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Author SHA1 Message Date
bence 1a40e3a18d Merge pull request 'MAPG-226 change remaining time calculation' (#21) from feature/MAPG-226-change-timeout-algorithm into develop
default-pipeline default-pipeline #106
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/21
2021-04-10 19:00:20 +02:00
bence 1aa5d3b43e MAPG-226 change remaining time calculation 2021-04-10 18:59:27 +02:00
bence a418d5cf66 Merge pull request 'MAPG-213 move visibility workaround to Game.showResultMap' (#20) from bugfix/MAPG-213-result-map-not-show-on-mobile-after-reload into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/20
2021-04-04 23:41:05 +02:00
bence 5cae286a5b MAPG-213 move visibility workaround to Game.showResultMap 2021-04-04 23:40:27 +02:00
bence c5d2591371 Merge pull request 'MAPG-223 send error if member already guessed' (#19) from feature/MAPG-223-user-should-not-be-able-to-guess-after-round-is-over into develop
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/19
2021-04-04 23:29:04 +02:00
bence cf59f937c9 MAPG-223 send error if member already guessed
default-pipeline default-pipeline #104
2021-04-04 23:28:44 +02:00
bence 257f59c96e Merge pull request 'MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0' (#18) from bugfix/MAPG-222-show-summary-can-be-clicked-when-game-is-restarted into develop
default-pipeline default-pipeline #98
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/18
2021-04-04 23:05:47 +02:00
bence c2f5806394 MAPG-222 fixes: skip invalid guessPosition, hide showSummaryButton, handle countdown time if timeout is 0
default-pipeline default-pipeline #96
2021-04-04 23:04:07 +02:00
bence ac0b71fe09 Merge pull request 'feature/MAPG-213-user-shouldn-t-be-able-to-re-guess-when-page-is-reloaded' (#17) from feature/MAPG-213-user-shouldn-t-be-able-to-re-guess-when-page-is-reloaded into develop
default-pipeline default-pipeline #94
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/17
2021-04-04 22:31:29 +02:00
bence 19f7b50002 MAPG-213 show results immediately if user already guessed
default-pipeline default-pipeline #91
2021-04-04 22:24:40 +02:00
bence 6342bb1e79 MAPG-213 send round data at initialization if user guessed 2021-04-04 22:18:00 +02:00
bence 3abdb6910e MAPG-213 clean up init
default-pipeline default-pipeline #90
2021-04-04 20:52:28 +02:00
bence 7d2588f7cd Merge pull request 'feature/MAPG-219-disable-continue-if-timeout-is-not-reached' (#16) from feature/MAPG-219-disable-continue-if-timeout-is-not-reached into develop
default-pipeline default-pipeline #88
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/16
2021-04-04 19:23:08 +02:00
bence be40acdb2d MAPG-219 disable continue button until round is over
default-pipeline default-pipeline #84
2021-04-04 18:48:31 +02:00
bence a2f2080959 MAPG-219 send 'end_round' when all members are finished
default-pipeline default-pipeline #83
2021-04-04 17:43:37 +02:00
bence cc49c56075 Merge pull request 'feature/MAPG-205-set-timeout-in-multiplayer-rooms' (#15) from feature/MAPG-205-set-timeout-in-multiplayer-rooms into develop
default-pipeline default-pipeline #82
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/15
2021-04-04 14:22:59 +02:00
bence 69329b9f81 MAPG-205 show countdown time
default-pipeline default-pipeline #80
2021-04-04 14:22:10 +02:00
bence 20914b466e MAPG-205 add elements for showing countdown 2021-04-04 14:20:12 +02:00
bence 3630637ec1 MAPG-205 handle round timeout on frontend 2021-04-04 14:20:12 +02:00
bence 42224b074e MAPG-205 set timeout for rounds 2021-04-04 14:20:12 +02:00
bence 0e8ed14305 MAPG-205 delete unnecessary empty lines 2021-04-03 23:39:20 +02:00
bence d3a12fb6f1 Merge pull request 'feature/MAPG-204-show-guesses-from-others' (#14) from feature/MAPG-204-show-guesses-from-others into develop
default-pipeline default-pipeline #76
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/14
2021-04-03 22:13:52 +02:00
bence 3f9d104adc MAPG-204 show guesses from others
default-pipeline default-pipeline #72
2021-04-03 22:10:21 +02:00
bence 9e5d20796c MAPG-204 clean up result sending 2021-04-03 18:24:43 +02:00
bence 7433813337 Merge pull request 'MAPG-208 error handling adaptations' (#13) from bugfix/MAPG-208-error-messages into develop
default-pipeline default-pipeline #75
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/13
2021-03-21 16:39:43 +01:00
bence 42854fe975 MAPG-208 error handling adaptations
default-pipeline default-pipeline #53
2021-03-21 14:37:08 +01:00
bence 71681f1e55 Merge pull request 'MAPG-207 don't use MapGuesser.showmodal for modal 'multi'' (#12) from bugfix/MAPG-207-prevent-closing-multi-modal into develop
default-pipeline default-pipeline #50
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/12
2021-03-21 12:47:35 +01:00
bence 1cf0ab44fd MAPG-207 don't use MapGuesser.showmodal for modal 'multi'
default-pipeline default-pipeline #49
2021-03-21 12:45:57 +01:00
bence fc9eb183f1 Merge pull request 'MAPG-203 fix wrong variable name' (#11) from bugfix/MAPG-203-fix-condition-in-js into develop
default-pipeline default-pipeline #46
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/11
2021-03-20 22:26:33 +01:00
bence d431a693fc MAPG-203 fix wrong variable name
default-pipeline default-pipeline #45
2021-03-20 22:24:47 +01:00
bence ace490b7e9 Merge pull request 'MAPG-203 use MULTI_WS_URL environment variable' (#10) from feature/MAPG-203-fine-tune-env-variables into develop
default-pipeline default-pipeline #43
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/10
2021-03-20 21:24:20 +01:00
bence e3771d36ce MAPG-203 use MULTI_WS_URL environment variable
default-pipeline default-pipeline #42
2021-03-20 21:21:40 +01:00
bence 6e03476173 Merge pull request 'bugfix/MAPG-203-fix-singleplayer' (#9) from bugfix/MAPG-203-fix-singleplayer into develop
default-pipeline default-pipeline #39
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/9
2021-03-20 21:00:14 +01:00
bence f3ec71d6dd MAPG-203 fix condition in game.js
default-pipeline default-pipeline #38
2021-03-20 20:59:10 +01:00
bence c2f0a1dd51 MAPG-203 fix signatures in GameController 2021-03-20 20:58:57 +01:00
bence a417fbd760 Merge pull request 'feature/MAPG-203-initial-multiplayer-implementation' (#8) from feature/MAPG-203-initial-multiplayer-implementation into develop
default-pipeline default-pipeline #37
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/8
2021-03-20 20:46:36 +01:00
bence a9cda56586 MAPG-203 install NPM packages on install and update
default-pipeline default-pipeline #36
2021-03-20 19:45:21 +01:00
bence 02fcbd2f9c MAPG-203 prepare GameFlowController for multiplayer 2021-03-20 19:45:21 +01:00
bence 2f665381c3 MAPG-203 prepare GameController for multiplayer 2021-03-20 19:45:21 +01:00
bence 573440868e MAPG-203 add new routes for multiplayer 2021-03-20 19:45:21 +01:00
bence 79490a0616 MAPG-203 add class for multiplayer internal connection (PHP-NodeJS TCP) 2021-03-20 19:45:21 +01:00
bence ed343f2359 MAPG-203 add new environment variables 2021-03-20 19:45:20 +01:00
bence 563f900423 MAPG-203 implement game mode selection UI 2021-03-20 19:45:20 +01:00
bence 24a10c534e MAPG-203 frontend adaptations for multiplayer 2021-03-20 19:44:48 +01:00
bence 0cbb7ba145 MAPG-203 add debugger config for NodeJS 2021-03-20 19:44:48 +01:00
bence 5dd2ce0d5a MAPG-203 add cleanup for multi_rooms to db:maintain 2021-03-20 19:44:48 +01:00
bence e5fb725c69 MAPG-203 add new table and model for multi_room 2021-03-20 19:44:48 +01:00
bence fc40c18679 MAPG-203 multiplayer handler server (NodeJS) 2021-03-20 19:44:48 +01:00
bence 4fabc39d44 MAPG-203 restructure Docker stack 2021-03-20 19:44:48 +01:00
bence 2120fbebbc MAPG-203 add Dockerfile for multiplayer (NodeJS) 2021-03-20 19:44:47 +01:00
bence b9f0529dce MAPG-203 add new Composer packages 2021-03-20 19:44:47 +01:00
bence a3ca7638c7 MAPG-203 add NPM packages for multiplayer 2021-03-20 15:21:07 +01:00
bence 8538d0a119 MAPG-203 add node_modules to gitignore 2021-03-17 23:09:07 +01:00
