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18 Commits

Author SHA1 Message Date
a417fbd760
Merge pull request 'feature/MAPG-203-initial-multiplayer-implementation' (#8) from feature/MAPG-203-initial-multiplayer-implementation into develop
All checks were successful
default-pipeline default-pipeline #37
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/8
2021-03-20 20:46:36 +01:00
a9cda56586
MAPG-203 install NPM packages on install and update
All checks were successful
default-pipeline default-pipeline #36
2021-03-20 19:45:21 +01:00
02fcbd2f9c
MAPG-203 prepare GameFlowController for multiplayer 2021-03-20 19:45:21 +01:00
2f665381c3
MAPG-203 prepare GameController for multiplayer 2021-03-20 19:45:21 +01:00
573440868e
MAPG-203 add new routes for multiplayer 2021-03-20 19:45:21 +01:00
79490a0616
MAPG-203 add class for multiplayer internal connection (PHP-NodeJS TCP) 2021-03-20 19:45:21 +01:00
ed343f2359
MAPG-203 add new environment variables 2021-03-20 19:45:20 +01:00
563f900423
MAPG-203 implement game mode selection UI 2021-03-20 19:45:20 +01:00
24a10c534e
MAPG-203 frontend adaptations for multiplayer 2021-03-20 19:44:48 +01:00
0cbb7ba145
MAPG-203 add debugger config for NodeJS 2021-03-20 19:44:48 +01:00
5dd2ce0d5a
MAPG-203 add cleanup for multi_rooms to db:maintain 2021-03-20 19:44:48 +01:00
e5fb725c69
MAPG-203 add new table and model for multi_room 2021-03-20 19:44:48 +01:00
fc40c18679
MAPG-203 multiplayer handler server (NodeJS) 2021-03-20 19:44:48 +01:00
4fabc39d44
MAPG-203 restructure Docker stack 2021-03-20 19:44:48 +01:00
2120fbebbc
MAPG-203 add Dockerfile for multiplayer (NodeJS) 2021-03-20 19:44:47 +01:00
b9f0529dce
MAPG-203 add new Composer packages 2021-03-20 19:44:47 +01:00
a3ca7638c7
MAPG-203 add NPM packages for multiplayer 2021-03-20 15:21:07 +01:00
8538d0a119
MAPG-203 add node_modules to gitignore 2021-03-17 23:09:07 +01:00
27 changed files with 1240 additions and 69 deletions

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@ -15,3 +15,7 @@ MAIL_PORT=2500
GOOGLE_OAUTH_CLIENT_ID=your_google_oauth_client_id
GOOGLE_OAUTH_CLIENT_SECRET=your_google_oauth_client_secret
GOOGLE_ANALITICS_ID=your_google_analytics_id
MULTI_INTERNAL_HOST=multi
MULTI_INTERNAL_PORT=5000
MULTI_WS_HOST=mapguesser-dev.ch
MULTI_WS_PORT=8090

1
.gitignore vendored
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@ -1,3 +1,4 @@
.env
installed
vendor
node_modules

8
.vscode/launch.json vendored
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@ -9,6 +9,14 @@
"pathMappings": {
"/var/www/mapguesser": "${workspaceRoot}",
}
},
{
"name": "Listen for NodeJS Inspector in Docker",
"type": "node",
"request": "attach",
"port": 9229,
"localRoot": "${workspaceFolder}",
"remoteRoot": "/var/www/mapguesser"
}
]
}

View File

@ -6,7 +6,8 @@
"require": {
"vlucas/phpdotenv": "^4.1",
"symfony/console": "^5.1",
"phpmailer/phpmailer": "^6.1"
"phpmailer/phpmailer": "^6.1",
"fzaninotto/faker": "^1.9"
},
"require-dev": {
"phpunit/phpunit": "^9",

59
composer.lock generated
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@ -4,8 +4,63 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "34563bfc619f47473b2e37a5639dd63e",
"content-hash": "b71c0ffc0761a6b90f6242346b735a09",
"packages": [
{
"name": "fzaninotto/faker",
"version": "v1.9.2",
"source": {
"type": "git",
"url": "https://github.com/fzaninotto/Faker.git",
"reference": "848d8125239d7dbf8ab25cb7f054f1a630e68c2e"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/fzaninotto/Faker/zipball/848d8125239d7dbf8ab25cb7f054f1a630e68c2e",
"reference": "848d8125239d7dbf8ab25cb7f054f1a630e68c2e",
"shasum": ""
},
"require": {
"php": "^5.3.3 || ^7.0"
},
"require-dev": {
"ext-intl": "*",
"phpunit/phpunit": "^4.8.35 || ^5.7",
"squizlabs/php_codesniffer": "^2.9.2"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "1.9-dev"
}
},
"autoload": {
"psr-4": {
"Faker\\": "src/Faker/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "François Zaninotto"
}
],
"description": "Faker is a PHP library that generates fake data for you.",
"keywords": [
"data",
"faker",
"fixtures"
],
"support": {
"issues": "https://github.com/fzaninotto/Faker/issues",
"source": "https://github.com/fzaninotto/Faker/tree/v1.9.2"
},
"abandoned": true,
"time": "2020-12-11T09:56:16+00:00"
},
{
"name": "phpmailer/phpmailer",
"version": "v6.1.6",
@ -2710,5 +2765,5 @@
"prefer-lowest": false,
"platform": [],
"platform-dev": [],
"plugin-api-version": "1.1.0"
"plugin-api-version": "2.0.0"
}

