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58 Commits
Author SHA1 Message Date
balazs 8218883faf Merge pull request 'Feature In-Game Compass' (#27) from feature/in-game-compass into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/27
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-29 19:15:44 +02:00
balazs 145cb5f637 Merge branch 'develop' into feature/in-game-compass
default-pipeline default-pipeline #151
2021-04-29 19:00:11 +02:00
balazs 6d3f74f911 increased the left margin for mobile view
default-pipeline default-pipeline #150
2021-04-29 18:59:24 +02:00
balazs 3d663fb5d6 Merge pull request 'Quickfix for single player game cannot be restarted' (#30) from bugfix/quickfix-for-single-play-cannot-be-restarted into develop
default-pipeline default-pipeline #149
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/30
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-29 18:55:58 +02:00
balazs 759f654a0d Merge pull request 'feature/return-to-starting-point-button' (#26) from feature/return-to-starting-point-button into develop
default-pipeline default-pipeline #148
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/26
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-29 18:55:22 +02:00
bence c09cce3c97 Merge pull request 'MAPG-167 set background color' (#31) from feature/MAPG-167-set-background-color into develop
default-pipeline default-pipeline #147
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/31
2021-04-29 18:46:26 +02:00
bence 276e331a47 MAPG-167 set background color
default-pipeline default-pipeline #146
2021-04-29 18:43:30 +02:00
balazs 62f4fd7b84 readyToContinue is true by default and set to false only in the multigame initializing
default-pipeline default-pipeline #145
2021-04-29 13:57:32 +02:00
balazs b22f13887f clicking on compass sets the heading direction to north
default-pipeline default-pipeline #144
2021-04-29 12:39:44 +02:00
balazs 2a3f2212a7 replaced span with div for the compass item
default-pipeline default-pipeline #143
2021-04-29 12:12:17 +02:00
balazs 98df08e5fa Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 12:10:02 +02:00
balazs 8f0cfd4489 replaced spans with divs again and fixed the css issue
default-pipeline default-pipeline #142
2021-04-29 12:08:04 +02:00
balazs d42280eb10 only the image is rotated, not the whole div
default-pipeline default-pipeline #141
2021-04-29 09:18:24 +02:00
balazs 0739c65961 Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 09:11:32 +02:00
balazs 3122696364 added the visibility reset to resetRound and reverted the span div replacement in the view
default-pipeline default-pipeline #140
2021-04-29 09:07:44 +02:00
balazs 462f6cde80 Merge branch 'feature/return-to-starting-point-button' of gitea.e5tv.hu:esoko/mapguesser into feature/return-to-starting-point-button
default-pipeline default-pipeline #139
2021-04-29 09:05:32 +02:00
balazs 3f4fa83d87 reverted replacing spans with divs 2021-04-29 09:04:50 +02:00
balazs ea599809b8 Merge branch 'feature/return-to-starting-point-button' into feature/in-game-compass 2021-04-29 08:34:39 +02:00
balazs f0b0de405c Merge branch 'develop' into feature/return-to-starting-point-button
default-pipeline default-pipeline #138
2021-04-29 08:25:52 +02:00
balazs ffc4aaf110 fixed findings
default-pipeline default-pipeline #137
2021-04-29 08:24:20 +02:00
bence 58cdc1be8d Merge pull request 'fix typo' (#29) from feature/modify-author into develop
default-pipeline default-pipeline #134
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/29
2021-04-29 00:58:57 +02:00
bence 4039202268 fix typo
default-pipeline default-pipeline #133
2021-04-29 00:58:20 +02:00
bence 4677cc5229 Merge pull request 'generalize author attribution' (#28) from feature/modify-author into develop
default-pipeline default-pipeline #131
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/28
2021-04-29 00:53:26 +02:00
