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6
Commits
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a418d5cf66 | ||
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5cae286a5b
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c5d2591371 | ||
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cf59f937c9
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257f59c96e | ||
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c2f5806394
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No files matched your search
+24
-19
@@ -36,19 +36,20 @@ class MultiGame {
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createRoom(roomId) {
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createRoom(roomId) {
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this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
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this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
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return { ok: true };
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}
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}
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joinRoom(roomId, token, userName) {
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joinRoom(roomId, token, userName) {
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if (!this.rooms.has(roomId)) {
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if (!this.rooms.has(roomId)) {
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console.error('Room does not exist!')
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return { error: 'room_not_found' };
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return;
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}
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}
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var room = this.rooms.get(roomId);
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var room = this.rooms.get(roomId);
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room.updated = new Date();
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room.updated = new Date();
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if (room.members.has(token)) {
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if (room.members.has(token)) {
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return;
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return { error: 'member_already_joined' };
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}
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}
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var data = { userName: userName };
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var data = { userName: userName };
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@@ -58,13 +59,13 @@ class MultiGame {
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});
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});
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room.members.set(token, { userName: userName, connection: null });
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room.members.set(token, { userName: userName, connection: null });
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return { ok: true };
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}
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}
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startGame(roomId, places) {
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startGame(roomId, places) {
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if (!this.rooms.has(roomId)) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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return { error: 'room_not_found' };
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console.log('Room does not exist!')
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return;
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}
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}
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var room = this.rooms.get(roomId);
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var room = this.rooms.get(roomId);
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@@ -84,19 +85,23 @@ class MultiGame {
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room.rounds = rounds;
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room.rounds = rounds;
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this.nextRound(roomId, 0);
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this.nextRound(roomId, 0);
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return { ok: true };
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}
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}
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guess(roomId, token, guessPosition, distance, score) {
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guess(roomId, token, guessPosition, distance, score) {
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if (!this.rooms.has(roomId)) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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return { error: 'room_not_found' };
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console.log('Room does not exist!')
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return;
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}
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}
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var room = this.rooms.get(roomId);
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var room = this.rooms.get(roomId);
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room.updated = new Date();
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room.updated = new Date();
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var round = room.rounds[room.currentRound];
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var round = room.rounds[room.currentRound];
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if (round.results.has(token)) {
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return { error: 'already_guessed' };
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}
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var member = room.members.get(token);
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var member = room.members.get(token);
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var allResults = this._collectResultsInRound(room, round);
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var allResults = this._collectResultsInRound(room, round);
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@@ -106,14 +111,12 @@ class MultiGame {
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this._setNewTimeout(room, round);
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this._setNewTimeout(room, round);
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return allResults;
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return { allResults: allResults };
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}
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}
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nextRound(roomId, currentRound) {
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nextRound(roomId, currentRound) {
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if (!this.rooms.has(roomId)) {
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if (!this.rooms.has(roomId)) {
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//TODO: send something back
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return { error: 'room_not_found' };
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console.log('Room does not exist!')
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return;
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}
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}
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var room = this.rooms.get(roomId);
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var room = this.rooms.get(roomId);
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@@ -137,6 +140,8 @@ class MultiGame {
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room.members.forEach(function (member) {
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room.members.forEach(function (member) {
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self._sendToMember(member, 'new_round', data);
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self._sendToMember(member, 'new_round', data);
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});
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});
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return { ok: true };
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}
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}
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_setNewTimeout(room, round) {
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_setNewTimeout(room, round) {
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@@ -295,30 +300,30 @@ var tcpServer = net.createServer(function (socket) {
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return;
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return;
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}
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}
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var response = { data: null };
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var response;
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switch (data.func) {
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switch (data.func) {
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case 'create_room':
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case 'create_room':
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response.data = multiGame.createRoom(data.args.roomId);
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response = multiGame.createRoom(data.args.roomId);
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break;
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break;
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case 'join_room':
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case 'join_room':
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response.data = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
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response = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
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break;
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break;
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case 'start_game':
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case 'start_game':
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response.data = multiGame.startGame(data.args.roomId, data.args.places);
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response = multiGame.startGame(data.args.roomId, data.args.places);
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break
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break
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case 'guess':
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case 'guess':
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response.data = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
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response = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
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break;
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break;
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case 'next_round':
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case 'next_round':
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response.data = multiGame.nextRound(data.args.roomId, data.args.currentRound);
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response = multiGame.nextRound(data.args.roomId, data.args.currentRound);
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break;
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break;
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}
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}
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@@ -120,9 +120,11 @@