View File

@ -0,0 +1,9 @@
CREATE TABLE `multi_rooms` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`room_id` varchar(6) NOT NULL,
`state` text NOT NULL,
`members` text NOT NULL,
`updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`id`),
UNIQUE KEY `room_id` (`room_id`)
) ENGINE = InnoDB DEFAULT CHARSET = utf8mb4;

View File

@ -1,14 +1,23 @@
version: '3'
services:
app:
build: ./docker
build:
context: ./docker
dockerfile: Dockerfile-app
ports:
- 80:80
volumes:
- .:/var/www/mapguesser
links:
- 'mariadb'
- 'mail'
multi:
build:
context: ./docker
dockerfile: Dockerfile-multi
ports:
- 5000:5000
- 8090:8090
- 9229:9229
volumes:
- .:/var/www/mapguesser
mariadb:
image: mariadb:10.3
ports:

16
docker/Dockerfile-multi Normal file
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@ -0,0 +1,16 @@
FROM ubuntu:focal
ENV DEBIAN_FRONTEND noninteractive
# Install necessary packages
RUN apt update --fix-missing
RUN apt install -y curl build-essential
# Install Node.js and required packages
RUN curl -sL https://deb.nodesource.com/setup_14.x | bash -
RUN apt install -y nodejs
VOLUME /var/www/mapguesser
WORKDIR /var/www/mapguesser
ENTRYPOINT /usr/bin/node --inspect=0.0.0.0:9229 multi

292
multi/index.js Normal file
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@ -0,0 +1,292 @@
'use strict';
process.title = 'mapguesser-multi';
class State {
static OPEN = 1;
static PLACE_RECEIVED = 2;
static GUESS_SENT = 3;
}
class MultiGame {
constructor() {
this.rooms = new Map();
}
cleanupRooms() {
this.rooms.forEach(function (room, roomId) {
var lastValidDate = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000);
if (room.updated < lastValidDate) {
this.rooms.delete(roomId);
}
});
}
connectToRoom(roomId, token, connection) {
if (!this.rooms.has(roomId) || !this.rooms.get(roomId).members.has(token)) {
return;
}
var room = this.rooms.get(roomId)
var member = room.members.get(token);
member.connection = connection;
this._sendInitialData(room, member);
}
createRoom(roomId) {
this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
}
joinRoom(roomId, token, userName) {
if (!this.rooms.has(roomId)) {
console.error('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
if (room.members.has(token)) {
return;
}
var data = { userName: userName };
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'member_joined', data);
});
room.members.set(token, { userName: userName, state: State.OPEN, connection: null });
}
startGame(roomId, places) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var rounds = [];
places.forEach(function (place) {
rounds.push({ place: place, results: new Map() })
});
room.rounds = rounds;
this.nextRound(roomId, 0);
}
guess(roomId, token, guessPosition, distance, score) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var round = room.rounds[room.currentRound];
var member = this.rooms.get(roomId).members.get(token);
this._sendResultsUntilNow(room, member);
round.results.set(member.userName, { guessPosition: guessPosition, distance: distance, score: score });
member.state = State.GUESS_SENT;
this._broadcastGuess(room, member.userName, guessPosition, distance, score);
}
nextRound(roomId, currentRound) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
}
var room = this.rooms.get(roomId);
room.updated = new Date();
room.currentRound = currentRound;
var round = room.rounds[room.currentRound];
var data = {};
data.place = { panoId: round.place.panoId, pov: round.place.pov };
if (room.currentRound > 0) {
data.result = { position: room.rounds[room.currentRound - 1].place.position };
}
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'new_round', data);
member.state = State.PLACE_RECEIVED;
});
}
_sendInitialData(room, member) {
var data = {};
if (room.currentRound >= 0) {
data.place = room.rounds[room.currentRound].place;
}
data.history = [];
for (var i = 0; i < room.currentRound; ++i) {
var round = room.rounds[i];
var result;
if (round.results.has(member.userName)) {
result = round.results.get(member.userName);
} else {
result = { guessPosition: null, distance: null, score: 0 };
}
data.history.push({
position: round.place.position,
guessPosition: result.guessPosition,
distance: result.distance,
score: result.score
});
}
data.members = [];
room.members.forEach(function (currentMember) {
data.members.push({ userName: currentMember.userName, me: member === currentMember });
});
this._sendToMember(member, 'initialize', data);
}
_sendResultsUntilNow(room, member) {
if (member.state !== State.GUESS_SENT) {
return;
}
var round = room.rounds[room.currentRound];
var results = [];
round.results.forEach(function (result, userName) {
results.push({ userName: userName, guessPosition: result.guessPosition, distance: result.distance, score: result.score });
});
this._sendToMember(member, 'results', results);
}
_broadcastGuess(room, userName, guessPosition, distance, score) {
var data = { userName: userName, guessPosition: guessPosition, distance: distance, score: score };
room.members.forEach(function (member) {
if (!member.state !== State.GUESS_SENT) {
return;
}
this._sendToMember(member, 'guess', data);
});
}
_sendToMember(member, type, data) {
if (!member.connection) {
return;
}
if (member.connection.readyState !== ws.OPEN) {
member.connection = null;
return;
}
member.connection.send(JSON.stringify({ type: type, data: data }));
}
}
require('dotenv').config();
var
net = require('net'),
ws = require('ws');
var multiGame = new MultiGame();
//TODO: following should be in a separate class/function
var tcpServer = net.createServer(function (socket) {
socket.on('data', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
switch (data.func) {
case 'create_room':
multiGame.createRoom(data.args.roomId);
break;
case 'join_room':
multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
break;
case 'start_game':
multiGame.startGame(data.args.roomId, data.args.places);
break
case 'guess':
multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
break;
case 'next_round':
multiGame.nextRound(data.args.roomId, data.args.currentRound);
break;
}
socket.write('OK');
socket.end();
});
});
tcpServer.on('listening', function () {
console.log('[INFO] TCP server started');
});
tcpServer.listen(process.env.MULTI_INTERNAL_PORT);
var wsServer = new ws.Server({ port: process.env.MULTI_WS_PORT });
wsServer.on('connection', function (connection, request) {
console.log('[INFO] New WS connection: ' + request.connection.remoteAddress);
connection.on('message', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
switch (data.func) {
case 'connect_to_room':
multiGame.connectToRoom(data.args.roomId, data.args.token, connection);
break;
}
});
connection.on('close', function () {
console.log('[INFO] WS connection ended: ' + request.connection.remoteAddress);
});
});
wsServer.on('listening', function () {
console.log('[INFO] WS server started');
});
setInterval(function () {
multiGame.cleanupRooms();
}, 24 * 60 * 60 * 1000);