bence 8800724aa9 generalize author attribution
default-pipeline default-pipeline #130
2021-04-29 00:52:46 +02:00
balazs 08c38c6374 reverted style tailoring for guess
default-pipeline default-pipeline #129
2021-04-28 20:46:52 +02:00
balazs 854775011c tailored the style for the navigation buttons
default-pipeline default-pipeline #128
2021-04-28 20:42:42 +02:00
balazs e33d8c02e9 added compass button and coupled its transform:rotate style attribute with the POV heading value 2021-04-28 20:33:17 +02:00
balazs 3d52c967b6 reformatted: added new line breaks to the game.css
default-pipeline default-pipeline #127
2021-04-28 18:30:58 +02:00
balazs 5c8f3d6fb9 returns to start when clicked on home symbol
default-pipeline default-pipeline #126
2021-04-28 18:26:46 +02:00
balazs b9927f79fc added a new button to the view for the return to starting point feature 2021-04-28 17:58:48 +02:00
balazs 56f3a9b380 Merge pull request 'Stuck scoring at zero fixed by regular map area update in session' (#24) from bugfix/scoring-stuck-at-zero into develop
default-pipeline default-pipeline #124
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/24
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-27 20:36:41 +02:00
balazs a0d41c388b Merge branch 'develop' into bugfix/scoring-stuck-at-zero
default-pipeline default-pipeline #123
2021-04-27 17:56:52 +02:00
balazs 092cc63148 Merge pull request 'jump to coordinate feature added to the header stripe' (#25) from feature/jump-to-specific-coordinates-in-mapeditor into develop
default-pipeline default-pipeline #122
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/25
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-27 17:56:35 +02:00
balazs 95553296bd removed extra line break
default-pipeline default-pipeline #121
2021-04-27 17:54:47 +02:00
balazs 9330227879 Merge branch 'feature/jump-to-specific-coordinates-in-mapeditor' of gitea.e5tv.hu:esoko/mapguesser into feature/jump-to-specific-coordinates-in-mapeditor
default-pipeline default-pipeline #120
2021-04-27 17:50:10 +02:00
balazs faaff33841 removed #jumpForm and reformatted the code 2021-04-27 17:48:45 +02:00
balazs 508a6899d8 Merge branch 'develop' into bugfix/scoring-stuck-at-zero
default-pipeline default-pipeline #119
2021-04-27 17:36:18 +02:00
balazs be0f7b64b8 refactored comment
default-pipeline default-pipeline #118
2021-04-27 17:35:06 +02:00
balazs 15e3248ee1 Merge branch 'develop' into feature/jump-to-specific-coordinates-in-mapeditor
default-pipeline default-pipeline #117
2021-04-27 17:26:44 +02:00
balazs 04a897c958 Merge pull request 'folder name db changed to database in the path' (#23) from bugfix/change-path-to-renamed-folder into develop
default-pipeline default-pipeline #116
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/23
Reviewed-by: Pőcze Bence <bence@pocze.ch>
2021-04-27 17:25:54 +02:00
balazs 845d77ebda area of map is updated in the session at each game preparation to avoid outdated map area and wrong score calculation
default-pipeline default-pipeline #115
2021-04-27 16:46:40 +02:00
balazs 8bc3fda49b jump to coordinate feature added to the header stripe
default-pipeline default-pipeline #114
2021-04-27 10:18:28 +02:00
balazs d78817180b folder name db changed to database in the path
default-pipeline default-pipeline #113
2021-04-26 20:21:21 +02:00
bence 0f810bd2ba Merge pull request 'feature/MAPG-228-deploy-signed-and-verified-tags-only' (#22) from feature/MAPG-228-deploy-signed-and-verified-tags-only into develop
default-pipeline default-pipeline #111
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/22
2021-04-25 15:16:46 +02:00
bence 9d1fc8b60c MAPG-228 prune local tags when fetching
default-pipeline default-pipeline #107
2021-04-25 15:11:49 +02:00
bence dd46fb3d32 MAPG-228 check if the Release* tag is signed and verified 2021-04-25 15:11:20 +02:00