bence 0cc63ef936 Merge pull request 'MAPG-203 this.response.newPlace -> this.response.place' (#7) from bugfix/MAPG-203-fix-wrong-object-key into develop
default-pipeline default-pipeline #28
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/7
2021-03-17 22:54:45 +01:00
bence 10d239bfb4 MAPG-203 this.response.newPlace -> this.response.place
default-pipeline default-pipeline #25
2021-03-17 22:54:06 +01:00
bence e2493e1b7e Merge pull request 'MAPG-203 select places at the beginning of the game' (#6) from feature/MAPG-203-initial-multiplayer-implementation into develop
default-pipeline default-pipeline #24
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/6
2021-03-17 22:48:43 +01:00
bence edd8c0f8a4 MAPG-203 select places at the beginning of the game
default-pipeline default-pipeline #21
2021-03-17 22:47:11 +01:00
bence 01f0f7d4bc Merge pull request 'feature/MAPG-203-initial-multiplayer-implementation' (#5) from feature/MAPG-203-initial-multiplayer-implementation into develop
default-pipeline default-pipeline #17
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/5
2021-03-15 12:32:54 +01:00
bence c317a0abf4 MAPG-203 adapt game.js to the new endpoints
default-pipeline default-pipeline #15
2021-03-15 12:28:25 +01:00
bence 9c4b7448a9 MAPG-203 refactor GameFlowController 2021-03-15 12:28:06 +01:00
bence 60e20bd92b MAPG-203 rename game/newPlace endpoint 2021-03-15 12:26:15 +01:00
bence 2c4d809d49 MAPG-203 remove placesWithoutPano logic from PlaceRepository 2021-03-15 12:25:49 +01:00
bence bf27f15709 Merge pull request 'MAPG-2020 run PHPStan with 1G memory limit' (#4) from bugfix/MAPG-2020-phpstan-needs-bigger-memory-limit into develop
default-pipeline default-pipeline #12
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/4
2021-01-01 22:36:56 +01:00
bence db3094eb62 MAPG-2020 run PHPStan with 1G memory limit
default-pipeline default-pipeline #11
2021-01-01 22:34:32 +01:00
bence 77c71ab2da Merge pull request 'MAPG-201 update Git link to gitea.e5tv.hu' (#2) from feature/MAPG-201-migrate-to-own-git-server into develop
Check 2 Check 2 was successful
Check 3 Check 3 was not successful
Check 4 Check 4 was successful
Check 5 Check 5 was successful
Check Check was successful
Pipeline Pipeline #1
test_pipeline test_pipeline #3
Reviewed-on: https://gitea.e5tv.hu/esoko/mapguesser/pulls/2
2020-12-27 22:12:33 +00:00
bence 8327cd975a MAPG-201 update Git link to gitea.e5tv.hu 2020-12-27 23:08:30 +01:00
bence cc8148fcf9 Merged in bugfix/MAPG-196-fix-remote-static-root-detection (pull request #181)
MAPG-196 fix regex that recognizes remote static root
2020-07-06 20:00:49 +00:00
bence 2a7b5fb992 MAPG-196 fix regex that recognizes remote static root 2020-07-06 21:59:25 +02:00
bence a4c77c3d32 Merged in bugfix/MAPG-196-fix-compatibility-issues (pull request #180)
MAPG-196 revert link preload to plain stylesheet because it is not supported everywhere
2020-07-06 19:15:32 +00:00
bence 317329ae84 MAPG-196 revert link preload to plain stylesheet because it is not supported everywhere 2020-07-06 21:12:56 +02:00
bence 234cb7f086 Merged in feature/MAPG-196-fix-issues-reported-by-lighthouse (pull request #179)
Feature/MAPG-196 fix issues reported by lighthouse
2020-07-06 18:05:51 +00:00
bence 66c709f00d MAPG-196 reposition of cookie notice 2020-07-06 20:04:39 +02:00
bence 2737c7d6d6 MAPG-196 speed up asset loading, add missing description, add missing image alts 2020-07-06 20:04:39 +02:00
bence 2ccee26424 Merged in feature/MAPG-199-static-analyser-save-artifact (pull request #178)
MAPG-199 save static code analysis results as artifact
2020-07-06 16:52:21 +00:00
bence 8cbf611189 MAPG-199 save static code analysis results as artifact 2020-07-06 18:50:17 +02:00
36 changed files with 1746 additions and 221 deletions

No files matched your search

+4
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@@ -15,3 +15,7 @@ MAIL_PORT=2500
GOOGLE_OAUTH_CLIENT_ID=your_google_oauth_client_id
GOOGLE_OAUTH_CLIENT_SECRET=your_google_oauth_client_secret
GOOGLE_ANALITICS_ID=your_google_analytics_id
MULTI_INTERNAL_HOST=multi
MULTI_INTERNAL_PORT=5000
MULTI_WS_URL=mapguesser-dev.ch:8090
MULTI_WS_PORT=8090
+1 -1
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@@ -1,4 +1,4 @@
.env
installed
unit_test_results.xml
vendor
node_modules
+8
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@@ -9,6 +9,14 @@
"pathMappings": {
"/var/www/mapguesser": "${workspaceRoot}",
}
},
{
"name": "Listen for NodeJS Inspector in Docker",
"type": "node",
"request": "attach",
"port": 9229,
"localRoot": "${workspaceFolder}",
"remoteRoot": "/var/www/mapguesser"
}
]
}
+1 -1
View File
@@ -9,7 +9,7 @@ This is the MapGuesser Application project. This is a game about guessing where
The first step is obviously cloning the repository to your machine:
```
git clone https://bitbucket.org/esoko/mapguesser.git
git clone https://gitea.e5tv.hu/esoko/mapguesser.git
```
All the commands listed here should be executed from the repository root.
+3 -1
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@@ -17,8 +17,10 @@ pipelines:
name: Static Code Analysis
caches:
- composer
artifacts:
- static_code_analysis_results.json
script:
- apt-get update && apt-get install -y unzip
- curl -sS https://getcomposer.org/installer | php -- --install-dir=/usr/local/bin --filename=composer
- composer install
- vendor/bin/phpstan analyse -c phpstan.neon
- php -d memory_limit=1G vendor/bin/phpstan analyse -c phpstan.neon --error-format=prettyJson > static_code_analysis_results.json
+2 -1
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@@ -6,7 +6,8 @@
"require": {
"vlucas/phpdotenv": "^4.1",
"symfony/console": "^5.1",
"phpmailer/phpmailer": "^6.1"
"phpmailer/phpmailer": "^6.1",
"fzaninotto/faker": "^1.9"
},
"require-dev": {
"phpunit/phpunit": "^9",
Generated
+57 -2
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@@ -4,8 +4,63 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
],
"content-hash": "34563bfc619f47473b2e37a5639dd63e",
"content-hash": "b71c0ffc0761a6b90f6242346b735a09",
"packages": [
{
"name": "fzaninotto/faker",
"version": "v1.9.2",
"source": {
"type": "git",
"url": "https://github.com/fzaninotto/Faker.git",
"reference": "848d8125239d7dbf8ab25cb7f054f1a630e68c2e"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/fzaninotto/Faker/zipball/848d8125239d7dbf8ab25cb7f054f1a630e68c2e",
"reference": "848d8125239d7dbf8ab25cb7f054f1a630e68c2e",
"shasum": ""
},
"require": {
"php": "^5.3.3 || ^7.0"
},
"require-dev": {
"ext-intl": "*",
"phpunit/phpunit": "^4.8.35 || ^5.7",
"squizlabs/php_codesniffer": "^2.9.2"
},
"type": "library",
"extra": {
"branch-alias": {
"dev-master": "1.9-dev"
}
},
"autoload": {
"psr-4": {
"Faker\\": "src/Faker/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "François Zaninotto"
}
],
"description": "Faker is a PHP library that generates fake data for you.",
"keywords": [
"data",
"faker",
"fixtures"
],
"support": {
"issues": "https://github.com/fzaninotto/Faker/issues",
"source": "https://github.com/fzaninotto/Faker/tree/v1.9.2"
},
"abandoned": true,
"time": "2020-12-11T09:56:16+00:00"
},
{
"name": "phpmailer/phpmailer",
"version": "v6.1.6",
@@ -2710,5 +2765,5 @@
"prefer-lowest": false,
"platform": [],
"platform-dev": [],
"plugin-api-version": "1.1.0"
"plugin-api-version": "2.0.0"
}
@@ -0,0 +1,9 @@
CREATE TABLE `multi_rooms` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`room_id` varchar(6) NOT NULL,
`state` text NOT NULL,
`members` text NOT NULL,
`updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`id`),
UNIQUE KEY `room_id` (`room_id`)
) ENGINE = InnoDB DEFAULT CHARSET = utf8mb4;
+13 -4
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@@ -1,14 +1,23 @@
version: '3'
services:
app:
build: ./docker
build:
context: ./docker
dockerfile: Dockerfile-app
ports:
- 80:80
volumes:
- .:/var/www/mapguesser
links:
- 'mariadb'
- 'mail'
multi:
build:
context: ./docker
dockerfile: Dockerfile-multi
ports:
- 5000:5000
- 8090:8090
- 9229:9229
volumes:
- .:/var/www/mapguesser
mariadb:
image: mariadb:10.3
ports:
File renamed without changes.