17
multi/package-lock.json generated Normal file
View File

@ -0,0 +1,17 @@
{
"name": "mapguesser-multi",
"requires": true,
"lockfileVersion": 1,
"dependencies": {
"dotenv": {
"version": "8.2.0",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-8.2.0.tgz",
"integrity": "sha512-8sJ78ElpbDJBHNeBzUbUVLsqKdccaa/BXF1uPTw3GrvQTBgrQrtObr2mUrE38vzYd8cEv+m/JBfDLioYcfXoaw=="
},
"ws": {
"version": "7.4.4",
"resolved": "https://registry.npmjs.org/ws/-/ws-7.4.4.tgz",
"integrity": "sha512-Qm8k8ojNQIMx7S+Zp8u/uHOx7Qazv3Yv4q68MiWWWOJhiwG5W3x7iqmRtJo8xxrciZUY4vRxUTJCKuRnF28ZZw=="
}
}
}

13
multi/package.json Normal file
View File

@ -0,0 +1,13 @@
{
"name": "mapguesser-multi",
"version": "",
"description": "MapGuesser Application - Multiplayer",
"main": "index.js",
"dependencies": {
"dotenv": "^8.2.0",
"ws": "^7.4.4"
},
"scripts": {},
"author": "Pőcze Bence <bence@pocze.ch>",
"license": "GNU AGPL 3.0"
}

View File

@ -102,6 +102,15 @@
display: none;
}
#startMultiGameButton {
display: none;
}
#players > p {
font-size: 14px;
font-weight: bold;
}
@media screen and (max-width: 599px) {
#mapName {
display: none;