bence 1a40e3a18d Merge pull request 'MAPG-226 change remaining time calculation' (#21) from feature/MAPG-226-change-timeout-algorithm into develop
default-pipeline default-pipeline #106
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/21
2021-04-10 19:00:20 +02:00
bence 1aa5d3b43e MAPG-226 change remaining time calculation 2021-04-10 18:59:27 +02:00
bence a418d5cf66 Merge pull request 'MAPG-213 move visibility workaround to Game.showResultMap' (#20) from bugfix/MAPG-213-result-map-not-show-on-mobile-after-reload into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/20
2021-04-04 23:41:05 +02:00
bence 5cae286a5b MAPG-213 move visibility workaround to Game.showResultMap 2021-04-04 23:40:27 +02:00
bence c5d2591371 Merge pull request 'MAPG-223 send error if member already guessed' (#19) from feature/MAPG-223-user-should-not-be-able-to-guess-after-round-is-over into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/19
2021-04-04 23:29:04 +02:00
bence cf59f937c9 MAPG-223 send error if member already guessed
default-pipeline default-pipeline #104
2021-04-04 23:28:44 +02:00
bence 257f59c96e Merge pull request 'MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0' (#18) from bugfix/MAPG-222-show-summary-can-be-clicked-when-game-is-restarted into develop
default-pipeline default-pipeline #98
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/18
2021-04-04 23:05:47 +02:00
bence c2f5806394 MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0
default-pipeline default-pipeline #96
2021-04-04 23:04:07 +02:00
bence ac0b71fe09 Merge pull request 'feature/MAPG-213-user-shouldn-t-be-able-to-re-guess-when-page-is-reloaded' (#17) from feature/MAPG-213-user-shouldn-t-be-able-to-re-guess-when-page-is-reloaded into develop
default-pipeline default-pipeline #94
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/17
2021-04-04 22:31:29 +02:00
bence 19f7b50002 MAPG-213 show results immediately if user already guessed
default-pipeline default-pipeline #91
2021-04-04 22:24:40 +02:00
bence 6342bb1e79 MAPG-213 send round data at initialization if user guessed 2021-04-04 22:18:00 +02:00
bence 3abdb6910e MAPG-213 clean up init
default-pipeline default-pipeline #90
2021-04-04 20:52:28 +02:00
17 changed files with 365 additions and 116 deletions

No files matched your search

+44 -24
View File
@@ -5,7 +5,7 @@ process.title = 'mapguesser-multi';
class MultiGame {
static ROUND_TIMEOUT_DEFAULT = 120000;
static ROUND_TIMEOUT_MINIMUM = 15000;
static ROUND_TIMEOUT_DIVIDER = 2;
static ROUND_TIMEOUT_DIVIDER = 1.5;
static ROUND_TIMEOUT_OFFSET = 500;
constructor() {
@@ -36,19 +36,20 @@ class MultiGame {
createRoom(roomId) {
this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
return { ok: true };
}
joinRoom(roomId, token, userName) {
if (!this.rooms.has(roomId)) {
console.error('Room does not exist!')
return;
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
if (room.members.has(token)) {
return;
return { error: 'member_already_joined' };
}
var data = { userName: userName };
@@ -58,13 +59,13 @@ class MultiGame {
});
room.members.set(token, { userName: userName, connection: null });
return { ok: true };
}
startGame(roomId, places) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
@@ -84,19 +85,23 @@ class MultiGame {
room.rounds = rounds;
this.nextRound(roomId, 0);
return { ok: true };
}
guess(roomId, token, guessPosition, distance, score) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var round = room.rounds[room.currentRound];
if (round.results.has(token)) {
return { error: 'already_guessed' };
}
var member = room.members.get(token);
var allResults = this._collectResultsInRound(room, round);
@@ -106,14 +111,12 @@ class MultiGame {
this._setNewTimeout(room, round);
return allResults;
return { allResults: allResults };
}
nextRound(roomId, currentRound) {
if (!this.rooms.has(roomId)) {
//TODO: send something back
console.log('Room does not exist!')