+16
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@@ -0,0 +1,16 @@
FROM ubuntu:focal
ENV DEBIAN_FRONTEND noninteractive
# Install necessary packages
RUN apt update --fix-missing
RUN apt install -y curl build-essential
# Install Node.js and required packages
RUN curl -sL https://deb.nodesource.com/setup_14.x | bash -
RUN apt install -y nodejs
VOLUME /var/www/mapguesser
WORKDIR /var/www/mapguesser
ENTRYPOINT /usr/bin/node --inspect=0.0.0.0:9229 multi
+369
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@@ -0,0 +1,369 @@
'use strict';
process.title = 'mapguesser-multi';
class MultiGame {
static ROUND_TIMEOUT_DEFAULT = 120000;
static ROUND_TIMEOUT_MINIMUM = 15000;
static ROUND_TIMEOUT_DIVIDER = 1.5;
static ROUND_TIMEOUT_OFFSET = 500;
constructor() {
this.rooms = new Map();
}
cleanupRooms() {
this.rooms.forEach(function (room, roomId) {
var lastValidDate = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000);
if (room.updated < lastValidDate) {
this.rooms.delete(roomId);
}
});
}
connectToRoom(roomId, token, connection) {
if (!this.rooms.has(roomId) || !this.rooms.get(roomId).members.has(token)) {
return;
}
var room = this.rooms.get(roomId)
var member = room.members.get(token);
member.connection = connection;
this._sendInitialData(room, member, token);
}
createRoom(roomId) {
this.rooms.set(roomId, { members: new Map(), rounds: [], currentRound: -1, updated: new Date() });
return { ok: true };
}
joinRoom(roomId, token, userName) {
if (!this.rooms.has(roomId)) {
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
if (room.members.has(token)) {
return { error: 'member_already_joined' };
}
var data = { userName: userName };
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'member_joined', data);
});
room.members.set(token, { userName: userName, connection: null });
return { ok: true };
}
startGame(roomId, places) {
if (!this.rooms.has(roomId)) {
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var rounds = [];
places.forEach(function (place) {
rounds.push({
place: place,
results: new Map(),
timeout: MultiGame.ROUND_TIMEOUT_DEFAULT,
timeoutStarted: null,
timeoutHandler: null
})
});
room.rounds = rounds;
this.nextRound(roomId, 0);
return { ok: true };
}
guess(roomId, token, guessPosition, distance, score) {
if (!this.rooms.has(roomId)) {
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
var round = room.rounds[room.currentRound];
if (round.results.has(token)) {
return { error: 'already_guessed' };
}
var member = room.members.get(token);
var allResults = this._collectResultsInRound(room, round);
this._broadcastGuess(room, member.userName, guessPosition, distance, score);
round.results.set(token, { guessPosition: guessPosition, distance: distance, score: score });
this._setNewTimeout(room, round);
return { allResults: allResults };
}
nextRound(roomId, currentRound) {
if (!this.rooms.has(roomId)) {
return { error: 'room_not_found' };
}
var room = this.rooms.get(roomId);
room.updated = new Date();
room.currentRound = currentRound;
var round = room.rounds[room.currentRound];
round.timeoutStarted = new Date();
var self = this;
round.timeoutHandler = setTimeout(function () {
self._endRound(room, round);
}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
var data = {};
data.place = { panoId: round.place.panoId, pov: round.place.pov };
data.timeout = round.timeout;
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'new_round', data);
});
return { ok: true };
}
_setNewTimeout(room, round) {
clearTimeout(round.timeoutHandler);
if (room.members.size === round.results.size) {
round.timeout = 0;
round.timeoutStarted = new Date();
this._endRound(room, round);
} else {
round.timeout = round.timeout - (new Date() - round.timeoutStarted);
if (round.timeout > MultiGame.ROUND_TIMEOUT_DIVIDER * MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = Math.round(round.timeout / MultiGame.ROUND_TIMEOUT_DIVIDER);
} else if (round.timeout > MultiGame.ROUND_TIMEOUT_MINIMUM) {
round.timeout = MultiGame.ROUND_TIMEOUT_MINIMUM;
}
round.timeoutStarted = new Date();
var self = this;
round.timeoutHandler = setTimeout(function () {
self._endRound(room, round);
}, round.timeout + MultiGame.ROUND_TIMEOUT_OFFSET);
this._broadcastTimeout(room, round);
}
}
_endRound(room, round) {
var allResults = this._collectResultsInRound(room, round);
var self = this;
room.members.forEach(function (member, token) {
var result = { guessPosition: null, distance: null, score: 0 };
if (round.results.has(token)) {
result = round.results.get(token);
} else {
round.results.set(token, result);
}
var data = { position: round.place.position, result: result, allResults: allResults };
self._sendToMember(member, 'end_round', data);
});
}
_sendInitialData(room, member, token) {
var data = {};
if (room.currentRound >= 0) {
var round = room.rounds[room.currentRound];
data.place = round.place;
data.timeout = round.timeout - (new Date() - round.timeoutStarted);
}
data.history = [];
for (var i = 0; i <= room.currentRound; ++i) {
var round = room.rounds[i];
if (i === room.currentRound && !round.results.has(token)) {
continue;
}
var result = { guessPosition: null, distance: null, score: 0 };
var allResults = [];
round.results.forEach(function (currentResult, currentToken) {
if (token === currentToken) {
result = currentResult;
return;
}
allResults.push({ userName: room.members.get(currentToken).userName, guessPosition: currentResult.guessPosition, distance: currentResult.distance, score: currentResult.score });
});
data.history.push({
position: round.place.position,
result: result,
allResults: allResults
});
}
data.members = [];
room.members.forEach(function (currentMember) {
data.members.push({ userName: currentMember.userName, me: member === currentMember });
});
data.readyToContinue = room.currentRound >= 0 && room.members.size === room.rounds[room.currentRound].results.size
this._sendToMember(member, 'initialize', data);
}
_collectResultsInRound(room, round) {
var results = [];
round.results.forEach(function (result, token) {
results.push({
userName: room.members.get(token).userName,
guessPosition: result.guessPosition,
distance: result.distance,
score: result.score
});
});
return results;
}
_broadcastTimeout(room, round) {
var self = this;
room.members.forEach(function (member) {
self._sendToMember(member, 'timeout_changed', { timeout: round.timeout });
});
}
_broadcastGuess(room, userName, guessPosition, distance, score) {
var data = { userName: userName, guessPosition: guessPosition, distance: distance, score: score };
var round = room.rounds[room.currentRound];
var self = this;
room.members.forEach(function (member, token) {
if (!round.results.has(token)) {
return;
}
self._sendToMember(member, 'guess', data);
});
}
_sendToMember(member, type, data) {
if (!member.connection) {
return;
}
if (member.connection.readyState !== ws.OPEN) {
member.connection = null;
return;
}
member.connection.send(JSON.stringify({ type: type, data: data }));
}
}
require('dotenv').config();
var
net = require('net'),
ws = require('ws');
var multiGame = new MultiGame();
//TODO: following should be in a separate class/function
var tcpServer = net.createServer(function (socket) {
socket.on('data', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
var response;
switch (data.func) {
case 'create_room':
response = multiGame.createRoom(data.args.roomId);
break;
case 'join_room':
response = multiGame.joinRoom(data.args.roomId, data.args.token, data.args.userName);
break;
case 'start_game':
response = multiGame.startGame(data.args.roomId, data.args.places);
break
case 'guess':
response = multiGame.guess(data.args.roomId, data.args.token, data.args.guessPosition, data.args.distance, data.args.score);
break;
case 'next_round':
response = multiGame.nextRound(data.args.roomId, data.args.currentRound);
break;
}
socket.write(JSON.stringify(response));
socket.end();
});
});
tcpServer.on('listening', function () {
console.log('[INFO] TCP server started');
});
tcpServer.listen(process.env.MULTI_INTERNAL_PORT);
var wsServer = new ws.Server({ port: process.env.MULTI_WS_PORT });
wsServer.on('connection', function (connection, request) {
console.log('[INFO] New WS connection: ' + request.connection.remoteAddress);
connection.on('message', function (data) {
try {
data = JSON.parse(data);
} catch (e) {
console.error('Cannot parse data: ' + data);
return;
}
switch (data.func) {
case 'connect_to_room':
multiGame.connectToRoom(data.args.roomId, data.args.token, connection);
break;
}
});
connection.on('close', function () {
console.log('[INFO] WS connection ended: ' + request.connection.remoteAddress);
});
});
wsServer.on('listening', function () {
console.log('[INFO] WS server started');
});
setInterval(function () {
multiGame.cleanupRooms();
}, 24 * 60 * 60 * 1000);
+17
View File
@@ -0,0 +1,17 @@
{
"name": "mapguesser-multi",
"requires": true,
"lockfileVersion": 1,
"dependencies": {
"dotenv": {
"version": "8.2.0",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-8.2.0.tgz",
"integrity": "sha512-8sJ78ElpbDJBHNeBzUbUVLsqKdccaa/BXF1uPTw3GrvQTBgrQrtObr2mUrE38vzYd8cEv+m/JBfDLioYcfXoaw=="
},
"ws": {
"version": "7.4.4",
"resolved": "https://registry.npmjs.org/ws/-/ws-7.4.4.tgz",
"integrity": "sha512-Qm8k8ojNQIMx7S+Zp8u/uHOx7Qazv3Yv4q68MiWWWOJhiwG5W3x7iqmRtJo8xxrciZUY4vRxUTJCKuRnF28ZZw=="
}
}
}
+13
View File
@@ -0,0 +1,13 @@
{
"name": "mapguesser-multi",
"version": "",
"description": "MapGuesser Application - Multiplayer",
"main": "index.js",
"dependencies": {
"dotenv": "^8.2.0",
"ws": "^7.4.4"
},
"scripts": {},
"author": "Pőcze Bence <bence@pocze.ch>",
"license": "GNU AGPL 3.0"
}
+48 -1
View File
@@ -79,7 +79,7 @@
line-height: 1;
}
#distanceInfo>p:nth-child(2), #scoreInfo>p:nth-child(2) {
#distanceInfo>p:nth-child(2), #distanceInfo>p:nth-child(3), #scoreInfo>p:nth-child(2) {
display: none;
}
@@ -102,6 +102,53 @@
display: none;
}
#startMultiGameButton {
display: none;
}
#players > p {
font-size: 14px;
font-weight: bold;
}
#countdown {
position: absolute;
top: 5px;
right: 5px;
height: 28px;
line-height: 28px;
padding: 0 8px;
background-color: #eeeeee;
border: solid 1px #555555;
border-radius: 3px;
opacity: 0.95;
z-index: 5;
visibility: hidden;
}
#countdown.yellow {
background-color: #f7c789;
border: solid 1px #e8a349;
}
#countdown.red {
background-color: #f7a5a5;
border: solid 1px #aa5e5e;
}
#countdown p {
font-size: 16px;
line-height: inherit;
}
#countdown.yellow p {
color: #9c4308;
}
#countdown.red p {
color: #701919;
}
@media screen and (max-width: 599px) {
#mapName {
display: none;
+8
View File
@@ -404,9 +404,17 @@ div.buttonContainer>button {
}
#cookiesNotice {
position: fixed;
left: 0;
bottom: 0;
right: 0;
margin: 20px;
background-color: #eeeeee;
border: solid #888888 1px;
border-radius: 3px;
padding: 10px;
text-align: center;
z-index: 10;
}
#loading {
@@ -0,0 +1,10 @@
<!-- Original image: Copyright (c) 2019 The Bootstrap Authors. License can be found in 'USED_SOFTWARE' in section 'Bootstrap Icons'. -->
<svg viewBox="0 0 12 16" xmlns="http://www.w3.org/2000/svg">
<path
fill="#3183ce"
fill-rule="evenodd"
stroke="#19456d"
stroke-width="0.3"
stroke-linecap="round"
d="m 5.9999998,15.849652 c 0,0 5.8511182,-5.579947 5.8511182,-9.8134832 a 5.8511179,5.8880898 0 0 0 -11.7022358,0 c 0,4.2335362 5.8511176,9.8134832 5.8511176,9.8134832" />
</svg>

After

Width:  |  Height:  |  Size: 529 B

+564 -95
View File
@@ -5,6 +5,8 @@
NUMBER_OF_ROUNDS: 5,
MAX_SCORE: 1000,
mapBounds: null,
multi: { token: null, owner: false },
rounds: [],
scoreSum: 0,
panoId: null,
@@ -15,41 +17,279 @@
adaptGuess: false,
googleLink: null,
initialize: function () {
readyToContinue: false,
timeoutEnd: null,
countdownHandler: null,
MultiConnector: {
connection: null,
reconnectCounter: 0,
connect: function () {
if (Game.MultiConnector.connection && Game.MultiConnector.connection.readyState !== WebSocket.CLOSED) {
return;
}
Game.MultiConnector.connection = new WebSocket((MapGuesser.isSecure ? 'wss' : 'ws') + '://' + multiUrl);
Game.MultiConnector.connection.onopen = function () {
document.getElementById('loading').style.visibility = 'hidden';
Game.MultiConnector.reconnectCounter = 0;
Game.MultiConnector.connection.send(JSON.stringify({ func: 'connect_to_room', args: { roomId: roomId, token: Game.multi.token } }));
};
Game.MultiConnector.connection.onclose = Game.MultiConnector.noConnection;
Game.MultiConnector.connection.onerror = function (event) {
console.error('WebSocket error in Game.MultiConnector:', event);
};
Game.MultiConnector.connection.onmessage = function (message) {
var json;
try {
json = JSON.parse(message.data);
} catch (e) {
console.error('Cannot parse message!');
console.error(message.data);
return;
}
switch (json.type) {
case 'initialize':
Game.MultiConnector.initialize(json.data);
break;
case 'member_joined':
Game.MultiConnector.memberJoined(json.data);
break;
case 'new_round':
Game.MultiConnector.newRound(json.data);
break;
case 'guess':
Game.MultiConnector.guess(json.data);
break;
case 'timeout_changed':
Game.MultiConnector.timeoutChanged(json.data);
break;
case 'end_round':
Game.MultiConnector.endRound(json.data);
break;
}
};
},
noConnection: function () {
if (Game.MultiConnector.reconnectCounter === 2) {
console.error('Could not reconnect WebSocket for Game.MultiConnector...')