View File

@ -5,6 +5,8 @@
NUMBER_OF_ROUNDS: 5,
MAX_SCORE: 1000,
mapBounds: null,
multi: { token: null, owner: false },
rounds: [],
scoreSum: 0,
panoId: null,
@ -15,8 +17,190 @@
adaptGuess: false,
googleLink: null,
initialize: function () {
MultiConnector: {
connection: null,
reconnectCounter: 0,
connect: function () {
if (Game.MultiConnector.connection && Game.MultiConnector.connection.readyState !== WebSocket.CLOSED) {
return;
}
Game.MultiConnector.connection = new WebSocket((MapGuesser.isSecure ? 'wss' : 'ws') + '://' + multiUrl);
Game.MultiConnector.connection.onopen = function () {
document.getElementById('loading').style.visibility = 'hidden';
Game.MultiConnector.reconnectCounter = 0;
Game.MultiConnector.connection.send(JSON.stringify({ func: 'connect_to_room', args: { roomId: roomId, token: Game.multi.token } }));
};
Game.MultiConnector.connection.onclose = Game.MultiConnector.noConnection;
Game.MultiConnector.connection.onerror = function (event) {
console.error('WebSocket error in Game.MultiConnector:', event);
};
Game.MultiConnector.connection.onmessage = function (message) {
var json;
try {
json = JSON.parse(message.data);
} catch (e) {
console.error('Cannot parse message!');
console.error(message.data);
return;
}
switch (json.type) {
case 'initialize':
Game.MultiConnector.initialize(json.data);
break;
case 'member_joined':
Game.MultiConnector.memberJoined(json.data);
break;
case 'new_round':
Game.MultiConnector.newRound(json.data);
break;
case 'results':
//TODO
break;
case 'guess':
//TODO
break;
}
};
},
noConnection: function () {
if (Game.MultiConnector.reconnectCounter === 2) {
console.error('Could not reconnect WebSocket for Game.MultiConnector...')
}
setTimeout(function () {
Game.MultiConnector.reconnectCounter++;
console.log('Reconnecting WebSocket for Game.MultiConnector... ' + Game.MultiConnector.reconnectCounter);
Game.MultiConnector.connect();
}, 1000 + Math.min(Game.MultiConnector.reconnectCounter * 500, 9000));
},
initialize: function (data) {
if (data.history) {
for (var i = 0; i < data.history.length; ++i) {
var round = data.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.guessPosition, realMarker: null, guessMarker: null, line: null });
Game.addRealGuessPair(round.position, round.guessPosition, true);
Game.scoreSum += round.score;
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
}
if (data.place) {
Game.panoId = data.place.panoId;
Game.pov = data.place.pov;
document.getElementById('panoCover').style.visibility = 'hidden';
MapGuesser.hideModal();
Game.startNewRound();
}
document.getElementById('loading').style.visibility = 'hidden';
var div = document.getElementById('players');
for (var i = 0; i < data.members.length; ++i) {
var member = data.members[i];
var p = document.createElement('p');
p.innerHTML = member.userName + (member.me ? ' (me)' : '');
div.appendChild(p);
}
},
memberJoined: function (data) {
var div = document.getElementById('players');
var p = document.createElement('p');
p.innerHTML = data.userName;
div.appendChild(p);
},
newRound: function (data) {
//TODO: workaround until results are not sent
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
Game.reset();
}
// if player didn't guess - TODO: show everything on a map
if (data.result && Game.rounds.length > 0 && !Game.rounds[Game.rounds.length - 1].position) {
Game.rounds[Game.rounds.length - 1].position = data.result.position;
Game.addRealGuessPair(data.result.position, null);
}
Game.panoId = data.place.panoId;
Game.pov = data.place.pov;
MapGuesser.hideModal();
Game.resetRound();
Game.startNewRound();
}
},
prepare: function () {
var data = new FormData();
var userNames;
if (roomId) {
var userNames = localStorage.userNames ? JSON.parse(localStorage.userNames) : {};
if (!userNames.hasOwnProperty(roomId)) {
userNames[roomId] = prompt('Your name: ');
localStorage.userNames = JSON.stringify(userNames);
}
data.append('userName', userNames[roomId]);
}
document.getElementById('loading').style.visibility = 'visible';
var url = roomId ? '/multiGame/' + roomId + '/prepare.json' : '/game/' + mapId + '/prepare.json';
MapGuesser.httpRequest('POST', url, function () {
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('mapName').innerHTML = this.response.mapName;
Game.mapBounds = this.response.bounds;
Game.initialize();
if (roomId) {
Game.multi.token = this.response.token;
Game.multi.owner = this.response.owner;
MapGuesser.showModal('multi');
if (Game.multi.owner) {
document.getElementById('startMultiGameButton').style.display = 'block';
}
document.getElementById('loading').style.visibility = 'visible';
Game.MultiConnector.connect();
}
}, data);
},
initialize: function () {
document.getElementById('panoCover').style.visibility = 'visible';
document.getElementById('currentRound').innerHTML = '1/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = '0/0';
@ -24,9 +208,16 @@
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Game.map.fitBounds(mapBounds);
Game.map.fitBounds(Game.mapBounds);
MapGuesser.httpRequest('GET', '/game/' + mapId + '/initialData.json', function () {
if (roomId) {
// if it is multiplayer mode, data is sent via WS
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/game/' + mapId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('panoCover').style.visibility = 'hidden';
@ -63,8 +254,10 @@
for (var i = 0; i < Game.rounds.length; ++i) {
var round = Game.rounds[i];
if (round.realMarker && round.guessMarker && round.line) {
if (round.realMarker) {
round.realMarker.setMap(null);
}
if (round.guessMarker) {
round.guessMarker.setMap(null);
round.line.setMap(null);
}
@ -96,8 +289,10 @@
var lastRound = Game.rounds[Game.rounds.length - 1];
lastRound.realMarker.setVisible(false);
lastRound.guessMarker.setVisible(false);
lastRound.line.setVisible(false);
if (lastRound.guessMarker) {
lastRound.guessMarker.setVisible(false);
lastRound.line.setVisible(false);
}
}
document.getElementById('panoCover').style.visibility = 'hidden';
@ -108,7 +303,12 @@
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Game.map.fitBounds(mapBounds);
Game.map.fitBounds(Game.mapBounds);
if (roomId) {
// if it is multiplayer mode, data is sent via WS
return;
}
Game.startNewRound();
},
@ -124,8 +324,14 @@
handleErrorResponse: function (error) {
// for the time being we only handle the "no_session_found" error and reset the game
MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
mapBounds = this.response.bounds;
if (roomId) {
//TODO: better error message
alert('Your session is invalid, please start multiplayer again!')
return;
}
MapGuesser.httpRequest('GET', '/game/' + mapId + '/prepare.json', function () {
Game.mapBounds = this.response.bounds;
Game.reset();
});
@ -160,7 +366,8 @@
data.append('lat', String(guessPosition.lat));
data.append('lng', String(guessPosition.lng));
MapGuesser.httpRequest('POST', '/game/' + mapId + '/guess.json', function () {
var url = roomId ? '/multiGame/' + roomId + '/guess.json' : '/game/' + mapId + '/guess.json';
MapGuesser.httpRequest('POST', url, function () {
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
@ -204,6 +411,10 @@
Game.panoId = this.response.place.panoId;
Game.pov = this.response.place.pov;
} else {
if (!Game.multi.owner) {
//TODO: "waiting for" disabled button
document.getElementById('continueButton').style.display = 'none';
}
Game.panoId = null;
Game.pov = null;
}
@ -233,6 +444,10 @@
window.open('https://www.google.com/maps/search/?api=1&query=' + this.getPosition().toUrlValue(), '_blank');
});
if (!guessPosition) {
return;
}
round.guessMarker = new google.maps.Marker({
map: Game.map,
visible: !hidden,
@ -304,7 +519,10 @@
scoreInfo.children[0].style.display = 'none';
scoreInfo.children[1].style.display = 'block';
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = 'block';
if (Game.multi.owner) {
document.getElementById('startNewGameButton').style.display = 'block';
}
var resultBounds = new google.maps.LatLngBounds();
@ -325,12 +543,17 @@
fontWeight: '500',
text: String(i + 1)
});
round.realMarker.setVisible(true);
round.guessMarker.setVisible(true);
round.line.setVisible(true);
if (round.guessMarker) {
round.guessMarker.setVisible(true);
round.line.setVisible(true);
}
resultBounds.extend(round.position);
resultBounds.extend(round.guessPosition);
if (round.guessMarker) {
resultBounds.extend(round.guessPosition);
}
}
Game.map.fitBounds(resultBounds);
@ -378,13 +601,7 @@
}
};
MapGuesser.sessionAvailableHooks.reinitializeGame = function () {
MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
mapBounds = this.response.bounds;
Game.initialize();
});
};
MapGuesser.sessionAvailableHooks.reinitializeGame = Game.prepare;
if (!('ontouchstart' in document.documentElement)) {
Game.adaptGuess = true;
@ -445,7 +662,9 @@
Game.rewriteGoogleLink();
});
Game.initialize();
if (COOKIES_CONSENT) {
Game.prepare();
}
document.getElementById('showGuessButton').onclick = function () {
this.style.visibility = 'hidden';
@ -462,7 +681,19 @@
}
document.getElementById('continueButton').onclick = function () {
Game.resetRound();
if (roomId) {
if (!Game.multi.owner) {
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/nextRound.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
});
} else {
Game.resetRound();
}
}
document.getElementById('showSummaryButton').onclick = function () {
@ -470,6 +701,31 @@
}
document.getElementById('startNewGameButton').onclick = function () {
Game.reset();
if (roomId) {
if (!Game.multi.owner) {
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
});
} else {
Game.reset();
}
}
document.getElementById('startMultiGameButton').onclick = function () {
if (!roomId || !Game.multi.owner) {
return;
}
MapGuesser.hideModal();
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
});
}
})();