return;
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
@@ -137,6 +140,8 @@ class MultiGame {
room.members.forEach(function (member) {
self._sendToMember(member, 'new_round', data);
});
return { ok: true };
}
_setNewTimeout(room, round) {
@@ -150,7 +155,7 @@ class MultiGame {
} else {
round.timeout = round.timeout - (new Date() - round.timeoutStarted);
if (round.timeout > MultiGame.ROUND_TIMEOUT_DIVIDER * MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER;
round.timeout = Math.round(round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER);
} else if (round.timeout > MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = MultiGame.ROUND_TIMEOUT_MINIMUM;
}
@@ -165,9 +170,18 @@ class MultiGame {
}
_endRound(room, round) {
var data = { position: round.place.position, allResults: this._collectResultsInRound(room, round) };
var allResults = this._collectResultsInRound(room, round);
var self = this;
room.members.forEach(function (member) {
room.members.forEach(function (member, token) {
var result = { guessPosition: null, distance: null, score: 0 };
if (round.results.has(token)) {
result = round.results.get(token);
} else {
round.results.set(token, result);
}
var data = { position: round.place.position, result: result, allResults: allResults };
self._sendToMember(member, 'end_round', data);
});
}
@@ -183,9 +197,13 @@ class MultiGame {
}
data.history = [];
for (var i = 0; i < room.currentRound; ++i) {
for (var i = 0; i <= room.currentRound; ++i) {
var round = room.rounds[i];
if (i === room.currentRound && !round.results.has(token)) {
continue;
}
var result = { guessPosition: null, distance: null, score: 0 };
var allResults = [];
@@ -210,6 +228,8 @@ class MultiGame {
data.members.push({ userName: currentMember.userName, me: member === currentMember });
});
data.readyToContinue = room.currentRound >= 0 && room.members.size === room.rounds[room.currentRound].results.size
this._sendToMember(member, 'initialize', data);
}
@@ -280,30 +300,30 @@ var tcpServer = net.createServer(function (socket) {
return;
}
var response = { data: null };
var response;
switch (data.func) {
case 'create_room':
response.data = multiGame.createRoom(data.args.roomId);
response = multiGame.createRoom(data.args.roomId);
break;
case 'join_room':
response.data = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
response = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
break;
case 'start_game':
response.data = multiGame.startGame(data.args.roomId, data.args.places);
response = multiGame.startGame(data.args.roomId, data.args.places);
break
case 'guess':
response.data = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
response = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
break;
case 'next_round':
response.data = multiGame.nextRound(data.args.roomId, data.args.currentRound);
response = multiGame.nextRound(data.args.roomId, data.args.currentRound);
break;
}
+1 -1
View File
@@ -8,6 +8,6 @@
"ws": "^7.4.4"
},
"scripts": {},
"author": "Pőcze Bence <bence@pocze.ch>",
"author": "Pőcze Bence and The MapGuesser Contributors <bence@pocze.ch>",
"license": "GNU AGPL 3.0"
}
+59 -1
View File
@@ -149,13 +149,47 @@
color: #701919;
}
#navigation {
position: absolute;
z-index: 2;
}
#navigation .navigationItem {
margin-top: 10px;
opacity: 70%;
cursor: pointer;
}
#navigation .navigationItem:hover {
opacity: 100%;
}
#navigation .navigationItem div {
position: absolute;
}
#navigation .circleBackground {
width: 100%;
height: 100%;
opacity: 50%;
}
#navigation .navigationIcon {
width: 75%;
height: 75%;
margin: auto;
margin-top: 50%;
transform: translateY(-50%);
-ms-transform: translateY(-50%);
}
@media screen and (max-width: 599px) {
#mapName {
display: none;
}
#showGuessButtonContainer {
position: absolute;
left: 20px;
left: 65px;
bottom: 30px;
right: 20px;
z-index: 2;
@@ -172,6 +206,14 @@
#scoreBarBase {
width: 100%;
}
#navigation {
bottom: 25px;
left: 10px;
width: 45px;
}
#navigation .navigationItem {
height: 45px;
}
}
@media screen and (min-width: 600px) {
@@ -215,6 +257,14 @@
#scoreBarBase {
width: 60%;
}
#navigation {
bottom: 50px;
left: 20px;
width: 60px;
}
#navigation .navigationItem {
height: 60px;
}
@media screen and (max-height: 424px) {
#guess {
top: 10px;
@@ -229,5 +279,13 @@
right: 20px;
bottom: 30px;
}
#navigation {
bottom: 30px;
left: 10px;
width: 45px;
}
#navigation .navigationItem {
height: 45px;
}
}
}
+5
View File
@@ -12,6 +12,10 @@ html, body {
padding: 0;
}
body {
background-color: #cccccc;
}
button::-moz-focus-inner, input::-moz-focus-inner {
padding: 0;
border: 0;
@@ -374,6 +378,7 @@ header>p>span:not(:last-child) {
}
main {
background-color: #ffffff;
padding: 6px 12px;
}
+3
View File
@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%" viewBox="0 0 16 16">
<circle cx="50%" cy="50%" r="50%" fill="black" />
</svg>

After

Width:  |  Height:  |  Size: 146 B

+5
View File
@@ -0,0 +1,5 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<polygon id="needleNorth" points="50,0 33,50 66,50" style="fill:red;stroke:black;stroke-width:1" />
<polygon id="needleSouth" points="50,100 33,50 66,50" style="fill:white;stroke:black;stroke-width:1" />
Sorry, your browser does not support inline SVG.
