MAPG-203 prepare GameController for multiplayer
This commit is contained in:
parent
573440868e
commit
2f665381c3
@ -1,20 +1,37 @@
|
||||
<?php namespace MapGuesser\Controller;
|
||||
|
||||
use DateTime;
|
||||
use Faker\Factory;
|
||||
use MapGuesser\Interfaces\Request\IRequest;
|
||||
use MapGuesser\Response\HtmlContent;
|
||||
use MapGuesser\Response\JsonContent;
|
||||
use MapGuesser\Interfaces\Response\IContent;
|
||||
use MapGuesser\Interfaces\Response\IRedirect;
|
||||
use MapGuesser\Multi\MultiConnector;
|
||||
use MapGuesser\PersistentData\Model\MultiRoom;
|
||||
use MapGuesser\PersistentData\PersistentDataManager;
|
||||
use MapGuesser\Repository\MapRepository;
|
||||
use MapGuesser\Repository\MultiRoomRepository;
|
||||
use MapGuesser\Response\Redirect;
|
||||
|
||||
class GameController
|
||||
{
|
||||
private IRequest $request;
|
||||
|
||||
private PersistentDataManager $pdm;
|
||||
|
||||
private MultiConnector $multiConnector;
|
||||
|
||||
private MultiRoomRepository $multiRoomRepository;
|
||||
|
||||
private MapRepository $mapRepository;
|
||||
|
||||
public function __construct(IRequest $request)
|
||||
{
|
||||
$this->request = $request;
|
||||
$this->pdm = new PersistentDataManager();
|
||||
$this->multiConnector = new MultiConnector();
|
||||
$this->multiRoomRepository = new MultiRoomRepository();
|
||||
$this->mapRepository = new MapRepository();
|
||||
}
|
||||
|
||||
@ -22,18 +39,49 @@ class GameController
|
||||
{
|
||||
$mapId = (int) $this->request->query('mapId');
|
||||
|
||||
return new HtmlContent('game', $this->prepareGame($mapId));
|
||||
return new HtmlContent('game', ['mapId' => $mapId]);
|
||||
}
|
||||
|
||||
public function getGameJson(): IContent
|
||||
public function getNewMultiGame(): IRedirect
|
||||
{
|
||||
$mapId = (int) $this->request->query('mapId');
|
||||
$map = $this->mapRepository->getById($mapId);
|
||||
$roomId = bin2hex(random_bytes(3));
|
||||
$token = $this->getMultiToken($roomId);
|
||||
|
||||
return new JsonContent($this->prepareGame($mapId));
|
||||
$room = new MultiRoom();
|
||||
$room->setRoomId($roomId);
|
||||
$room->setStateArray([
|
||||
'mapId' => $mapId,
|
||||
'area' => $map->getArea(),
|
||||
'rounds' => [],
|
||||
'currentRound' => -1
|
||||
]);
|
||||
$room->setMembersArray(['owner' => $token, 'all' => []]);
|
||||
$room->setUpdatedDate(new DateTime());
|
||||
|
||||
$this->pdm->saveToDb($room);
|
||||
|
||||
$this->multiConnector->sendMessage('create_room', ['roomId' => $roomId]);
|
||||
|
||||
return new Redirect(
|
||||
\Container::$routeCollection
|
||||
->getRoute('multiGame')
|
||||
->generateLink(['roomId' => $roomId]),
|
||||
IRedirect::TEMPORARY
|
||||
);
|
||||
}
|
||||
|
||||
private function prepareGame(int $mapId): array
|
||||
public function getMultiGame()
|
||||
{
|
||||
$roomId = $this->request->query('roomId');
|
||||
|
||||
return new HtmlContent('game', ['roomId' => $roomId]);
|
||||
}
|
||||
|
||||
public function prepareGame(int $mapId): IContent
|
||||
{
|
||||
$mapId = (int) $this->request->query('mapId');
|
||||
$map = $this->mapRepository->getById($mapId);
|
||||
$session = $this->request->session();
|
||||
|
||||
@ -46,6 +94,73 @@ class GameController
|
||||
]);
|
||||
}
|
||||
|
||||
return ['mapId' => $mapId, 'mapName' => $map->getName(), 'bounds' => $map->getBounds()->toArray()];
|
||||
return new JsonContent([
|
||||
'mapId' => $mapId,
|
||||
'mapName' => $map->getName(),
|
||||
'bounds' => $map->getBounds()->toArray()
|
||||
]);
|
||||
}
|
||||
|
||||
public function prepareMultiGame(): IContent
|
||||
{
|
||||
$roomId = $this->request->query('roomId');
|
||||
$userName = $this->request->post('userName');
|
||||
if (empty($userName)) {
|
||||
$faker = Factory::create();
|
||||
$userName = $faker->userName;
|
||||
}
|
||||
|
||||
$room = $this->multiRoomRepository->getByRoomId($roomId);
|
||||
$state = $room->getStateArray();
|
||||
$map = $this->mapRepository->getById($state['mapId']);
|
||||
$token = $this->getMultiToken($roomId);
|
||||
|
||||
$members = $room->getMembersArray();
|
||||
|
||||
if (!in_array($token, $members['all'])) {
|
||||
if ($state['currentRound'] >= 0) {
|
||||
return new JsonContent(['error' => 'game_already_started']);
|
||||
}
|
||||
|
||||
$members['all'][] = $token;
|
||||
}
|
||||
|
||||
$room->setMembersArray($members);
|
||||
$room->setUpdatedDate(new DateTime());
|
||||
|
||||
$this->pdm->saveToDb($room);
|
||||
|
||||
$this->multiConnector->sendMessage('join_room', [
|
||||
'roomId' => $roomId,
|
||||
'token' => $token,
|
||||
'userName' => $userName
|
||||
]);
|
||||
|
||||
return new JsonContent([
|
||||
'roomId' => $roomId,
|
||||
'token' => $token,
|
||||
'owner' => $members['owner'] == $token,
|
||||
'mapId' => $state['mapId'],
|
||||
'mapName' => $map->getName(),
|
||||
'bounds' => $map->getBounds()->toArray()
|
||||
]);
|
||||
}
|
||||
|
||||
private function getMultiToken(string $roomId, bool $forceNew = false)
|
||||
{
|
||||
$session = $this->request->session();
|
||||
|
||||
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
|
||||
$token = bin2hex(random_bytes(16));
|
||||
|
||||
$session->set('multiState', [
|
||||
'roomId' => $roomId,
|
||||
'token' => $token
|
||||
]);
|
||||
} else {
|
||||
$token = $multiState['token'];
|
||||
}
|
||||
|
||||
return $token;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user