View File

@ -1,4 +1,5 @@
var MapGuesser = {
isSecure: window.location.protocol === 'https:',
cookiesAgreed: false,
sessionAvailableHooks: {},

View File

@ -73,4 +73,40 @@
window.onresize = function () {
Maps.calculateDescriptionDivHeights();
};
document.getElementById('multiForm').onsubmit = function (e) {
e.preventDefault();
var roomId = this.elements.roomId.value;
if (roomId.length !== 6) {
return;
}
window.location.href = '/multiGame/' + this.elements.roomId.value;
};
document.getElementById('multiButton').onclick = function () {
MapGuesser.showModal('multi');
document.getElementById('createNewRoomButton').href = '/multiGame/new/' + this.dataset.mapId;
document.getElementById('multiForm').elements.roomId.select();
}
document.getElementById('closePlayModeButton').onclick = function () {
MapGuesser.hideModal();
};
document.getElementById('closeMultiButton').onclick = function () {
MapGuesser.hideModal();
};
var buttons = document.getElementById('mapContainer').getElementsByClassName('playButton');
for (var i = 0; i < buttons.length; i++) {
var button = buttons[i];
button.onclick = function () {
MapGuesser.showModal('playMode');
document.getElementById('singleButton').href = '/game/' + this.dataset.mapId;
document.getElementById('multiButton').dataset.mapId = this.dataset.mapId;
};
}
})();

View File

@ -9,6 +9,9 @@ if [ -f ${ROOT_DIR}/installed ]; then
exit 1
fi
echo "Installing NPM packages..."
(cd ${ROOT_DIR}/multi && npm install)
echo "Installing Yarn packages..."
(cd ${ROOT_DIR}/public/static && yarn install)

View File

@ -11,6 +11,9 @@ else
(cd ${ROOT_DIR} && composer install --dev)
fi
echo "Installing NPM packages..."
(cd ${ROOT_DIR}/multi && npm install)
echo "Installing Yarn packages..."
(cd ${ROOT_DIR}/public/static && yarn install)

View File

@ -5,6 +5,7 @@ use MapGuesser\Database\Query\Modify;
use MapGuesser\Database\Query\Select;
use MapGuesser\Interfaces\Database\IResultSet;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Repository\UserConfirmationRepository;
use MapGuesser\Repository\UserPasswordResetterRepository;
use MapGuesser\Repository\UserRepository;
@ -22,6 +23,8 @@ class MaintainDatabaseCommand extends Command
private UserPasswordResetterRepository $userPasswordResetterRepository;
private MultiRoomRepository $multiRoomRepository;
public function __construct()
{
parent::__construct();
@ -30,6 +33,7 @@ class MaintainDatabaseCommand extends Command
$this->userRepository = new UserRepository();
$this->userConfirmationRepository = new UserConfirmationRepository();
$this->userPasswordResetterRepository = new UserPasswordResetterRepository();
$this->multiRoomRepository = new MultiRoomRepository();
}
public function configure(): void
@ -43,6 +47,7 @@ class MaintainDatabaseCommand extends Command
try {
$this->deleteInactiveExpiredUsers();
$this->deleteExpiredPasswordResetters();
$this->deleteExpiredRooms();
$this->deleteExpiredSessions();
} catch (\Exception $e) {
$output->writeln('<error>Maintenance failed!</error>');
@ -89,6 +94,13 @@ class MaintainDatabaseCommand extends Command
}
}
private function deleteExpiredRooms(): void
{
foreach ($this->multiRoomRepository->getAllExpired() as $multiRoom) {
$this->pdm->deleteFromDb($multiRoom);
}
}
private function deleteExpiredSessions(): void
{
//TODO: model may be used for sessions too