}
setTimeout(function () {
Game.MultiConnector.reconnectCounter++;
console.log('Reconnecting WebSocket for Game.MultiConnector... ' + Game.MultiConnector.reconnectCounter);
Game.MultiConnector.connect();
}, 1000 + Math.min(Game.MultiConnector.reconnectCounter * 500, 9000));
},
initialize: function (data) {
if (data.history.length === 0 && !data.place) {
var div = document.getElementById('players');
for (var i = 0; i < data.members.length; ++i) {
var member = data.members[i];
var p = document.createElement('p');
p.innerHTML = member.userName + (member.me ? ' (me)' : '');
div.appendChild(p);
}
}
for (var i = 0; i < data.history.length; ++i) {
var round = data.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
if (round.result.guessPosition) {
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
}
Game.scoreSum += round.result.score;
for (var j = 0; j < round.allResults.length; ++j) {
var result = round.allResults[j];
if (result.guessPosition) {
Game.addGuessPositionToResultMap(result.guessPosition, result, true);
}
}
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
if (data.timeout) {
Game.startCountdown(data.timeout);
}
if (data.place) {
Game.readyToContinue = data.readyToContinue;
Game.panoId = data.place.panoId;
Game.pov = data.place.pov;
document.getElementById('multi').style.visibility = 'hidden';
if (Game.rounds.length === 0 || !Game.rounds[Game.rounds.length - 1].position) {
document.getElementById('panoCover').style.visibility = 'hidden';
Game.startNewRound();
} else {
Game.loadPano(Game.panoId, Game.pov);
Game.showResultFromHistory(data.history[data.history.length - 1].result);
}
}
document.getElementById('loading').style.visibility = 'hidden';
},
memberJoined: function (data) {
var div = document.getElementById('players');
var p = document.createElement('p');
p.innerHTML = data.userName;
div.appendChild(p);
},
newRound: function (data) {
if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
Game.reset();
}
Game.readyToContinue = false;
Game.panoId = data.place.panoId;
Game.pov = data.place.pov;
document.getElementById('multi').style.visibility = 'hidden';
Game.resetRound();
Game.startNewRound();
Game.startCountdown(data.timeout);
},
guess: function (data) {
var resultBounds = Game.map.getBounds();
Game.addGuessPositionToResultMap(data.guessPosition, data);
resultBounds.extend(data.guessPosition);
Game.map.fitBounds(resultBounds);
},
timeoutChanged: function (data) {
Game.startCountdown(data.timeout);
},
endRound: function (data) {
Game.readyToContinue = true;
Game.startCountdown(0);
if (Game.rounds[Game.rounds.length - 1].guessPosition || Game.rounds[Game.rounds.length - 1].position) {
if (Game.multi.owner) {
document.getElementById('continueButton').disabled = false;
document.getElementById('startNewGameButton').disabled = false;
}
return;
}
document.getElementById('guessButton').disabled = true;
document.getElementById('panoCover').style.visibility = 'visible';
Game.receiveResult(data.position, data.result.guessPosition, { distance: data.result.distance, score: data.result.score }, data.allResults);
}
},
prepare: function () {
var data = new FormData();
var userNames;
if (roomId) {
var userNames = localStorage.userNames ? JSON.parse(localStorage.userNames) : {};
if (!userNames.hasOwnProperty(roomId)) {
userNames[roomId] = prompt('Your name: ');
localStorage.userNames = JSON.stringify(userNames);
}
data.append('userName', userNames[roomId]);
}
document.getElementById('loading').style.visibility = 'visible';
var url = roomId ? '/multiGame/' + roomId + '/prepare.json' : '/game/' + mapId + '/prepare.json';
MapGuesser.httpRequest('POST', url, function () {
document.getElementById('loading').style.visibility = 'hidden';
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
}
document.getElementById('mapName').innerHTML = this.response.mapName;
Game.mapBounds = this.response.bounds;
Game.initialize();
if (roomId) {
Game.multi.token = this.response.token;
Game.multi.owner = this.response.owner;
document.getElementById('multi').style.visibility = 'visible';
if (Game.multi.owner) {
document.getElementById('startMultiGameButton').style.display = 'block';
}
document.getElementById('loading').style.visibility = 'visible';
Game.MultiConnector.connect();
}
}, data);
},
initialize: function () {
document.getElementById('panoCover').style.visibility = 'visible';
document.getElementById('currentRound').innerHTML = '1/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = '0/0';
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Game.map.fitBounds(mapBounds);
Game.map.fitBounds(Game.mapBounds);
MapGuesser.httpRequest('GET', '/game/' + mapId + '/newPlace.json', function () {
if (roomId) {
// if it is multiplayer mode, data is sent via WS
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/game/' + mapId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('panoCover').style.visibility = 'hidden';
if (this.response.error) {
//TODO: handle this error
Game.handleErrorResponse(this.response.error);
return;
}
Game.panoId = this.response.panoId;
Game.pov = this.response.pov;
Game.panoId = this.response.place.panoId;
Game.pov = this.response.place.pov;
if (this.response.history) {
for (var i = 0; i < this.response.history.length; ++i) {
var round = this.response.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.guessPosition, realMarker: null, guessMarker: null, line: null });
Game.addRealGuessPair(round.position, round.guessPosition, true);
Game.scoreSum += round.score;
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
for (var i = 0; i < this.response.history.length; ++i) {
var round = this.response.history[i];
Game.rounds.push({ position: round.position, guessPosition: round.result.guessPosition, realMarker: null, guessMarkers: [] });
Game.addPositionToResultMap(true);
Game.addGuessPositionToResultMap(round.result.guessPosition, null, true);
Game.scoreSum += round.result.score;
}
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
Game.startNewRound();
});
},
@@ -63,10 +303,16 @@
for (var i = 0; i < Game.rounds.length; ++i) {
var round = Game.rounds[i];
if (round.realMarker && round.guessMarker && round.line) {
if (round.realMarker) {
round.realMarker.setMap(null);
round.guessMarker.setMap(null);
round.line.setMap(null);
}
for (var j = 0; j < round.guessMarkers.length; ++j) {
var guessMarker = round.guessMarkers[j];
guessMarker.marker.setMap(null);
guessMarker.line.setMap(null);
if (guessMarker.info) {
guessMarker.info.close();
}
}
}
@@ -76,10 +322,12 @@
var distanceInfo = document.getElementById('distanceInfo');
distanceInfo.children[0].style.display = null;
distanceInfo.children[1].style.display = null;
distanceInfo.children[2].style.display = null;
var scoreInfo = document.getElementById('scoreInfo');
scoreInfo.children[0].style.display = null;
scoreInfo.children[1].style.display = null;
document.getElementById('continueButton').style.display = null;
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = null;
document.getElementById('showGuessButton').style.visibility = null;
@@ -96,8 +344,15 @@
var lastRound = Game.rounds[Game.rounds.length - 1];
lastRound.realMarker.setVisible(false);
lastRound.guessMarker.setVisible(false);
lastRound.line.setVisible(false);
for (var i = 0; i < lastRound.guessMarkers.length; ++i) {
var guessMarker = lastRound.guessMarkers[i];
guessMarker.marker.setVisible(false);
guessMarker.line.setVisible(false);
if (guessMarker.info) {
guessMarker.info.close();
}
}
}
document.getElementById('panoCover').style.visibility = 'hidden';
@@ -108,13 +363,18 @@
Game.map.setOptions({
draggableCursor: 'crosshair'
});
Game.map.fitBounds(mapBounds);
Game.map.fitBounds(Game.mapBounds);
if (roomId) {
// if it is multiplayer mode, data is sent via WS
return;
}
Game.startNewRound();
},
startNewRound: function () {
Game.rounds.push({ position: null, guessPosition: null, realMarker: null, guessMarker: null, line: null });
Game.rounds.push({ position: null, guessPosition: null, realMarker: null, guessMarkers: [] });
document.getElementById('currentRound').innerHTML = String(Game.rounds.length) + '/' + String(Game.NUMBER_OF_ROUNDS);
@@ -122,13 +382,26 @@
},
handleErrorResponse: function (error) {
// for the time being we only handle the "no_session_found" error and reset the game
switch (error) {
case 'no_session_found':
MapGuesser.showModalWithContent('Error', 'Your session is invalid!', [{
type: 'button',
classNames: [],
text: 'Restart game',
onclick: function () {
window.location.reload();
}
}]);
break;
MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
mapBounds = this.response.bounds;
case 'game_already_started':
MapGuesser.showModalWithContent('Error', 'This game is already started, you cannot join.');
break;
Game.reset();
});
default:
MapGuesser.showModalWithContent('Error', 'Error code: \'' + error + '\'');
break
}
},
loadPano: function (panoId, pov) {
@@ -141,7 +414,106 @@
Game.panorama.setPano(panoId);
},
evaluateGuess: function () {
receiveResult: function (position, guessPosition, result, allResults) {
Game.scoreSum += result.score;
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
var resultBounds = new google.maps.LatLngBounds();
Game.rounds[Game.rounds.length - 1].position = position;
Game.addPositionToResultMap();
resultBounds.extend(position);
if (guessPosition) {
Game.addGuessPositionToResultMap(guessPosition);
resultBounds.extend(guessPosition);
}
if (allResults) {
for (var i = 0; i < allResults.length; ++i) {
var currentResult = allResults[i];
if (currentResult.guessPosition) {
Game.addGuessPositionToResultMap(currentResult.guessPosition, currentResult);
resultBounds.extend(currentResult.guessPosition);
}
}
}
Game.showResultMap(result, resultBounds);
},
showResultFromHistory: function (result) {
var round = Game.rounds[Game.rounds.length - 1];
var resultBounds = new google.maps.LatLngBounds();
round.realMarker.setVisible(true);
resultBounds.extend(round.position);
for (var j = 0; j < round.guessMarkers.length; ++j) {
var guessMarker = round.guessMarkers[j];
guessMarker.marker.setVisible(true);
guessMarker.line.setVisible(true);
resultBounds.extend(guessMarker.marker.getPosition());
}
Game.showResultMap(result, resultBounds);
},
showResultMap: function (result, resultBounds) {
// TODO: refactor - it is necessary for mobile
if (window.getComputedStyle(document.getElementById('guess')).visibility === 'hidden') {
document.getElementById('showGuessButton').click();
}
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
if (Game.guessMarker) {
Game.guessMarker.setMap(null);
Game.guessMarker = null;
}
document.getElementById('guess').classList.add('result');
Game.map.setOptions({
draggableCursor: 'grab'
});
Game.map.fitBounds(resultBounds);
var distanceInfo = document.getElementById('distanceInfo');
if (result.distance === null) {
distanceInfo.children[0].style.display = 'none';
distanceInfo.children[1].style.display = 'block';
} else {
distanceInfo.children[0].style.display = 'block';
distanceInfo.children[1].style.display = 'none';
document.getElementById('distance').innerHTML = Util.printDistanceForHuman(result.distance);
}
document.getElementById('score').innerHTML = result.score;
var scoreBarProperties = Game.calculateScoreBarProperties(result.score, Game.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
document.getElementById('continueButton').style.display = 'none';