</svg>

After

Width:  |  Height:  |  Size: 328 B

+5
View File
@@ -0,0 +1,5 @@
<!-- Original image: Copyright (c) 2019 The Bootstrap Authors. License can be found in 'USED_SOFTWARE' in section 'Bootstrap Icons'. -->
<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%" fill="#3183ce" viewBox="0 0 16 16">
<path fill-rule="evenodd" d="m8 3.293 6 6V13.5a1.5 1.5 0 0 1-1.5 1.5h-9A1.5 1.5 0 0 1 2 13.5V9.293l6-6zm5-.793V6l-2-2V2.5a.5.5 0 0 1 .5-.5h1a.5.5 0 0 1 .5.5z"/>
<path fill-rule="evenodd" d="M7.293 1.5a1 1 0 0 1 1.414 0l6.647 6.646a.5.5 0 0 1-.708.708L8 2.207 1.354 8.854a.5.5 0 1 1-.708-.708L7.293 1.5z"/>
</svg>

After

Width:  |  Height:  |  Size: 556 B

+122 -68
View File
@@ -17,7 +17,7 @@
adaptGuess: false,
googleLink: null,
readyToContinue: false,
readyToContinue: true,
timeoutEnd: null,
countdownHandler: null,
@@ -97,52 +97,61 @@
},
initialize: function (data) {
if (data.history) {
for (var i = 0; i < data.history.length; ++i) {
var round = data.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
if (round.result.guessPosition) {
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
}
Game.scoreSum += round.result.score;
Game.readyToContinue = false;
for (var j = 0; j < round.allResults.length; ++j) {
var result = round.allResults[j];
if (data.history.length === 0 && !data.place) {
var div = document.getElementById('players');
for (var i = 0; i < data.members.length; ++i) {
var member = data.members[i];
var p = document.createElement('p');
p.innerHTML = member.userName + (member.me ? ' (me)' : '');
div.appendChild(p);
}
}
for (var i = 0; i < data.history.length; ++i) {
var round = data.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
if (round.result.guessPosition) {
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
}
Game.scoreSum += round.result.score;
for (var j = 0; j < round.allResults.length; ++j) {
var result = round.allResults[j];
if (result.guessPosition) {
Game.addGuessPositionToResultMap(result.guessPosition, result, true);
}
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
if (data.timeout) {
Game.startCountdown(data.timeout);
}
if (data.place) {
Game.readyToContinue = false;
Game.readyToContinue = data.readyToContinue;
Game.panoId = data.place.panoId;
Game.pov = data.place.pov;
document.getElementById('multi').style.visibility = 'hidden';
document.getElementById('panoCover').style.visibility = 'hidden';
Game.startNewRound();
if (Game.rounds.length === 0 || !Game.rounds[Game.rounds.length - 1].position) {
document.getElementById('panoCover').style.visibility = 'hidden';
Game.startNewRound();
} else {
Game.loadPano(Game.panoId, Game.pov);
Game.showResultFromHistory(data.history[data.history.length - 1].result);
}
}
document.getElementById('loading').style.visibility = 'hidden';
var div = document.getElementById('players');
for (var i = 0; i < data.members.length; ++i) {
var member = data.members[i];
var p = document.createElement('p');
p.innerHTML = member.userName + (member.me ? ' (me)' : '');
div.appendChild(p);
}
},
memberJoined: function (data) {
@@ -195,15 +204,10 @@
return;
}
// TODO: refactor - it is necessary for mobile
if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
document.getElementById('showGuessButton').click();
}
document.getElementById('guessButton').disabled = true;
document.getElementById('panoCover').style.visibility = 'visible';
Game.showResults(data.position, null, { distance: NaN, score: 0 }, data.allResults);
Game.receiveResult(data.position, data.result.guessPosition, { distance: data.result.distance, score: data.result.score }, data.allResults);
}
},
@@ -253,8 +257,6 @@
initialize: function () {
document.getElementById('panoCover').style.visibility = 'visible';
document.getElementById('currentRound').innerHTML = '1/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = '0/0';
Game.map.setOptions({
draggableCursor: 'crosshair'
@@ -279,19 +281,17 @@
Game.panoId = this.response.place.panoId;
Game.pov = this.response.place.pov;
if (this.response.history) {
for (var i = 0; i < this.response.history.length; ++i) {
var round = this.response.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
Game.scoreSum += round.result.score;
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
for (var i = 0; i < this.response.history.length; ++i) {
var round = this.response.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
Game.scoreSum += round.result.score;
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
Game.startNewRound();
});
},
@@ -329,12 +329,16 @@