View File

@ -1,20 +1,37 @@
<?php namespace MapGuesser\Controller;
use DateTime;
use Faker\Factory;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Response\HtmlContent;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\Interfaces\Response\IRedirect;
use MapGuesser\Multi\MultiConnector;
use MapGuesser\PersistentData\Model\MultiRoom;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MapRepository;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Response\Redirect;
class GameController
{
private IRequest $request;
private PersistentDataManager $pdm;
private MultiConnector $multiConnector;
private MultiRoomRepository $multiRoomRepository;
private MapRepository $mapRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->pdm = new PersistentDataManager();
$this->multiConnector = new MultiConnector();
$this->multiRoomRepository = new MultiRoomRepository();
$this->mapRepository = new MapRepository();
}
@ -22,18 +39,49 @@ class GameController
{
$mapId = (int) $this->request->query('mapId');
return new HtmlContent('game', $this->prepareGame($mapId));
return new HtmlContent('game', ['mapId' => $mapId]);
}
public function getGameJson(): IContent
public function getNewMultiGame(): IRedirect
{
$mapId = (int) $this->request->query('mapId');
$map = $this->mapRepository->getById($mapId);
$roomId = bin2hex(random_bytes(3));
$token = $this->getMultiToken($roomId);
return new JsonContent($this->prepareGame($mapId));
$room = new MultiRoom();
$room->setRoomId($roomId);
$room->setStateArray([
'mapId' => $mapId,
'area' => $map->getArea(),
'rounds' => [],
'currentRound' => -1
]);
$room->setMembersArray(['owner' => $token, 'all' => []]);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
$this->multiConnector->sendMessage('create_room', ['roomId' => $roomId]);
return new Redirect(
\Container::$routeCollection
->getRoute('multiGame')
->generateLink(['roomId' => $roomId]),
IRedirect::TEMPORARY
);
}
private function prepareGame(int $mapId): array
public function getMultiGame()
{
$roomId = $this->request->query('roomId');
return new HtmlContent('game', ['roomId' => $roomId]);
}
public function prepareGame(int $mapId): IContent
{
$mapId = (int) $this->request->query('mapId');
$map = $this->mapRepository->getById($mapId);
$session = $this->request->session();
@ -46,6 +94,73 @@ class GameController
]);
}
return ['mapId' => $mapId, 'mapName' => $map->getName(), 'bounds' => $map->getBounds()->toArray()];
return new JsonContent([
'mapId' => $mapId,
'mapName' => $map->getName(),
'bounds' => $map->getBounds()->toArray()
]);
}
public function prepareMultiGame(): IContent
{
$roomId = $this->request->query('roomId');
$userName = $this->request->post('userName');
if (empty($userName)) {
$faker = Factory::create();
$userName = $faker->userName;
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$map = $this->mapRepository->getById($state['mapId']);
$token = $this->getMultiToken($roomId);
$members = $room->getMembersArray();
if (!in_array($token, $members['all'])) {
if ($state['currentRound'] >= 0) {
return new JsonContent(['error' => 'game_already_started']);
}
$members['all'][] = $token;
}
$room->setMembersArray($members);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
$this->multiConnector->sendMessage('join_room', [
'roomId' => $roomId,
'token' => $token,
'userName' => $userName
]);
return new JsonContent([
'roomId' => $roomId,
'token' => $token,
'owner' => $members['owner'] == $token,
'mapId' => $state['mapId'],
'mapName' => $map->getName(),
'bounds' => $map->getBounds()->toArray()
]);
}
private function getMultiToken(string $roomId, bool $forceNew = false)
{
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
$token = bin2hex(random_bytes(16));
$session->set('multiState', [
'roomId' => $roomId,
'token' => $token
]);
} else {
$token = $multiState['token'];
}
return $token;
}
}

