score = $this->calculateScore($distance, $area);
return ['distance' => $distance, 'score' => $score];
}
private function startNewGame(array &$state, int $mapId): void
{
$session = $this->request->session();
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$userId = $session->get('userId');
$places = $this->placeRepository->getRandomNPlaces($mapId, static::NUMBER_OF_ROUNDS, $userId);
$state['rounds'] = [];
$state['currentRound'] = 0;
foreach ($places as $place) {
$state['rounds'][] = [
'placeId' => $place->getId(),
'position' => $place->getPosition(),
'panoId' => $place->getPanoIdCached(),
'pov' => $place->getPov()
];
}
}
private function calculateDistance(Position $realPosition, Position $guessPosition): float
{
return $realPosition->calculateDistanceTo($guessPosition);
}
private function calculateScore(float $distance, float $area): int
{
$goodness = 1.0 - ($distance / (sqrt($area) * 1000));
return (int) round(pow(static::MAX_SCORE, $goodness));
}
}