scoreInfo.children[0].style.display = null;
scoreInfo.children[1].style.display = null;
document.getElementById('continueButton').style.display = null;
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = null;
document.getElementById('showGuessButton').style.visibility = null;
document.getElementById('guess').style.visibility = null;
document.getElementById('guess').classList.remove('result');
// needs to be set visible after the show guess map hid it in mobile view
document.getElementById("navigation").style.visibility = 'visible';
Game.initialize();
},
@@ -359,7 +363,10 @@
document.getElementById('panoCover').style.visibility = 'hidden';
document.getElementById('showGuessButton').style.visibility = null;
document.getElementById('guess').style.visibility = null;
document.getElementById('guess').classList.remove('result')
document.getElementById('guess').classList.remove('result');
// needs to be set visible after the show guess map hid it in mobile view
document.getElementById("navigation").style.visibility = 'visible';
Game.map.setOptions({
draggableCursor: 'crosshair'
@@ -380,6 +387,10 @@
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
Game.loadPano(Game.panoId, Game.pov);
// update the compass
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
},
handleErrorResponse: function (error) {
@@ -415,18 +426,7 @@
Game.panorama.setPano(panoId);
},
showResults: function (position, guessPosition, result, allResults) {
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
if (Game.guessMarker) {
Game.guessMarker.setMap(null);
Game.guessMarker = null;
}
document.getElementById('guess').classList.add('result');
receiveResult: function (position, guessPosition, result, allResults) {
Game.scoreSum += result.score;
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
@@ -444,18 +444,58 @@
if (allResults) {
for (var i = 0; i < allResults.length; ++i) {
var currentResult = allResults[i];
Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
resultBounds.extend(currentResult.guessPosition);
if (currentResult.guessPosition) {
Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
resultBounds.extend(currentResult.guessPosition);
}
}
}
Game.showResultMap(result, resultBounds);
},
showResultFromHistory: function (result) {
var round = Game.rounds[Game.rounds.length - 1];
var resultBounds = new google.maps.LatLngBounds();
round.realMarker.setVisible(true);
resultBounds.extend(round.position);
for (var j = 0; j < round.guessMarkers.length; ++j) {
var guessMarker = round.guessMarkers[j];
guessMarker.marker.setVisible(true);
guessMarker.line.setVisible(true);
resultBounds.extend(guessMarker.marker.getPosition());
}
Game.showResultMap(result, resultBounds);
},
showResultMap: function (result, resultBounds) {
// TODO: refactor - it is necessary for mobile
if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
document.getElementById('showGuessButton').click();
}
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
if (Game.guessMarker) {
Game.guessMarker.setMap(null);
Game.guessMarker = null;
}
document.getElementById('guess').classList.add('result');
Game.map.setOptions({
draggableCursor: 'grab'
});
Game.map.fitBounds(resultBounds);
var distanceInfo = document.getElementById('distanceInfo');
if (Number.isNaN(result.distance)) {
if (result.distance === null) {
distanceInfo.children[0].style.display = 'none';
distanceInfo.children[1].style.display = 'block';
} else {
@@ -510,7 +550,7 @@
return;
}
Game.showResults(this.response.position, guessPosition, this.response.result, this.response.allResults);
Game.receiveResult(this.response.position, guessPosition, this.response.result, this.response.allResults);
if (this.response.place) {
Game.panoId = this.response.place.panoId;
@@ -712,15 +752,16 @@
clearInterval(Game.countdownHandler);
}
Game.countdownElement = document.getElementById('countdown');
Game.countdownTimeElement = document.getElementById('countdownTime');
Game.setCountdownTime(Math.round(timeout / 1000));
if (timeout <= 0) {
return;
}
Game.timeoutEnd = new Date(new Date().getTime() + timeout);
Game.countdownElement = document.getElementById('countdown');
Game.countdownTimeElement = document.getElementById('countdownTime');
Game.setCountdownTime(Math.round(timeout / 1000));
Game.countdownHandler = setInterval(function () {
var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000);
@@ -826,6 +867,9 @@
Game.panorama.addListener('pov_changed', function () {
Game.rewriteGoogleLink();
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