View File

@ -1,9 +1,13 @@
<?php namespace MapGuesser\Controller;
use DateTime;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Util\Geo\Position;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\Multi\MultiConnector;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Repository\PlaceRepository;
class GameFlowController
@ -13,15 +17,24 @@ class GameFlowController
private IRequest $request;
private PersistentDataManager $pdm;
private MultiConnector $multiConnector;
private MultiRoomRepository $multiRoomRepository;
private PlaceRepository $placeRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->pdm = new PersistentDataManager();
$this->multiConnector = new MultiConnector();
$this->multiRoomRepository = new MultiRoomRepository();
$this->placeRepository = new PlaceRepository();
}
public function getInitialData(): IContent
public function initialData(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
@ -32,6 +45,7 @@ class GameFlowController
if (!isset($state['currentRound']) || $state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS) {
$this->startNewGame($state, $mapId);
$session->set('state', $state);
}
$response = [];
@ -56,7 +70,45 @@ class GameFlowController
return new JsonContent($response);
}
public function evaluateGuess(): IContent
public function multiInitialData(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
if ($state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS - 1) {
$this->startNewGame($state, $state['mapId']);
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
}
$places = [];
foreach ($state['rounds'] as $round) {
$places[] = [
'position' => $round['position']->toArray(),
'panoId' => $round['panoId'],
'pov' => $round['pov']->toArray()
];
}
$this->multiConnector->sendMessage('start_game', ['roomId' => $roomId, 'places' => $places]);
return new JsonContent(['ok' => true]);
}
public function guess(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
@ -66,28 +118,23 @@ class GameFlowController
}
$last = $state['rounds'][$state['currentRound']];
$position = $last['position'];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$distance = $this->calculateDistance($position, $guessPosition);
$score = $this->calculateScore($distance, $state['area']);
$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
$last['guessPosition'] = $guessPosition;
$last['distance'] = $distance;
$last['score'] = $score;
$state['rounds'][$state['currentRound']] = $last;
$state['currentRound'] += 1;
$last['distance'] = $result['distance'];
$last['score'] = $result['score'];
$response = [
'result' => [
'position' => $position->toArray(),
'distance' => $distance,
'score' => $score
'position' => $last['position']->toArray(),
'distance' => $result['distance'],
'score' => $result['score']
]
];
$state['rounds'][$state['currentRound']] = $last;
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$next = $state['rounds'][$state['currentRound']];
@ -102,7 +149,79 @@ class GameFlowController
return new JsonContent($response);
}
private function startNewGame(array &$state, int $mapId)
public function multiGuess(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$last = $state['rounds'][$state['currentRound']];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
$this->multiConnector->sendMessage('guess', [
'roomId' => $roomId,
'token' => $multiState['token'],
'guess' => $guessPosition->toArray(),
'distance' => $result['distance'],
'score' => $result['score']
]);
$response = [
'result' => [
'position' => $last['position']->toArray(),
'distance' => $result['distance'],
'score' => $result['score']
]
];
return new JsonContent($response);
}
public function multiNextRound(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$this->multiConnector->sendMessage('next_round', ['roomId' => $roomId, 'currentRound' => $state['currentRound']]);
}
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
return new JsonContent(['ok' => true]);
}
private function evalueteGuess(Position $realPosition, Position $guessPosition, float $area)
{
$distance = $this->calculateDistance($realPosition, $guessPosition);
$score = $this->calculateScore($distance, $area);
return ['distance' => $distance, 'score' => $score];
}
private function startNewGame(array &$state, int $mapId): void
{
$places = $this->placeRepository->getRandomNForMapWithValidPano($mapId, static::NUMBER_OF_ROUNDS);
@ -117,8 +236,6 @@ class GameFlowController
'pov' => $place->getPov()
];
}
$this->request->session()->set('state', $state);
}
private function calculateDistance(Position $realPosition, Position $guessPosition): float

View File

@ -0,0 +1,24 @@
<?php namespace MapGuesser\Multi;
class MultiConnector
{
public function sendMessage(string $func, array $args = []): void
{
$message = json_encode([
'func' => $func,
'args' => $args
]);
$connection = fsockopen($_ENV['MULTI_INTERNAL_HOST'], $_ENV['MULTI_INTERNAL_PORT']);
fwrite($connection, $message);
$response = '';
while (!feof($connection)) {
$response .= fgets($connection);
}
fclose($connection);
if ($response !== 'OK') {
throw new \Exception('Sending message failed with response: ' . $response);
}
}
}

View File

@ -0,0 +1,88 @@
<?php namespace MapGuesser\PersistentData\Model;
use DateTime;
class MultiRoom extends Model
{
protected static string $table = 'multi_rooms';
protected static array $fields = ['room_id', 'state', 'members', 'updated'];
private string $roomId = '';
private array $state = [];
private array $members = [];
private DateTime $updated;
public function setRoomId(string $roomId): void
{
$this->roomId = $roomId;
}
public function setStateArray(array $state): void
{
$this->state = $state;
}
public function setMembersArray(array $members): void
{
$this->members = $members;
}
public function setState(string $state): void
{
$this->state = unserialize($state);
}
public function setMembers(string $members): void
{
$this->members = unserialize($members);
}
public function setUpdatedDate(DateTime $updated): void
{
$this->updated = $updated;
}
public function setUpdated(string $updated): void
{
$this->updated = new DateTime($updated);
}
public function getRoomId(): string
{
return $this->roomId;
}
public function getStateArray(): array
{
return $this->state;
}
public function getState(): string
{
return serialize($this->state);
}
public function getMembersArray(): array
{
return $this->members;
}
public function getMembers(): string
{
return serialize($this->members);
}
public function getUpdatedDate(): DateTime
{
return $this->updated;
}
public function getUpdated(): string
{
return $this->updated->format('Y-m-d H:i:s');
}
}

View File

@ -0,0 +1,38 @@
<?php namespace MapGuesser\Repository;
use DateTime;
use Generator;
use MapGuesser\Database\Query\Select;
use MapGuesser\PersistentData\Model\MultiRoom;
use MapGuesser\PersistentData\PersistentDataManager;
class MultiRoomRepository
{
private PersistentDataManager $pdm;
public function __construct()
{
$this->pdm = new PersistentDataManager();
}
public function getById(int $id): ?MultiRoom
{
return $this->pdm->selectFromDbById($id, MultiRoom::class);
}
public function getByRoomId(string $roomId): ?MultiRoom
{
$select = new Select(\Container::$dbConnection);
$select->where('room_id', '=', $roomId);
return $this->pdm->selectFromDb($select, MultiRoom::class);
}
public function getAllExpired(): Generator
{
$select = new Select(\Container::$dbConnection);
$select->where('updated', '<', (new DateTime('-7 day'))->format('Y-m-d H:i:s'));
yield from $this->pdm->selectMultipleFromDb($select, MultiRoom::class);
}
}