document.getElementById('showSummaryButton').style.display = 'block';
} else if (roomId) {
if (Game.multi.owner) {
if (!Game.readyToContinue) {
document.getElementById('continueButton').disabled = true;
}
} else {
document.getElementById('continueButton').style.display = 'none';
}
}
},
guess: function () {
if (!Game.guessMarker) {
return;
}
@@ -150,63 +522,34 @@
Game.rounds[Game.rounds.length - 1].guessPosition = guessPosition;
document.getElementById('guessButton').disabled = true;
if (Game.adaptGuess) {
document.getElementById('guess').classList.remove('adapt');
}
document.getElementById('loading').style.visibility = 'visible';
document.getElementById('panoCover').style.visibility = 'visible';
var data = new FormData();
data.append('lat', String(guessPosition.lat));
data.append('lng', String(guessPosition.lng));
MapGuesser.httpRequest('POST', '/game/' + mapId + '/guess.json', function () {
document.getElementById('loading').style.visibility = 'visible';
var url = roomId ? '/multiGame/' + roomId + '/guess.json' : '/game/' + mapId + '/guess.json';
MapGuesser.httpRequest('POST', url, function () {
document.getElementById('loading').style.visibility = 'hidden';
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
}
Game.guessMarker.setMap(null);
Game.guessMarker = null;
Game.receiveResult(this.response.position, guessPosition, this.response.result, this.response.allResults);
document.getElementById('loading').style.visibility = 'hidden';
document.getElementById('guess').classList.add('result');
Game.scoreSum += this.response.result.score;
document.getElementById('currentScoreSum').innerHTML = String(Game.scoreSum) + '/' + String(Game.rounds.length * Game.MAX_SCORE);
Game.rounds[Game.rounds.length - 1].position = this.response.result.position;
Game.addRealGuessPair(this.response.result.position, guessPosition);
var resultBounds = new google.maps.LatLngBounds();
resultBounds.extend(this.response.result.position);
resultBounds.extend(guessPosition);
Game.map.setOptions({
draggableCursor: 'grab'
});
Game.map.fitBounds(resultBounds);
document.getElementById('distance').innerHTML = Util.printDistanceForHuman(this.response.result.distance);
document.getElementById('score').innerHTML = this.response.result.score;
var scoreBarProperties = Game.calculateScoreBarProperties(this.response.result.score, Game.MAX_SCORE);
var scoreBar = document.getElementById('scoreBar');
scoreBar.style.backgroundColor = scoreBarProperties.backgroundColor;
scoreBar.style.width = scoreBarProperties.width;
if (Game.rounds.length === Game.NUMBER_OF_ROUNDS) {
document.getElementById('continueButton').style.display = 'none';
document.getElementById('showSummaryButton').style.display = 'block';
if (this.response.place) {
Game.panoId = this.response.place.panoId;
Game.pov = this.response.place.pov;
}
Game.panoId = this.response.panoId;
Game.pov = this.response.pov;
}, data);
},
addRealGuessPair: function (position, guessPosition, hidden) {
addPositionToResultMap: function (hidden) {
var round = Game.rounds[Game.rounds.length - 1];
var position = round.position;
round.realMarker = new google.maps.Marker({
map: Game.map,
@@ -227,16 +570,25 @@
round.realMarker.addListener('click', function () {
window.open('https://www.google.com/maps/search/?api=1&query=' + this.getPosition().toUrlValue(), '_blank');
});
},
round.guessMarker = new google.maps.Marker({
addGuessPositionToResultMap: function (guessPosition, result, hidden) {
var round = Game.rounds[Game.rounds.length - 1];
var position = round.position;
var guessMarker = { marker: null, line: null, info: null };
var markerSvg = result ? 'marker-gray-empty.svg' : 'marker-blue-empty.svg';
var markerLabel = result ? result.userName.charAt(0).toUpperCase() : '?';
guessMarker.marker = new google.maps.Marker({
map: Game.map,
visible: !hidden,
position: guessPosition,
zIndex: Game.rounds.length,
clickable: false,
clickable: !!result,
draggable: false,
icon: {
url: STATIC_ROOT + '/img/markers/marker-gray-empty.svg?rev=' + REVISION,
url: STATIC_ROOT + '/img/markers/' + markerSvg + '?rev=' + REVISION,
size: new google.maps.Size(24, 32),
scaledSize: new google.maps.Size(24, 32),
anchor: new google.maps.Point(12, 32),
@@ -247,11 +599,11 @@
fontFamily: 'Roboto',
fontSize: '16px',
fontWeight: '500',
text: '?'
text: markerLabel
}
});
round.line = new google.maps.Polyline({
guessMarker.line = new google.maps.Polyline({
map: Game.map,
visible: !hidden,
path: [
@@ -274,6 +626,19 @@
draggable: false,
editable: false
});
if (result) {
guessMarker.info = new google.maps.InfoWindow({
content: '<p class="small bold">' + result.userName + '</p>' +
'<p class="small">' + Util.printDistanceForHuman(result.distance) + ' | ' + result.score + ' points</p>',
});
guessMarker.marker.addListener('click', function () {
guessMarker.info.open(Game.map, this);
});
}
round.guessMarkers.push(guessMarker);
},
calculateScoreBarProperties: function (score, maxScore) {
@@ -294,12 +659,19 @@
showSummary: function () {
var distanceInfo = document.getElementById('distanceInfo');
distanceInfo.children[0].style.display = 'none';
distanceInfo.children[1].style.display = 'block';
distanceInfo.children[1].style.display = 'none';
distanceInfo.children[2].style.display = 'block';
var scoreInfo = document.getElementById('scoreInfo');
scoreInfo.children[0].style.display = 'none';
scoreInfo.children[1].style.display = 'block';
document.getElementById('showSummaryButton').style.display = null;
document.getElementById('startNewGameButton').style.display = 'block';
if (!roomId || Game.multi.owner) {
document.getElementById('startNewGameButton').style.display = 'block';
if (!Game.readyToContinue) {
document.getElementById('startNewGameButton').disabled = true;
}
}
var resultBounds = new google.maps.LatLngBounds();
@@ -320,12 +692,17 @@
fontWeight: '500',
text: String(i + 1)
});
round.realMarker.setVisible(true);
round.guessMarker.setVisible(true);
round.line.setVisible(true);
round.realMarker.setVisible(true);
resultBounds.extend(round.position);
resultBounds.extend(round.guessPosition);
for (var j = 0; j < round.guessMarkers.length; ++j) {
var guessMarker = round.guessMarkers[j];
guessMarker.marker.setVisible(true);
guessMarker.line.setVisible(true);
resultBounds.extend(guessMarker.marker.getPosition());
}
}
Game.map.fitBounds(resultBounds);
@@ -356,6 +733,52 @@
Game.googleLink.href = 'https://maps.google.com/maps';
}
}, 1);
},
startCountdown: function (timeout) {
if (Game.countdownHandler) {
clearInterval(Game.countdownHandler);
}
Game.countdownElement = document.getElementById('countdown');
Game.countdownTimeElement = document.getElementById('countdownTime');
Game.setCountdownTime(Math.round(timeout / 1000));
if (timeout <= 0) {
return;
}
Game.timeoutEnd = new Date(new Date().getTime() + timeout);
Game.countdownHandler = setInterval(function () {
var timeLeft = Math.round((Game.timeoutEnd - new Date()) / 1000);
Game.setCountdownTime(timeLeft);
if (timeLeft <= 0) {
document.getElementById('panoCover').style.visibility = 'visible';
clearInterval(Game.countdownHandler);
}
}, 1000);
},
setCountdownTime: function (time) {
if (time <= 0) {
Game.countdownElement.style.visibility = 'hidden';
return;
}
if (time <= 15) {
Game.countdownElement.className = 'red';
} else if (time <= 30) {
Game.countdownElement.className = 'yellow';
} else {
Game.countdownElement.className = '';
}
Game.countdownElement.style.visibility = 'visible';
Game.countdownTimeElement.innerHTML = time;
}
};
@@ -373,13 +796,7 @@
}
};
MapGuesser.sessionAvailableHooks.reinitializeGame = function () {
MapGuesser.httpRequest('GET', '/game/' + mapId + '/json', function () {
mapBounds = this.response.bounds;
Game.initialize();
});
};
MapGuesser.sessionAvailableHooks.reinitializeGame = Game.prepare;
if (!('ontouchstart' in document.documentElement)) {
Game.adaptGuess = true;
@@ -392,7 +809,7 @@
});
Game.map.addListener('click', function (e) {
if (Game.rounds[Game.rounds.length - 1].guessPosition) {
if (Game.rounds[Game.rounds.length - 1].guessPosition || Game.rounds[Game.rounds.length - 1].position) {
return;
}
@@ -407,7 +824,7 @@
clickable: false,
draggable: true,
icon: {
url: STATIC_ROOT + '/img/markers/marker-gray-empty.svg?rev=' + REVISION,
url: STATIC_ROOT + '/img/markers/marker-blue-empty.svg?rev=' + REVISION,
size: new google.maps.Size(24, 32),
scaledSize: new google.maps.Size(24, 32),
anchor: new google.maps.Point(12, 32),
@@ -440,7 +857,9 @@
Game.rewriteGoogleLink();
});
Game.initialize();
if (COOKIES_CONSENT) {
Game.prepare();
}
document.getElementById('showGuessButton').onclick = function () {
this.style.visibility = 'hidden';
@@ -453,11 +872,27 @@
}
document.getElementById('guessButton').onclick = function () {
Game.evaluateGuess();
Game.guess();
}
document.getElementById('continueButton').onclick = function () {
Game.resetRound();
if (roomId) {
if (!Game.multi.owner || !Game.readyToContinue) {
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/nextRound.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
}
});
} else {
Game.resetRound();
}
}
document.getElementById('showSummaryButton').onclick = function () {
@@ -465,6 +900,40 @@
}
document.getElementById('startNewGameButton').onclick = function () {
Game.reset();
if (roomId) {
if (!Game.multi.owner) {
return;
}
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
}
});
} else {
Game.reset();
}
}
document.getElementById('startMultiGameButton').onclick = function () {
if (!roomId || !Game.multi.owner) {
return;
}
document.getElementById('multi').style.visibility = 'hidden';
document.getElementById('loading').style.visibility = 'visible';
MapGuesser.httpRequest('POST', '/multiGame/' + roomId + '/initialData.json', function () {
document.getElementById('loading').style.visibility = 'hidden';
if (this.response.error) {
Game.handleErrorResponse(this.response.error);
return;
}
});
}
})();
+1
View File
@@ -1,4 +1,5 @@
var MapGuesser = {
isSecure: window.location.protocol === 'https:',
cookiesAgreed: false,
sessionAvailableHooks: {},
+36
View File
@@ -73,4 +73,40 @@
window.onresize = function () {
Maps.calculateDescriptionDivHeights();
};
document.getElementById('multiForm').onsubmit = function (e) {
e.preventDefault();
var roomId = this.elements.roomId.value;
if (roomId.length !== 6) {
return;
}
window.location.href = '/multiGame/' + this.elements.roomId.value;
};
document.getElementById('multiButton').onclick = function () {
MapGuesser.showModal('multi');
document.getElementById('createNewRoomButton').href = '/multiGame/new/' + this.dataset.mapId;
document.getElementById('multiForm').elements.roomId.select();
}
document.getElementById('closePlayModeButton').onclick = function () {
MapGuesser.hideModal();
};
document.getElementById('closeMultiButton').onclick = function () {
MapGuesser.hideModal();
};
var buttons = document.getElementById('mapContainer').getElementsByClassName('playButton');
for (var i = 0; i < buttons.length; i++) {
var button = buttons[i];
button.onclick = function () {
MapGuesser.showModal('playMode');
document.getElementById('singleButton').href = '/game/' + this.dataset.mapId;
document.getElementById('multiButton').dataset.mapId = this.dataset.mapId;
};
}
})();
+3
View File
@@ -9,6 +9,9 @@ if [ -f ${ROOT_DIR}/installed ]; then
exit 1
fi
echo "Installing NPM packages..."