});
if (COOKIES_CONSENT) {
@@ -835,11 +879,13 @@
document.getElementById('showGuessButton').onclick = function () {
this.style.visibility = 'hidden';
document.getElementById('guess').style.visibility = 'visible';
document.getElementById('navigation').style.visibility = 'hidden';
}
document.getElementById('closeGuessButton').onclick = function () {
document.getElementById('showGuessButton').style.visibility = null;
document.getElementById('guess').style.visibility = null;
document.getElementById('navigation').style.visibility = 'visible';
}
document.getElementById('guessButton').onclick = function () {
@@ -907,4 +953,12 @@
}
});
}
document.getElementById('returnToStart').onclick = function () {
Game.loadPano(Game.panoId, Game.pov);
}
document.getElementById('compassContainer').onclick = function () {
Game.panorama.setPov({ heading: 0, pitch: Game.panorama.getPov().pitch });
}
})();
+69 -10
View File
@@ -310,6 +310,21 @@
var placeId = addedPlaces[i].id;
places[tempId].id = placeId;
}
},
// TODO: check whether marker is already existing on the map for the coordinates
// or alternatively block saving for matching coordinates
placeMarker: function (latlng) {
var marker = L.marker(latlng, {
icon: IconCollection.iconBlue,
zIndexOffset: 2000
})
.addTo(MapEditor.map)
.on('click', function () {
MapEditor.select(this);
});
MapEditor.select(marker);
}
};
@@ -340,6 +355,32 @@
} else {
return { ppi: 72, tileSize: 512, zoomOffset: -1, minZoom: 2, maxZoom: 20 };
}
},
extractCoordinates: function (coordinatesStr) {
var coordinates = { valid: false, latlng: { lat: 0., lng: 0. } };
var delimiters = [',', ' ', ';'];
coordinatesStr = coordinatesStr.trim();
if (coordinatesStr.length == 0) {
return coordinates;
}
for (var delimiter of delimiters) {
if (coordinatesStr.indexOf(delimiter) != -1) {
var coordinatesArr = coordinatesStr.split(delimiter);
coordinates.latlng.lat = parseFloat(coordinatesArr[0]);
coordinates.latlng.lng = parseFloat(coordinatesArr[1]);
if (!isNaN(coordinates.latlng.lat) && !isNaN(coordinates.latlng.lng)) {
coordinates.valid = true;
return coordinates;
}
}
}
return coordinates;
}
};
@@ -348,16 +389,7 @@
});
MapEditor.map.on('click', function (e) {
var marker = L.marker(e.latlng, {
icon: IconCollection.iconBlue,
zIndexOffset: 2000
})
.addTo(MapEditor.map)
.on('click', function () {
MapEditor.select(this);
});
MapEditor.select(marker);
MapEditor.placeMarker(e.latlng);
});
var highResData = Util.getHighResData();
@@ -440,4 +472,31 @@
document.getElementById('deleteButton').onclick = function () {
MapEditor.deletePlace();
};
document.getElementById('jumpButton').onclick = function (e) {
var coordinatesStr = document.getElementById("jumpCoordinates").value;
var coordinates = Util.extractCoordinates(coordinatesStr);
if (coordinates.valid) {
MapEditor.placeMarker(coordinates.latlng);
}
};
document.getElementById('jumpCoordinates').onkeyup = function (e) {
var coordinatesStr = document.getElementById("jumpCoordinates").value;
var coordinates = Util.extractCoordinates(coordinatesStr);
var jumpButton = document.getElementById("jumpButton");
if (coordinates.valid) {
jumpButton.disabled = false;
if (e.key == 'Enter') {
MapEditor.placeMarker(coordinates.latlng);
}
}
else {
jumpButton.disabled = true;
}
};
})();
+17 -2
View File
@@ -59,10 +59,25 @@ def getRevisionForRef(ref):
return subprocess.check_output(["git", "rev-list", "-1", ref], cwd=REPO).decode().strip()
def getLatestReleaseTag():
return subprocess.check_output(["git", "for-each-ref", "refs/tags/Release*", "--count=1", "--sort=-creatordate", "--format=%(refname:short)"], cwd=REPO).decode().strip()
process = subprocess.Popen(["git", "for-each-ref", "refs/tags/Release*", "--sort=-creatordate", "--format=%(refname:short)"], stdout=subprocess.PIPE, cwd=REPO)
for line in process.stdout:
tag = line.decode().rstrip()
if isTagVerified(tag):
return tag
print(f"[WARNING] Tag '{tag}' is not verified, skipping.")
raise Exception("No verified 'Release*' tag found!")
def isTagVerified(tag):
process = subprocess.run(["git", "tag", "--verify", tag], stdout=subprocess.PIPE, stderr=subprocess.STDOUT, cwd=REPO)
return process.returncode == 0
def updateRepoFromRemote():
subprocess.call(["git", "fetch", "origin", "--prune"], cwd=REPO)
subprocess.call(["git", "fetch", "origin", "--prune", "--prune-tags"], cwd=REPO)
def checkoutWorktree(worktreePath, ref):
subprocess.call(["git", "checkout", "-f", ref], cwd=worktreePath)
+1 -1
View File
@@ -16,7 +16,7 @@ echo "Installing Yarn packages..."