View File

@ -5,10 +5,19 @@
@extends(templates/layout_full)
@section(pagemodal)
<div id="multi" class="modal">
<h2>Multiplayer (beta)</h2>
<p class="marginTop">Waiting for players...</p>
<div id="players" class="marginTop"></div>
<button id="startMultiGameButton" class="button fullWidth marginTop green">Start game</button>
</div>
@endsection
@section(subheader)
<span id="mapName" class="bold"><?= $mapName ?></span><!--
--><span>Round <span id="currentRound" class="bold"></span></span><!--
--><span>Score <span id="currentScoreSum" class="bold"></span></span>
<span id="mapName" class="bold"></span><!--
--><span>Round <span id="currentRound" class="bold"></span></span><!--
--><span>Score <span id="currentScoreSum" class="bold"></span></span>
@endsection
@section(main)
@ -50,7 +59,8 @@
@section(pageScript)
<script>
var mapId = <?= $mapId ?>;
var mapBounds = <?= json_encode($bounds) ?>;
var multiUrl = '<?= $_ENV['MULTI_WS_HOST'] . ':' . $_ENV['MULTI_WS_PORT'] ?>';
var roomId = <?= isset($roomId) ? '\'' . $roomId . '\'' : 'null' ?>;
var mapId = <?= isset($mapId) ? '\'' . $mapId . '\'' : 'null' ?>;
</script>
@endsection

View File

@ -5,6 +5,32 @@ TODO: condition!
@extends(templates/layout_normal)
@section(pagemodal)
<div id="playMode" class="modal">
<h2>Play map</h2>
<a id="singleButton" class="button fullWidth marginTop" href="" title="Single player">Single player</a>
<p class="bold center marginTop marginBottom">OR</p>
<button id="multiButton" class="fullWidth green" data-map-id="">Multiplayer (beta)</button>
<div class="right">
<button id="closePlayModeButton" class="gray marginTop" type="button">Close</button>
</div>
</div>
<div id="multi" class="modal">
<h2>Multiplayer (beta)</h2>
<form id="multiForm" class="marginTop" data-no-submit="true">
<a id="createNewRoomButton" class="button fullWidth green" href="" title="Create new room">Create new room</a>
<p class="bold center marginTop marginBottom">OR</p>
<div class="inputWithButton">
<input type="text" name="roomId" placeholder="Room to connect" required minlength="6" maxlength="6"><!--
--><button id="authenticateWithGoogleButton" type="submit">Connect</button>
</div>
<div class="right">
<button id="closeMultiButton" class="gray marginTop" type="button">Close</button>
</div>
</form>
</div>
@endsection
@section(main)
<div id="mapContainer">
<?php foreach ($maps as $map): ?>
@ -35,15 +61,15 @@ TODO: condition!
<p class="small center"><?= $map['description'] ?></p>
</div>
</div>
<?php if ($isAdmin): ?>
<div class="buttonContainer">
<a class="button fullWidth noRightRadius" href="/game/<?= $map['id']; ?>" title="Play map '<?= $map['name'] ?>'">Play this map</a>
<div class="buttonContainer">
<?php if ($isAdmin): ?>
<button class="button fullWidth noRightRadius playButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Play map '<?= $map['name'] ?>'">Play this map</button>
<a class="button yellow fullWidth noLeftRadius noRightRadius" href="/admin/mapEditor/<?= $map['id']; ?>" title="Edit map '<?= $map['name'] ?>'">Edit</a>
<button class="button red fullWidth noLeftRadius deleteButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Delete map '<?= $map['name'] ?>'">Delete</button>
</div>
<?php else: ?>
<a class="button fullWidth" href="/game/<?= $map['id']; ?>" title="Play map '<?= $map['name'] ?>'">Play this map</a>
<?php endif; ?>
<?php else: ?>
<button class="button fullWidth playButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Play map '<?= $map['name'] ?>'">Play this map</button>
<?php endif; ?>
</div>
</div>
<?php endforeach; ?>
<?php if ($isAdmin): ?>

14
web.php
View File

@ -50,9 +50,17 @@ Container::$routeCollection->group('account', function (MapGuesser\Routing\Route
//Container::$routeCollection->get('maps', 'maps', [MapGuesser\Controller\MapsController::class, 'getMaps']);
Container::$routeCollection->group('game', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('game', '{mapId}', [MapGuesser\Controller\GameController::class, 'getGame']);
$routeCollection->get('game-json', '{mapId}/json', [MapGuesser\Controller\GameController::class, 'getGameJson']);
$routeCollection->get('initialData-json', '{mapId}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'getInitialData']);
$routeCollection->post('guess-json', '{mapId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'evaluateGuess']);
$routeCollection->post('game.prepare-json', '{mapId}/prepare.json', [MapGuesser\Controller\GameController::class, 'prepareGame']);
$routeCollection->post('game.initialData-json', '{mapId}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'initialData']);
$routeCollection->post('game.guess-json', '{mapId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'guess']);
});
Container::$routeCollection->group('multiGame', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('multiGame.new', 'new/{mapId}', [MapGuesser\Controller\GameController::class, 'getNewMultiGame']);
$routeCollection->get('multiGame', '{roomId}', [MapGuesser\Controller\GameController::class, 'getMultiGame']);
$routeCollection->post('multiGame.prepare-json', '{roomId}/prepare.json', [MapGuesser\Controller\GameController::class, 'prepareMultiGame']);
$routeCollection->post('multiGame.initialData-json', '{roomId}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'multiInitialData']);
$routeCollection->post('multiGame.nextRound-json', '{roomId}/nextRound.json', [MapGuesser\Controller\GameFlowController::class, 'multiNextRound']);
$routeCollection->post('multiGame.guess-json', '{roomId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'multiGuess']);
});
Container::$routeCollection->group('admin', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('admin.mapEditor', 'mapEditor/{mapId?}', [MapGuesser\Controller\MapAdminController::class, 'getMapEditor']);