(cd ${ROOT_DIR}/multi && npm install)
echo "Installing Yarn packages..."
(cd ${ROOT_DIR}/public/static && yarn install)
+3
View File
@@ -11,6 +11,9 @@ else
(cd ${ROOT_DIR} && composer install --dev)
fi
echo "Installing NPM packages..."
(cd ${ROOT_DIR}/multi && npm install)
echo "Installing Yarn packages..."
(cd ${ROOT_DIR}/public/static && yarn install)
+12
View File
@@ -5,6 +5,7 @@ use MapGuesser\Database\Query\Modify;
use MapGuesser\Database\Query\Select;
use MapGuesser\Interfaces\Database\IResultSet;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Repository\UserConfirmationRepository;
use MapGuesser\Repository\UserPasswordResetterRepository;
use MapGuesser\Repository\UserRepository;
@@ -22,6 +23,8 @@ class MaintainDatabaseCommand extends Command
private UserPasswordResetterRepository $userPasswordResetterRepository;
private MultiRoomRepository $multiRoomRepository;
public function __construct()
{
parent::__construct();
@@ -30,6 +33,7 @@ class MaintainDatabaseCommand extends Command
$this->userRepository = new UserRepository();
$this->userConfirmationRepository = new UserConfirmationRepository();
$this->userPasswordResetterRepository = new UserPasswordResetterRepository();
$this->multiRoomRepository = new MultiRoomRepository();
}
public function configure(): void
@@ -43,6 +47,7 @@ class MaintainDatabaseCommand extends Command
try {
$this->deleteInactiveExpiredUsers();
$this->deleteExpiredPasswordResetters();
$this->deleteExpiredRooms();
$this->deleteExpiredSessions();
} catch (\Exception $e) {
$output->writeln('<error>Maintenance failed!</error>');
@@ -89,6 +94,13 @@ class MaintainDatabaseCommand extends Command
}
}
private function deleteExpiredRooms(): void
{
foreach ($this->multiRoomRepository->getAllExpired() as $multiRoom) {
$this->pdm->deleteFromDb($multiRoom);
}
}
private function deleteExpiredSessions(): void
{
//TODO: model may be used for sessions too
+122 -7
View File
@@ -1,20 +1,37 @@
<?php namespace MapGuesser\Controller;
use DateTime;
use Faker\Factory;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Response\HtmlContent;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\Interfaces\Response\IRedirect;
use MapGuesser\Multi\MultiConnector;
use MapGuesser\PersistentData\Model\MultiRoom;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MapRepository;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Response\Redirect;
class GameController
{
private IRequest $request;
private PersistentDataManager $pdm;
private MultiConnector $multiConnector;
private MultiRoomRepository $multiRoomRepository;
private MapRepository $mapRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->pdm = new PersistentDataManager();
$this->multiConnector = new MultiConnector();
$this->multiRoomRepository = new MultiRoomRepository();
$this->mapRepository = new MapRepository();
}
@@ -22,30 +39,128 @@ class GameController
{
$mapId = (int) $this->request->query('mapId');
return new HtmlContent('game', $this->prepareGame($mapId));
return new HtmlContent('game', ['mapId' => $mapId]);
}
public function getGameJson(): IContent
public function getNewMultiGame(): IRedirect
{
$mapId = (int) $this->request->query('mapId');
$map = $this->mapRepository->getById($mapId);
$roomId = bin2hex(random_bytes(3));
$token = $this->getMultiToken($roomId);
return new JsonContent($this->prepareGame($mapId));
$room = new MultiRoom();
$room->setRoomId($roomId);
$room->setStateArray([
'mapId' => $mapId,
'area' => $map->getArea(),
'rounds' => [],
'currentRound' => -1
]);
$room->setMembersArray(['owner' => $token, 'all' => []]);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
$this->multiConnector->sendMessage('create_room', ['roomId' => $roomId]);
return new Redirect(
\Container::$routeCollection
->getRoute('multiGame')
->generateLink(['roomId' => $roomId]),
IRedirect::TEMPORARY
);
}
private function prepareGame(int $mapId): array
public function getMultiGame(): IContent
{
$map = $this->mapRepository->getById($mapId);
$roomId = $this->request->query('roomId');
return new HtmlContent('game', ['roomId' => $roomId]);
}
public function prepareGame(): IContent
{
$mapId = (int) $this->request->query('mapId');
$map = $this->mapRepository->getById($mapId);
$session = $this->request->session();
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
$session->set('state', [
'mapId' => $mapId,
'area' => $map->getArea(),
'rounds' => []
'rounds' => [],
'currentRound' => -1
]);
}
return ['mapId' => $mapId, 'mapName' => $map->getName(), 'bounds' => $map->getBounds()->toArray()];
return new JsonContent([
'mapId' => $mapId,
'mapName' => $map->getName(),
'bounds' => $map->getBounds()->toArray()
]);
}
public function prepareMultiGame(): IContent
{
$roomId = $this->request->query('roomId');
$userName = $this->request->post('userName');
if (empty($userName)) {
$faker = Factory::create();
$userName = $faker->userName;
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$map = $this->mapRepository->getById($state['mapId']);
$token = $this->getMultiToken($roomId);
$members = $room->getMembersArray();
if (!in_array($token, $members['all'])) {
if ($state['currentRound'] >= 0) {
return new JsonContent(['error' => 'game_already_started']);
}
$members['all'][] = $token;
}
$room->setMembersArray($members);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
$this->multiConnector->sendMessage('join_room', [
'roomId' => $roomId,
'token' => $token,
'userName' => $userName
]);
return new JsonContent([
'roomId' => $roomId,
'token' => $token,
'owner' => $members['owner'] == $token,
'mapId' => $state['mapId'],
'mapName' => $map->getName(),
'bounds' => $map->getBounds()->toArray()
]);
}
private function getMultiToken(string $roomId): string
{
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
$token = bin2hex(random_bytes(16));
$session->set('multiState', [
'roomId' => $roomId,
'token' => $token
]);
} else {
$token = $multiState['token'];
}
return $token;
}
}
+175 -75
View File
@@ -1,10 +1,13 @@
<?php namespace MapGuesser\Controller;
use DateTime;
use MapGuesser\Interfaces\Request\IRequest;
use MapGuesser\Util\Geo\Position;
use MapGuesser\Response\JsonContent;
use MapGuesser\Interfaces\Response\IContent;
use MapGuesser\PersistentData\Model\Place;
use MapGuesser\Multi\MultiConnector;
use MapGuesser\PersistentData\PersistentDataManager;
use MapGuesser\Repository\MultiRoomRepository;
use MapGuesser\Repository\PlaceRepository;
class GameFlowController
@@ -14,129 +17,226 @@ class GameFlowController
private IRequest $request;
private PersistentDataManager $pdm;
private MultiConnector $multiConnector;
private MultiRoomRepository $multiRoomRepository;
private PlaceRepository $placeRepository;
public function __construct(IRequest $request)
{
$this->request = $request;
$this->pdm = new PersistentDataManager();
$this->multiConnector = new MultiConnector();
$this->multiRoomRepository = new MultiRoomRepository();
$this->placeRepository = new PlaceRepository();
}
public function getNewPlace(): IContent
public function initialData(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
return new JsonContent(['error' => 'no_session_found']);
}
if (count($state['rounds']) === 0) {
$placesWithoutPano = [];
$place = $this->placeRepository->getRandomForMapWithValidPano($mapId, [], $placesWithoutPano);
$this->addNewRoundToState($state, $place, $placesWithoutPano);
if (!isset($state['currentRound']) || $state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS) {
$this->startNewGame($state, $mapId);
$session->set('state', $state);
}
$data = [
'panoId' => $place->getPanoIdCached(),
'pov' => $place->getPov()->toArray()
];
} else {
$rounds = count($state['rounds']);
$last = $state['rounds'][$rounds - 1];
$response = [];
$history = [];
for ($i = 0; $i < $rounds - 1; ++$i) {
$round = $state['rounds'][$i];
$history[] = [
'position' => $round['position']->toArray(),
$last = $state['rounds'][$state['currentRound']];
$response['place'] = [
'panoId' => $last['panoId'],
'pov' => $last['pov']->toArray()
];
$response['history'] = [];
for ($i = 0; $i < $state['currentRound']; ++$i) {
$round = $state['rounds'][$i];
$response['history'][] = [
'position' => $round['position']->toArray(),
'result' => [
'guessPosition' => $round['guessPosition']->toArray(),
'distance' => $round['distance'],
'score' => $round['score']
];
}
$data = [
'history' => $history,
'panoId' => $last['panoId'],
'pov' => isset($last['pov']) ? // should be checked not to break with old sessions
$last['pov']->toArray() :
['heading' => 0.0, 'pitch' => 0.0, 'zoom' => 0.0],
]
];
}
return new JsonContent($data);
return new JsonContent($response);
}
public function evaluateGuess(): IContent
public function multiInitialData(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
if ($state['currentRound'] == -1 || $state['currentRound'] >= static::NUMBER_OF_ROUNDS - 1) {
$this->startNewGame($state, $state['mapId']);
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
}
$places = [];
foreach ($state['rounds'] as $round) {
$places[] = [
'position' => $round['position']->toArray(),
'panoId' => $round['panoId'],
'pov' => $round['pov']->toArray()
];
}
$this->multiConnector->sendMessage('start_game', ['roomId' => $roomId, 'places' => $places]);
return new JsonContent(['ok' => true]);
}
public function guess(): IContent
{
$mapId = (int) $this->request->query('mapId');
$session = $this->request->session();
if (!($state = $session->get('state')) || $state['mapId'] !== $mapId) {
return new JsonContent(['error' => 'no_session_found']);
}
$last = $state['rounds'][count($state['rounds']) - 1];
$position = $last['position'];
$last = $state['rounds'][$state['currentRound']];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$distance = $this->calculateDistance($position, $guessPosition);