(cd ${ROOT_DIR}/public/static && yarn install)
echo "Installing MapGuesser DB..."
mysql --host=${DB_HOST} --user=${DB_USER} --password=${DB_PASSWORD} ${DB_NAME} < ${ROOT_DIR}/db/mapguesser.sql
mysql --host=${DB_HOST} --user=${DB_USER} --password=${DB_PASSWORD} ${DB_NAME} < ${ROOT_DIR}/database/mapguesser.sql
echo "Migrating DB..."
(cd ${ROOT_DIR} && ./mapg db:migrate)
+3
View File
@@ -92,6 +92,9 @@ class GameController
'rounds' => [],
'currentRound' => -1
]);
} else { // update the area of the map in the session in any case
$state['area'] = $map->getArea();
$session->set('state', $state);
}
return new JsonContent([
+6 -2
View File
@@ -164,7 +164,7 @@ class GameFlowController
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
$allResults = $this->multiConnector->sendMessage('guess', [
$responseFromMulti = $this->multiConnector->sendMessage('guess', [
'roomId' => $roomId,
'token' => $multiState['token'],
'guessPosition' => $guessPosition->toArray(),
@@ -172,10 +172,14 @@ class GameFlowController
'score' => $result['score']
]);
if (isset($responseFromMulti['error'])) {
return new JsonContent(['error' => $responseFromMulti['error']]);
}
$response = [
'position' => $last['position']->toArray(),
'result' => $result,
'allResults' => $allResults
'allResults' => $responseFromMulti['allResults']
];
return new JsonContent($response);
+1 -5
View File
@@ -17,10 +17,6 @@ class MultiConnector
}
fclose($connection);
$response = json_decode($response, true);
if (isset($response['data'])) {
return $response['data'];
}
return json_decode($response, true);
}
}
+5 -1
View File
@@ -10,8 +10,12 @@
@extends(templates/layout_full)
@section(subheader)
@section(subheader)
<span><a href="javascript:;" id="mapName" title="Edit map data"><?= $mapName ?></a></span><!--
--><span>
<input type="text" id="jumpCoordinates" placeholder="Insert coordinates here" />
<button id="jumpButton" disabled >Jump</button>
</span><!--
--><span><!--
<?php /* Copyright (c) 2019 The Bootstrap Authors. License can be found in 'USED_SOFTWARE' in section 'Bootstrap Icons'. */ ?>
--><svg class="inline" width="1em" height="1em" viewBox="0 0 16 16" fill="currentColor" xmlns="http://www.w3.org/2000/svg">
+18
View File
@@ -59,6 +59,24 @@
<button id="startNewGameButton" class="fullWidth">Play this map again</button>
</div>
</div>
<div id="navigation">
<div id="compassContainer" class="navigationItem">
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />
</div>
<div>
<img id="compass" src="<?= $_ENV['STATIC_ROOT'] ?>/img/compass.svg?rev=<?= REVISION ?>" alt="compass icon" class="navigationIcon" />
</div>
</div>
<div id="returnToStart" class="navigationItem">
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />
</div>
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/house-fill.svg?rev=<?= REVISION ?>" alt="Return to Start icon" class="navigationIcon" />
</div>
</div>
</div>
@endsection
@section(pageScript)
+1 -1
View File
@@ -29,6 +29,6 @@
</main>
<footer>
<p><span class="bold"><?= $_ENV['APP_NAME'] ?></span> <?= str_replace('Release_', '', VERSION) ?></p><!--
--><p>&copy; Pőcze Bence <?= (new DateTime(REVISION_DATE))->format('Y') ?></p>
--><p>&copy; The MapGuesser Contributors <?= (new DateTime(REVISION_DATE))->format('Y') ?></p>
</footer>
@endsection