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for (var j = 0; j < round.allResults.length; ++j) {
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for (var j = 0; j < round.allResults.length; ++j) {
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var result = round.allResults[j];
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var result = round.allResults[j];
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if (result.guessPosition) {
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Game.addGuessPositionToResultMap(result.guessPosition, result, true);
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Game.addGuessPositionToResultMap(result.guessPosition, result, true);
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}
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}
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}
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}
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}
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document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
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document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
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document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
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document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
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@@ -200,11 +202,6 @@
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return;
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return;
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}
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}
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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document.getElementById('showGuessButton').click();
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}
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document.getElementById('guessButton').disabled = true;
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document.getElementById('guessButton').disabled = true;
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document.getElementById('panoCover').style.visibility = 'visible';
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document.getElementById('panoCover').style.visibility = 'visible';
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@@ -330,6 +327,7 @@
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scoreInfo.children[0].style.display = null;
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scoreInfo.children[0].style.display = null;
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scoreInfo.children[1].style.display = null;
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scoreInfo.children[1].style.display = null;
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document.getElementById('continueButton').style.display = null;
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document.getElementById('continueButton').style.display = null;
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document.getElementById('showSummaryButton').style.display = null;
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document.getElementById('startNewGameButton').style.display = null;
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document.getElementById('startNewGameButton').style.display = null;
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document.getElementById('showGuessButton').style.visibility = null;
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document.getElementById('showGuessButton').style.visibility = null;
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@@ -434,10 +432,12 @@
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if (allResults) {
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if (allResults) {
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for (var i = 0; i < allResults.length; ++i) {
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for (var i = 0; i < allResults.length; ++i) {
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var currentResult = allResults[i];
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var currentResult = allResults[i];
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if (currentResult.guessPosition) {
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Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
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Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
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resultBounds.extend(currentResult.guessPosition);
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resultBounds.extend(currentResult.guessPosition);
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}
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}
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}
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}
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}
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Game.showResultMap(result, resultBounds);
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Game.showResultMap(result, resultBounds);
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},
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},
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@@ -461,6 +461,11 @@
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},
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},
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showResultMap: function (result, resultBounds) {
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showResultMap: function (result, resultBounds) {
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// TODO: refactor - it is necessary for mobile
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if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
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document.getElementById('showGuessButton').click();
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}
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if (Game.adaptGuess) {
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if (Game.adaptGuess) {
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document.getElementById('guess').classList.remove('adapt');
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document.getElementById('guess').classList.remove('adapt');
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}
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}
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@@ -735,15 +740,16 @@
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clearInterval(Game.countdownHandler);
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clearInterval(Game.countdownHandler);
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}
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}
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Game.countdownElement = document.getElementById('countdown');
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Game.countdownTimeElement = document.getElementById('countdownTime');
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Game.setCountdownTime(Math.round(timeout / 1000));
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if (timeout <= 0) {
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if (timeout <= 0) {
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return;
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return;
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}
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}
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Game.timeoutEnd = new Date(new Date().getTime() + timeout);
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Game.timeoutEnd = new Date(new Date().getTime() + timeout);
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Game.countdownElement = document.getElementById('countdown');
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Game.countdownTimeElement = document.getElementById('countdownTime');
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Game.setCountdownTime(Math.round(timeout / 1000));
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Game.countdownHandler = setInterval(function () {
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Game.countdownHandler = setInterval(function () {
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var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000);
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var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000);
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@@ -164,7 +164,7 @@ class GameFlowController
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
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$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
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$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
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$allResults = $this->multiConnector->sendMessage('guess', [
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$responseFromMulti = $this->multiConnector->sendMessage('guess', [
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'roomId' => $roomId,
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'roomId' => $roomId,
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'token' => $multiState['token'],
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'token' => $multiState['token'],
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'guessPosition' => $guessPosition->toArray(),
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'guessPosition' => $guessPosition->toArray(),
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@@ -172,10 +172,14 @@ class GameFlowController
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'score' => $result['score']
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'score' => $result['score']
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]);
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]);
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if (isset($responseFromMulti['error'])) {
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return new JsonContent(['error' => $responseFromMulti['error']]);
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}
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$response = [
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$response = [
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'position' => $last['position']->toArray(),
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'position' => $last['position']->toArray(),
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'result' => $result,
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'result' => $result,
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'allResults' => $allResults
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'allResults' => $responseFromMulti['allResults']
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];
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];
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return new JsonContent($response);
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return new JsonContent($response);
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@@ -17,10 +17,6 @@ class MultiConnector
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}
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}
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fclose($connection);
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fclose($connection);
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$response = json_decode($response, true);
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return json_decode($response, true);
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if (isset($response['data'])) {
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return $response['data'];
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}
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}
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}
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}
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}
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Reference in new issue
Block a user