$score = $this->calculateScore($distance, $state['area']);
$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
$last['guessPosition'] = $guessPosition;
$last['distance'] = $distance;
$last['score'] = $score;
$state['rounds'][count($state['rounds']) - 1] = $last;
$last['distance'] = $result['distance'];
$last['score'] = $result['score'];
if (count($state['rounds']) < static::NUMBER_OF_ROUNDS) {
$exclude = [];
$response = [
'position' => $last['position']->toArray(),
'result' => $result
];
foreach ($state['rounds'] as $round) {
$exclude = array_merge($exclude, $round['placesWithoutPano'], [$round['placeId']]);
}
$state['rounds'][$state['currentRound']] = $last;
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$next = $state['rounds'][$state['currentRound']];
$placesWithoutPano = [];
$place = $this->placeRepository->getRandomForMapWithValidPano($mapId, $exclude, $placesWithoutPano);
$this->addNewRoundToState($state, $place, $placesWithoutPano);
$panoId = $place->getPanoIdCached();
$pov = $place->getPov()->toArray();
} else {
$state['rounds'] = [];
$panoId = null;
$pov = null;
$response['place'] = [
'panoId' => $next['panoId'],
'pov' => $next['pov']->toArray()
];
}
$session->set('state', $state);
return new JsonContent([
'result' => [
'position' => $position->toArray(),
'distance' => $distance,
'score' => $score
],
'panoId' => $panoId,
'pov' => $pov
]);
return new JsonContent($response);
}
private function addNewRoundToState(array &$state, Place $place, array $placesWithoutPano): void
public function multiGuess(): IContent
{
$state['rounds'][] = [
'placesWithoutPano' => $placesWithoutPano,
'placeId' => $place->getId(),
'position' => $place->getPosition(),
'panoId' => $place->getPanoIdCached(),
'pov' => $place->getPov()
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$last = $state['rounds'][$state['currentRound']];
$guessPosition = new Position((float) $this->request->post('lat'), (float) $this->request->post('lng'));
$result = $this->evalueteGuess($last['position'], $guessPosition, $state['area']);
$responseFromMulti = $this->multiConnector->sendMessage('guess', [
'roomId' => $roomId,
'token' => $multiState['token'],
'guessPosition' => $guessPosition->toArray(),
'distance' => $result['distance'],
'score' => $result['score']
]);
if (isset($responseFromMulti['error'])) {
return new JsonContent(['error' => $responseFromMulti['error']]);
}
$response = [
'position' => $last['position']->toArray(),
'result' => $result,
'allResults' => $responseFromMulti['allResults']
];
return new JsonContent($response);
}
public function multiNextRound(): IContent
{
$roomId = $this->request->query('roomId');
$session = $this->request->session();
if (!($multiState = $session->get('multiState')) || $multiState['roomId'] !== $roomId) {
return new JsonContent(['error' => 'no_session_found']);
}
$room = $this->multiRoomRepository->getByRoomId($roomId);
$state = $room->getStateArray();
$members = $room->getMembersArray();
if ($members['owner'] !== $multiState['token']) {
return new JsonContent(['error' => 'not_owner_of_room']);
}
$state['currentRound'] += 1;
if ($state['currentRound'] < static::NUMBER_OF_ROUNDS) {
$this->multiConnector->sendMessage('next_round', ['roomId' => $roomId, 'currentRound' => $state['currentRound']]);
}
$room->setStateArray($state);
$room->setUpdatedDate(new DateTime());
$this->pdm->saveToDb($room);
return new JsonContent(['ok' => true]);
}
private function evalueteGuess(Position $realPosition, Position $guessPosition, float $area)
{
$distance = $this->calculateDistance($realPosition, $guessPosition);
$score = $this->calculateScore($distance, $area);
return ['distance' => $distance, 'score' => $score];
}
private function startNewGame(array &$state, int $mapId): void
{
$places = $this->placeRepository->getRandomNForMapWithValidPano($mapId, static::NUMBER_OF_ROUNDS);
$state['rounds'] = [];
$state['currentRound'] = 0;
foreach ($places as $place) {
$state['rounds'][] = [
'placeId' => $place->getId(),
'position' => $place->getPosition(),
'panoId' => $place->getPanoIdCached(),
'pov' => $place->getPov()
];
}
}
private function calculateDistance(Position $realPosition, Position $guessPosition): float
+22
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@@ -0,0 +1,22 @@
<?php namespace MapGuesser\Multi;
class MultiConnector
{
public function sendMessage(string $func, array $args = [])
{
$message = json_encode([
'func' => $func,
'args' => $args
]);
$connection = fsockopen($_ENV['MULTI_INTERNAL_HOST'], $_ENV['MULTI_INTERNAL_PORT']);
fwrite($connection, $message);
$response = '';
while (!feof($connection)) {
$response .= fgets($connection);
}
fclose($connection);
return json_decode($response, true);
}
}
+88
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@@ -0,0 +1,88 @@
<?php namespace MapGuesser\PersistentData\Model;
use DateTime;
class MultiRoom extends Model
{
protected static string $table = 'multi_rooms';
protected static array $fields = ['room_id', 'state', 'members', 'updated'];
private string $roomId = '';
private array $state = [];
private array $members = [];
private DateTime $updated;
public function setRoomId(string $roomId): void
{
$this->roomId = $roomId;
}
public function setStateArray(array $state): void
{
$this->state = $state;
}
public function setMembersArray(array $members): void
{
$this->members = $members;
}
public function setState(string $state): void
{
$this->state = unserialize($state);
}
public function setMembers(string $members): void
{
$this->members = unserialize($members);
}
public function setUpdatedDate(DateTime $updated): void
{
$this->updated = $updated;
}
public function setUpdated(string $updated): void
{
$this->updated = new DateTime($updated);
}
public function getRoomId(): string
{
return $this->roomId;
}
public function getStateArray(): array
{
return $this->state;
}
public function getState(): string
{
return serialize($this->state);
}
public function getMembersArray(): array
{
return $this->members;
}
public function getMembers(): string
{
return serialize($this->members);
}
public function getUpdatedDate(): DateTime
{
return $this->updated;
}
public function getUpdated(): string
{
return $this->updated->format('Y-m-d H:i:s');
}
}
+38
View File
@@ -0,0 +1,38 @@
<?php namespace MapGuesser\Repository;
use DateTime;
use Generator;
use MapGuesser\Database\Query\Select;
use MapGuesser\PersistentData\Model\MultiRoom;
use MapGuesser\PersistentData\PersistentDataManager;
class MultiRoomRepository
{
private PersistentDataManager $pdm;
public function __construct()
{
$this->pdm = new PersistentDataManager();
}
public function getById(int $id): ?MultiRoom
{
return $this->pdm->selectFromDbById($id, MultiRoom::class);
}
public function getByRoomId(string $roomId): ?MultiRoom
{
$select = new Select(\Container::$dbConnection);
$select->where('room_id', '=', $roomId);
return $this->pdm->selectFromDb($select, MultiRoom::class);
}
public function getAllExpired(): Generator
{
$select = new Select(\Container::$dbConnection);
$select->where('updated', '<', (new DateTime('-7 day'))->format('Y-m-d H:i:s'));
yield from $this->pdm->selectMultipleFromDb($select, MultiRoom::class);
}
}
+16 -4
View File
@@ -29,17 +29,29 @@ class PlaceRepository
}
//TODO: use Map instead of id
public function getRandomForMapWithValidPano(int $mapId, array $exclude = [], array &$placesWithoutPano): Place
public function getRandomNForMapWithValidPano(int $mapId, int $n, array $exclude = []): array
{
$placesWithoutPano = [];
$places = [];
for ($i = 1; $i <= $n; ++$i) {
$place = $this->getRandomForMapWithValidPano($mapId, $exclude);
$places[] = $place;
$exclude[] = $place->getId();
}
return $places;
}
//TODO: use Map instead of id
public function getRandomForMapWithValidPano(int $mapId, array $exclude = []): Place
{
do {
$place = $this->selectRandomFromDbForMap($mapId, $exclude);
$panoId = $place->getFreshPanoId();
if ($panoId === null) {
$placesWithoutPano[] = $exclude[] = $place->getId();
$exclude[] = $place->getId();
}
} while ($panoId === null);
+19 -5
View File
@@ -5,13 +5,25 @@
@extends(templates/layout_full)
@section(pagemodal)
<div id="multi" class="modal">
<h2>Multiplayer (beta)</h2>
<p class="marginTop">Waiting for players...</p>
<div id="players" class="marginTop"></div>
<button id="startMultiGameButton" class="button fullWidth marginTop green">Start game</button>
</div>
@endsection
@section(subheader)
<span id="mapName" class="bold"><?= $mapName ?></span><!--
--><span>Round <span id="currentRound" class="bold"></span></span><!--
--><span>Score <span id="currentScoreSum" class="bold"></span></span>
<span id="mapName" class="bold">Loading map...</span><!--
--><span>Round <span id="currentRound" class="bold"></span></span><!--
--><span>Score <span id="currentScoreSum" class="bold"></span></span>
@endsection
@section(main)
<div id="countdown">
<p id="countdownTime" class="mono bold"></p>
</div>
<div id="panoCover"></div>
<div id="panorama"></div>
<div id="showGuessButtonContainer">
@@ -28,6 +40,7 @@
<div id="resultInfo">
<div id="distanceInfo">
<p>You were <span id="distance" class="bold"></span> close.</p>
<p>You didn't guess in this round.</p>
<p class="bold">Game finished.</p>
</div>
<div id="scoreInfo">
@@ -50,7 +63,8 @@
@section(pageScript)
<script>
var mapId = <?= $mapId ?>;
var mapBounds = <?= json_encode($bounds) ?>;
var multiUrl = '<?= $_ENV['MULTI_WS_URL'] ?>';
var roomId = <?= isset($roomId) ? '\'' . $roomId . '\'' : 'null' ?>;
var mapId = <?= isset($mapId) ? '\'' . $mapId . '\'' : 'null' ?>;
</script>
@endsection
+33 -7
View File
@@ -5,6 +5,32 @@ TODO: condition!
