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@@ -36,19 +36,20 @@ class MultiGame {
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createRoom(roomId) {
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this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
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return { ok: true };
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}
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joinRoom(roomId, token, userName) {
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if (!this.rooms.has(roomId)) {
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console.error('Room does not exist!')
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return;
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return { error: 'room_not_found' };
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}
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var room = this.rooms.get(roomId);
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room.updated = new Date();
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if (room.members.has(token)) {
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return;
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return { error: 'member_already_joined' };
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}
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var data = { userName: userName };
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@@ -58,13 +59,13 @@ class MultiGame {
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});
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room.members.set(token, { userName: userName, connection: null });
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return { ok: true };
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}
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startGame(roomId, places) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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console.log('Room does not exist!')
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return;
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return { error: 'room_not_found' };
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}
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var room = this.rooms.get(roomId);
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@@ -84,19 +85,23 @@ class MultiGame {
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room.rounds = rounds;
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this.nextRound(roomId, 0);
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return { ok: true };
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}
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guess(roomId, token, guessPosition, distance, score) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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console.log('Room does not exist!')
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return;
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return { error: 'room_not_found' };
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}
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var room = this.rooms.get(roomId);
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room.updated = new Date();
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var round = room.rounds[room.currentRound];
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if (round.results.has(token)) {
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return { error: 'already_guessed' };
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}
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var member = room.members.get(token);
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var allResults = this._collectResultsInRound(room, round);
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@@ -106,14 +111,12 @@ class MultiGame {
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this._setNewTimeout(room, round);
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return allResults;
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return { allResults: allResults };
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}
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nextRound(roomId, currentRound) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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console.log('Room does not exist!')
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return;
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return { error: 'room_not_found' };
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}
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var room = this.rooms.get(roomId);
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@@ -137,6 +140,8 @@ class MultiGame {
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room.members.forEach(function (member) {
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self._sendToMember(member, 'new_round', data);
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});
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return { ok: true };
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}
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_setNewTimeout(room, round) {
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@@ -295,30 +300,30 @@ var tcpServer = net.createServer(function (socket) {
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return;
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}
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var response = { data: null };
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var response;
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switch (data.func) {
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case 'create_room':
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response.data = multiGame.createRoom(data.args.roomId);
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response = multiGame.createRoom(data.args.roomId);
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break;
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case 'join_room':
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response.data = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
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response = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
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break;
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case 'start_game':
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response.data = multiGame.startGame(data.args.roomId, data.args.places);
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response = multiGame.startGame(data.args.roomId, data.args.places);
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break
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case 'guess':
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response.data = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
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response = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
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break;
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case 'next_round':
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response.data = multiGame.nextRound(data.args.roomId, data.args.currentRound);
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response = multiGame.nextRound(data.args.roomId, data.args.currentRound);
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break;
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}
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