Feature In-Game Compass #27

Merged
balazs merged 11 commits from feature/in-game-compass into develop 2021-04-29 19:15:44 +02:00
3 changed files with 24 additions and 0 deletions

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@ -0,0 +1,5 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<polygon id="needleNorth" points="50,0 33,50 66,50" style="fill:red;stroke:black;stroke-width:1" />
<polygon id="needleSouth" points="50,100 33,50 66,50" style="fill:white;stroke:black;stroke-width:1" />
Sorry, your browser does not support inline SVG.
</svg>

After

Width:  |  Height:  |  Size: 328 B

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@ -387,6 +387,10 @@
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
Game.loadPano(Game.panoId, Game.pov);
// update the compass
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
},
handleErrorResponse: function (error) {
@ -863,6 +867,9 @@
Outdated
Review

I would give the id compass to the compass img itself so only the compass graphic would rotate. But then this line should look like this to keep the default translate of the image:

        document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
I would give the id `compass` to the compass `img` itself so only the compass graphic would rotate. But then this line should look like this to keep the default translate of the image: ```js document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)"; ```
Game.panorama.addListener('pov_changed', function () {
Game.rewriteGoogleLink();
const heading = Game.panorama.getPov().heading;
document.getElementById("compass").style.transform = "translateY(-50%) rotate(" + heading + "deg)";
});
if (COOKIES_CONSENT) {
@ -950,4 +957,8 @@
document.getElementById('returnToStart').onclick = function () {
Game.loadPano(Game.panoId, Game.pov);
}
document.getElementById('compassContainer').onclick = function () {
Game.panorama.setPov({ heading: 0, pitch: Game.panorama.getPov().pitch });
}
})();

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@ -60,6 +60,14 @@
</div>
</div>
<div id="navigation">
<div id="compassContainer" class="navigationItem">
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />
Review

So I meant here that this should have the id: <img id="compass" ...

It is not a practical issue but for me it seems to be better if not the whole parent div rotates.

So I meant [here](https://gitea.e5tv.hu/esoko/mapguesser/pulls/27/files#issuecomment-201) that this should have the id: `<img id="compass" ...` It is not a practical issue but for me it seems to be better if not the whole parent div rotates.
</div>
<div>
<img id="compass" src="<?= $_ENV['STATIC_ROOT'] ?>/img/compass.svg?rev=<?= REVISION ?>" alt="compass icon" class="navigationIcon" />
</div>
</div>
<div id="returnToStart" class="navigationItem">
<div>
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/circle_background.svg?rev=<?= REVISION ?>" alt="Circle Background" class="circleBackground" />