@extends(templates/layout_normal)
@section(pagemodal)
<div id="playMode" class="modal">
<h2>Play map</h2>
<a id="singleButton" class="button fullWidth marginTop" href="" title="Single player">Single player</a>
<p class="bold center marginTop marginBottom">OR</p>
<button id="multiButton" class="fullWidth green" data-map-id="">Multiplayer (beta)</button>
<div class="right">
<button id="closePlayModeButton" class="gray marginTop" type="button">Close</button>
</div>
</div>
<div id="multi" class="modal">
<h2>Multiplayer (beta)</h2>
<form id="multiForm" class="marginTop" data-no-submit="true">
<a id="createNewRoomButton" class="button fullWidth green" href="" title="Create new room">Create new room</a>
<p class="bold center marginTop marginBottom">OR</p>
<div class="inputWithButton">
<input type="text" name="roomId" placeholder="Room to connect" required minlength="6" maxlength="6"><!--
--><button id="authenticateWithGoogleButton" type="submit">Connect</button>
</div>
<div class="right">
<button id="closeMultiButton" class="gray marginTop" type="button">Close</button>
</div>
</form>
</div>
@endsection
@section(main)
<div id="mapContainer">
<?php foreach ($maps as $map): ?>
@@ -35,15 +61,15 @@ TODO: condition!
<p class="small center"><?= $map['description'] ?></p>
</div>
</div>
<?php if ($isAdmin): ?>
<div class="buttonContainer">
<a class="button fullWidth noRightRadius" href="/game/<?= $map['id']; ?>" title="Play map '<?= $map['name'] ?>'">Play this map</a>
<div class="buttonContainer">
<?php if ($isAdmin): ?>
<button class="button fullWidth noRightRadius playButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Play map '<?= $map['name'] ?>'">Play this map</button>
<a class="button yellow fullWidth noLeftRadius noRightRadius" href="/admin/mapEditor/<?= $map['id']; ?>" title="Edit map '<?= $map['name'] ?>'">Edit</a>
<button class="button red fullWidth noLeftRadius deleteButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Delete map '<?= $map['name'] ?>'">Delete</button>
</div>
<?php else: ?>
<a class="button fullWidth" href="/game/<?= $map['id']; ?>" title="Play map '<?= $map['name'] ?>'">Play this map</a>
<?php endif; ?>
<?php else: ?>
<button class="button fullWidth playButton" data-map-id="<?= $map['id'] ?>" data-map-name="<?= htmlspecialchars($map['name']) ?>" title="Play map '<?= $map['name'] ?>'">Play this map</button>
<?php endif; ?>
</div>
</div>
<?php endforeach; ?>
<?php if ($isAdmin): ?>
+1 -1
View File
@@ -4,7 +4,7 @@
<header class="small">
<h1>
<a href="/" title="<?= $_ENV['APP_NAME'] ?>">
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>"><!--
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>" alt="<?= $_ENV['APP_NAME'] ?>"><!--
--><span><?= $_ENV['APP_NAME'] ?></span>
</a>
</h1>
+1 -1
View File
@@ -3,7 +3,7 @@
@section(content)
<header>
<h1>
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>"><!--
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>" alt="<?= $_ENV['APP_NAME'] ?>"><!--
--><?= $_ENV['APP_NAME'] ?>
</h1>
</header>
+1 -1
View File
@@ -4,7 +4,7 @@
<header>
<h1>
<a href="/" title="<?= $_ENV['APP_NAME'] ?>">
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>"><!--
<img class="inline" width="1em" height="1em" src="<?= $_ENV['STATIC_ROOT'] ?>/img/icon.svg?rev=<?= REVISION ?>" alt="<?= $_ENV['APP_NAME'] ?>"><!--
--><span><?= $_ENV['APP_NAME'] ?></span>
</a>
</h1>
+21 -11
View File
@@ -1,13 +1,23 @@
<!DOCTYPE html>
<html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="description" content="<?= $_ENV['APP_NAME'] ?> – A game about guessing where you are based on a street view panorama.">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#198231">
<title><?= $_ENV['APP_NAME'] ?></title>
<?php if (preg_match('/^(http(s)?:)?\/\//', $_ENV['STATIC_ROOT']) === 1): ?>
<link href="<?= $_ENV['STATIC_ROOT'] ?>" rel="preconnect">
<?php endif; ?>
<link href="https://fonts.gstatic.com" rel="preconnect">
<link href="https://maps.googleapis.com" rel="preconnect">
<?php if (!empty($_ENV['GOOGLE_ANALITICS_ID'])): ?>
<link href="https://www.googletagmanager.com" rel="preconnect">
<link href="https://www.google-analytics.com" rel="preconnect">
<?php endif; ?>
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;500&amp;display=swap" rel="stylesheet">
<link href="<?= $_ENV['STATIC_ROOT'] ?>/css/mapguesser.css?rev=<?= REVISION ?>" rel="stylesheet">
@yields('externalCss')
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;500&display=swap" rel="stylesheet">
@yields('inlineCss')
<link rel="icon" type="image/png" sizes="192x192" href="<?= $_ENV['STATIC_ROOT'] ?>/img/favicon/192x192.png?rev=<?= REVISION ?>">
<link rel="icon" type="image/png" sizes="96x96" href="<?= $_ENV['STATIC_ROOT'] ?>/img/favicon/96x96.png?rev=<?= REVISION ?>">
@@ -15,16 +25,8 @@
<link rel="icon" type="image/png" sizes="16x16" href="<?= $_ENV['STATIC_ROOT'] ?>/img/favicon/16x16.png?rev=<?= REVISION ?>">
</head>
<body>
<?php if (!isset($_COOKIE['COOKIES_CONSENT'])): ?>
<div id="cookiesNotice">
<p class="small">
<?= $_ENV['APP_NAME'] ?> uses cookies to improve user experience. By using the app or clicking 'Agree', you consent to our use of cookies.
</p>
<button id="agreeCookiesButton" class="small marginTop">Agree</button>
</div>
<?php endif; ?>
<div id="loading">
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/loading.svg?rev=<?= REVISION ?>" width="64" height="64">
<img src="<?= $_ENV['STATIC_ROOT'] ?>/img/loading.svg?rev=<?= REVISION ?>" width="64" height="64" alt="Loading">
</div>
<div id="cover"></div>
<div id="modal" class="modal">
@@ -34,6 +36,14 @@
</div>
@yields('pagemodal')
@yields('content')
<?php if (!isset($_COOKIE['COOKIES_CONSENT'])): ?>
<div id="cookiesNotice">
<p class="small">
<?= $_ENV['APP_NAME'] ?> uses cookies to improve user experience. By using the app or clicking 'Agree', you consent to our use of cookies.
</p>
<button id="agreeCookiesButton" class="small marginTop">Agree</button>
</div>
<?php endif; ?>
<script>
const STATIC_ROOT = '<?= $_ENV['STATIC_ROOT'] ?>';
const REVISION = '<?= REVISION ?>';
+11 -3
View File
@@ -50,9 +50,17 @@ Container::$routeCollection->group('account', function (MapGuesser\Routing\Route
//Container::$routeCollection->get('maps', 'maps', [MapGuesser\Controller\MapsController::class, 'getMaps']);
Container::$routeCollection->group('game', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('game', '{mapId}', [MapGuesser\Controller\GameController::class, 'getGame']);
$routeCollection->get('game-json', '{mapId}/json', [MapGuesser\Controller\GameController::class, 'getGameJson']);
$routeCollection->get('newPlace-json', '{mapId}/newPlace.json', [MapGuesser\Controller\GameFlowController::class, 'getNewPlace']);
$routeCollection->post('guess-json', '{mapId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'evaluateGuess']);
$routeCollection->post('game.prepare-json', '{mapId}/prepare.json', [MapGuesser\Controller\GameController::class, 'prepareGame']);
$routeCollection->post('game.initialData-json', '{mapId}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'initialData']);
$routeCollection->post('game.guess-json', '{mapId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'guess']);
});
Container::$routeCollection->group('multiGame', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('multiGame.new', 'new/{mapId}', [MapGuesser\Controller\GameController::class, 'getNewMultiGame']);
$routeCollection->get('multiGame', '{roomId}', [MapGuesser\Controller\GameController::class, 'getMultiGame']);
$routeCollection->post('multiGame.prepare-json', '{roomId}/prepare.json', [MapGuesser\Controller\GameController::class, 'prepareMultiGame']);
$routeCollection->post('multiGame.initialData-json', '{roomId}/initialData.json', [MapGuesser\Controller\GameFlowController::class, 'multiInitialData']);
$routeCollection->post('multiGame.nextRound-json', '{roomId}/nextRound.json', [MapGuesser\Controller\GameFlowController::class, 'multiNextRound']);
$routeCollection->post('multiGame.guess-json', '{roomId}/guess.json', [MapGuesser\Controller\GameFlowController::class, 'multiGuess']);
});
Container::$routeCollection->group('admin', function (MapGuesser\Routing\RouteCollection $routeCollection) {
$routeCollection->get('admin.mapEditor', 'mapEditor/{mapId?}', [MapGuesser\Controller\MapAdminController::class, 'getMapEditor']);